Hitstun: Revision history

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  • curprev 13:3213:32, February 12, 2019Alex the weeb talk contribs 10,715 bytes −80 From what I've found from testing, the reduction absolutely does matter at mid percents, and knockback in the range of about 90-120 units (which for vertical knockback is not as high as you might think) is affected significantly. Link would have a down... undo

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  • curprev 16:1816:18, March 11, 2018DrakRoar talk contribs 8,616 bytes +617 That Smash 4 hitstun canceling graph is inaccurate (would be ridiculous if you could airdodge out of hitstun 30+ frames earlier than usual) and differs from the Smash calculator's results. Also added more about Brawl and Smash 4 hitstun. undo

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  • curprev 16:1316:13, January 13, 2017Dhiaalhanai talk contribs 7,983 bytes −83 these two are better examples considering it helped restore/preserve viability. Also damage reductions can be either good or bad, changing dmg simply shifts the window a combo works at, and plus most attacks in smash 4 were compensated for in kb values. undo

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