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[[ | [[Image:Mario Helpless.png|thumb|175px|Mario's helpless animation in ''[[Super Smash Bros.]]'']] | ||
'''Helpless''' (also known as ''' | '''Helpless''' (also known as '''free fall''' and various other names, and called "'''fallspecial'''" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a [[ledge]], maneuvering left/right, [[fastfalling]], or climbing a [[Ladder (stage element)|ladder]], until they land on the ground. Helplessness is typically associated with just having used one's [[triple jump]], although it also occurs after using certain other special moves (usually ones which help recovery). Many special moves involving controllable projectiles (such as [[Ness]]'s [[PK Flash]] and [[Zelda]]'s [[Din's Fire]]) cause helplessness as well in all games besides ''Ultimate''. | ||
Helplessness most commonly ends upon landing on the ground, although it also ends if characters [[flinch]], allowing them to attack or re-use their triple jump. A helpless character is denoted by both a flickering black overlay and a distinct falling animation. | |||
Helplessness most commonly ends upon landing on the ground | |||
A state similar to helplessness exists in falling after having one's [[shield]] broken and then being [[stun]]ned. | A state similar to helplessness exists in falling after having one's [[shield]] broken and then being [[stun]]ned. | ||
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!Character!!Move!!Type!!Games!!Notes | !Character!!Move!!Type!!Games!!Notes | ||
|- | |- | ||
| | ||All||[[Air dodge]]|||||{{GameIcon|SSBM}}||''Melee'' only. | ||
|[[ | |||
|- | |- | ||
|[[Pichu]]||[[Agility]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBU}}|| | |[[Pichu]]||[[Agility]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Shulk]]||[[Air Slash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Shulk]]||[[Air Slash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Mii Gunner]]||[[Arm Rocket]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Mii Gunner]]||[[Arm Rocket]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Villager]], [[Isabelle]]||{{b|Balloon Trip|move}}||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Can happen sooner if balloons are popped by opponents. Villager's helpless animation is based on that of the "defeated" animation from ''Balloon | |[[Villager]], [[Isabelle]]||{{b|Balloon Trip|move}}||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Can happen sooner if balloons are popped by opponents. Villager's helpless animation is based on that of the "defeated" animation from ''Balloon Fighter''. | ||
|- | |- | ||
|[[Ice Climbers]]||[[Belay]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | |[[Ice Climbers]]||[[Belay]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Roy]]||[[Blazer]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Roy]]||[[Blazer]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Mii Gunner]]||[[Cannon Uppercut]] (SSB4)/[[Cannon Jump Kick]] (SSBU)||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Functionally identical to one another, with only the animations being any different. | |[[Mii Gunner]]||[[Cannon Uppercut]] (SSB4)/[[Cannon Jump Kick]] (SSBU)||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Functionally identical to one another, with only the animations being any different. | ||
|- | |- | ||
|[[Cloud]]||[[Climhazzard]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the follow-up attack is executed, Cloud will fall rapidly; normally, he will plummet until he either hits solid ground, grabs [[Ledge|the edge of a stage]], or bypasses the lower [[blast line]]. However | |[[Cloud]]||[[Climhazzard]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the follow-up attack is executed, Cloud will fall rapidly; normally, he will plummet until he either hits solid ground, grabs [[Ledge|the edge of a stage]], or bypasses the lower [[blast line]]. However, in exceptionally tall stages (such as a [[custom stage]] or [[Smash Run]]), Cloud ''will'' enter helplessness during this falling attack, after one full second. | ||
|- | |- | ||
|[[Wario]]||[[Corkscrew]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Wario]]||[[Corkscrew]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Incineroar]]||[[Cross Chop]]||Up Special||{{GameIcon|SSBU}}||Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move. | |[[Incineroar]]||[[Cross Chop]]||Up Special||{{GameIcon|SSBU}}||Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move. | ||
|- | |- | ||
|[[Daisy]]||[[Daisy Parasol]]||Up Special||{{GameIcon|SSBU}}||Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). | |[[Daisy]]||[[Daisy Parasol]]||Up Special||{{GameIcon|SSBU}}||Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Daisy is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. | ||
|- | |- | ||
|[[Ganondorf]]||[[Dark Dive]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again. | |[[Ganondorf]]||[[Dark Dive]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again. | ||
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|[[Marth]], [[Lucina]]||[[Dolphin Slash]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Marth]], [[Lucina]]||[[Dolphin Slash]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Corrin]]||[[ | |[[Corrin]]||[[Draconic Ascent]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Meta Knight]]||[[Drill Rush]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Meta Knight]]||[[Drill Rush]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Duck Hunt]]||[[Duck Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Duck Hunt]]||[[Duck Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Yoshi]]||[[Egg Roll]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' and ''Ultimate''. | |[[Yoshi]]||[[Egg Roll]]||Side Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' and ''Ultimate''. | ||
|- | |- | ||
|[[ | |[[Olimar]]||[[End of Day]]||Final Smash||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Being ejected from the crashing spaceship puts Olimar into a state that is not exactly helplessness (it uses his [[tumble|tumbling]] animation, lacks the black overlay, and unlike helplessness, prevents his Pikmin from chasing him), but it is essentially the same, as the player can only move to the left and right, and cannot attack or air dodge. | ||
|- | |- | ||
|[[Lucario]]||[[ | |[[Lucario]]||[[ExtremeSpeed]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If Lucario hits a wall during the move, it will [[wall cling]] instead of becoming helpless. However, it cannot use the move again. | ||
|- | |- | ||
|[[Falco]]||[[Falco Phantasm]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' or ''Ultimate''. | |[[Falco]]||[[Falco Phantasm]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' or ''Ultimate''. | ||
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|[[Zelda]]||[[Farore's Wind]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Zelda]]||[[Farore's Wind]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Kirby]]||[[Final Cutter]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, the move does not end until Kirby lands on the ground, grabs the edge of a stage, or bypasses the lower [[blast line]]. However, if the platform Kirby has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless. | |[[Kirby]]||[[Final Cutter]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, the move does not end until Kirby lands on the ground, grabs the edge of a stage, or bypasses the lower [[blast line]]. However, if the platform Kirby has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless. | ||
|- | |- | ||
|[[Mr. Game & Watch]]||[[Fire]]||Up Special||{{GameIcon|SSBM}}||Only causes helplessness in ''Melee''. | |[[Mr. Game & Watch]]||[[Fire]]||Up Special||{{GameIcon|SSBM}}||Only causes helplessness in ''Melee''. | ||
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|[[Wolf]]||[[Fire Wolf]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | |[[Wolf]]||[[Fire Wolf]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Ganondorf]]||[[Flame Choke]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move connects with an opponent, Ganondorf does not become helpless, although he (and his victim) will fall until he hits the ground or bypasses the lower blast line | |[[Ganondorf]]||[[Flame Choke]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move connects with an opponent, Ganondorf does not become helpless, although he (and his victim) will fall until he hits the ground or bypasses the lower blast line. | ||
|- | |- | ||
|[[Charizard]]||[[Fly]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Charizard]]||[[Fly]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Fox]]||[[Fox Illusion]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' or ''Ultimate''. | |[[Fox]]||[[Fox Illusion]]||Side Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' or ''Ultimate''. | ||
|- | |- | ||
|[[Ganondorf]]||[[Gerudo Dragon]]||Side Special||{{GameIcon|SSBM}}||''Melee'' only. | |[[Ganondorf]]||[[Gerudo Dragon]]||Side Special||{{GameIcon|SSBM}}||''Melee'' only. | ||
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|[[Pac-Man]]<br>All||[[Pac-Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||All jumps trigger helplessness for [[Pac-Man]]. When the trampoline is red, both Pac-Man or any other character who lands on it will instantaneously enter helplessness. | |[[Pac-Man]]<br>All||[[Pac-Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||All jumps trigger helplessness for [[Pac-Man]]. When the trampoline is red, both Pac-Man or any other character who lands on it will instantaneously enter helplessness. | ||
|- | |- | ||
|[[Peach]]||[[Peach Parasol]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Peach is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal | |[[Peach]]||[[Peach Parasol]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Peach is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. The [[Parasol]] item allows any character to do this in ''Melee''. | ||
|- | |- | ||
|[[Olimar]]||[[Pikmin Chain]]||Up Special||{{GameIcon|SSBB}}||Normally, Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform he's standing on disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless. ''Brawl'' only. | |[[Olimar]]||[[Pikmin Chain]]||Up Special||{{GameIcon|SSBB}}||Normally, Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform he's standing on disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless. ''Brawl'' only. | ||
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|[[Ness]]||[[PK Flash]]||Neutral Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}||Does not cause helplessness in ''Ultimate''. | |[[Ness]]||[[PK Flash]]||Neutral Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}||Does not cause helplessness in ''Ultimate''. | ||
|- | |- | ||
|[[Lucas]], [[Ness]]||[[PK Freeze]]||Neutral Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}||Does not cause helplessness in ''Ultimate''. Ness's variant is accessible via ''SSB4'' customs only. | |[[Lucas]], [[Ness]]||[[PK Freeze]]||Neutral Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Does not cause helplessness in ''Ultimate''. Ness's variant is accessible via ''SSB4'' customs only. | ||
|- | |- | ||
|[[Lucas]], [[Ness]]||[[PK Thunder]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Lucas]], [[Ness]]||[[PK Thunder]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Pit]], [[Dark Pit]]||[[Power of Flight]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Pit]], [[Dark Pit]]||[[Power of Flight]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[King K. Rool]]||[[Propellerpack]]||Up Special||{{GameIcon|SSBU}}|| | |||
|[[King K. Rool]]||[[Propellerpack]]||Up Special||{{GameIcon|SSBU}}|| | |||
|- | |- | ||
|[[Pikachu]]||[[Quick Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Pikachu]]||[[Quick Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Ike]]||[[Quick Draw]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||In ''SSB4'' and ''Ultimate'', a half-second window is granted after the move's usage to execute [[Aether]]. Otherwise, Ike will be sent into a helpless state. | |[[Ike]]||[[Quick Draw]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||In ''SSB4'' and ''Ultimate'', a half-second window is granted after the move's usage to execute [[Aether]]. Otherwise, Ike will be sent into a helpless state. | ||
|- | |- | ||
|[[Captain Falcon]]||[[Raptor Boost]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} | |[[Captain Falcon]]||[[Raptor Boost]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Little Mac]]||[[Rising Uppercut]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Little Mac]]||[[Rising Uppercut]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Diddy Kong]]||[[Rocketbarrel Barrage]]||Final Smash||{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4''. | |[[Diddy Kong]]||[[Rocketbarrel Barrage]]||Final Smash||{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4''. | ||
|- | |- | ||
|[[Jigglypuff]]||[[Rollout]]||Neutral Special||{{GameIcon|SSBM}} | |[[Jigglypuff]]||[[Rollout]]||Neutral Special||{{GameIcon|SSBM}}||Only causes helplessness in ''Melee'', as in the later games, Jigglypuff will keep rolling and won't be able to move if it hits while mid-air (making it ''literally'' helpless until it lands or takes knockback). | ||
|- | |- | ||
|[[Samus]], [[Dark Samus]]||[[Screw Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Samus]], [[Dark Samus]]||[[Screw Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Mii Swordfighter]]||[[Skyward Slash Dash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Mii Swordfighter]]||[[Skyward Slash Dash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Mii Brawler]]||[[Soaring Axe Kick]]||Up special|| | |[[Mii Brawler]]||[[Soaring Axe Kick]]||Up special||{{GameIcon|SSBU}}||The move did not cause helplessness in ''SSB4''. In ''Ultimate'', helplessness is only inflicted if the downward attack is not executed. | ||
|- | |- | ||
|[[Link]], [[Young Link]], [[Toon Link]]||[[Spin Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used if in the air. However, if he stands on a platform while using a grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless. | |[[Link]], [[Young Link]], [[Toon Link]]||[[Spin Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used if in the air. However, if he stands on a platform while using a grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless. | ||
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|- | |- | ||
|[[Ice Climbers]]||[[Squall Hammer]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | |[[Ice Climbers]]||[[Squall Hammer]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[King Dedede]]||[[Super Dedede Jump]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, the move does not end until King Dedede lands on the ground. However, if the platform King Dedede has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he hits a ceiling while using the move, or the move is cancelled by the user, he will become helpless. | |[[King Dedede]]||[[Super Dedede Jump]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, the move does not end until King Dedede lands on the ground. However, if the platform King Dedede has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he hits a ceiling while using the move, or the move is cancelled by the user, he will become helpless. | ||
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|[[Wii Fit Trainer]]||[[Super Hoop]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Wii Fit Trainer]]||[[Super Hoop]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Inkling]]||[[Super Jump]]||Up Special||{{GameIcon|SSBU}}||Despite lacking the flashing effect helplessness normally leaves on a character after using a specific action that causes it, Inkling cannot perform any other moves until she lands or grabs a ledge | |[[Inkling]]||[[Super Jump]]||Up Special||{{GameIcon|SSBU}}||Despite lacking the flashing effect helplessness normally leaves on a character after using a specific action that causes it, Inkling cannot perform any other moves until she lands or grabs a ledge. | ||
|- | |- | ||
|[[Mario]], [[Luigi]], [[Dr. Mario]]||[[Super Jump Punch]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Their helpless animations are based on the Mario Bros.' death sprite in games such as ''Super Mario Bros.'' and ''Super Mario Bros. 3'' | |[[Mario]], [[Luigi]], [[Dr. Mario]]||[[Super Jump Punch]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Their helpless animations are based on the Mario Bros.' death sprite in games such as ''Super Mario Bros.'' and ''Super Mario Bros. 3''. | ||
|- | |- | ||
|[[Mii Brawler]]||[[Suplex]]||Side special||{{GameIcon|SSBU}}||Only available in ''Ultimate''. | |[[Mii Brawler]]||[[Suplex]]||Side special||{{GameIcon|SSBU}}||Only available in ''Ultimate''. | ||
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|- | |- | ||
|[[Ivysaur]]||[[Vine Whip]]||Up Special||{{GameIcon|SSBB}}||Does not cause helplessness in ''Ultimate''. | |[[Ivysaur]]||[[Vine Whip]]||Up Special||{{GameIcon|SSBB}}||Does not cause helplessness in ''Ultimate''. | ||
|- | |- | ||
|[[Palutena]]||[[Warp]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Palutena]]||[[Warp]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Joker]]||[[Grappling Hook|Wings of Rebellion]]||Up Special||{{GameIcon|SSBU}}||Can only access this move if Arsene is summoned via Joker's Rebellion Gauge. | |[[Joker]]||[[Grappling Hook|Wings of Rebellion]]||Up Special||{{GameIcon|SSBU}}||Can only access this move if Arsene is summoned via Joker's Rebellion Gauge. | ||
|- | |- | ||
|[[Wolf]]||[[Wolf Flash]]||Side Special||{{GameIcon|SSBB}}{{GameIcon| | |[[Wolf]], [[Fox]]||[[Wolf Flash]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Fox's variant is accessible via ''SSB4'' customs only, and doesn't cause helplessness for him. | ||
|} | |} | ||
==Landfallspecial and "superdashtechnique"== | ==Landfallspecial and "superdashtechnique"== | ||
As a unique animation is used for falling while helpless, characters enter a different animation than usual once they land on the ground. This is called "landfallspecial" internally in ''[[Melee]]''. Because [[air dodging]] enters this state and [[waveland]]ing involves air dodging into the ground, when wavedashing is performed, ''Melee''{{'}}s {{SSBM|debug menu}} shows "landfallspecial" as the character state. This originally led some players to believe that the "landfallspecial" designation was specifically designed for wavedashing and that developers intentionally put wavedashing in the game, further fueling the various debates over wavedashing's legitimacy. At one point, the myth morphed to where, instead of just "landfallspecial", there was purportedly another debug mode designation — cited as "superdashtechnique", "superdashattack", or other supposed variants — created solely for the wavedashing animation. All incarnations of this story have been proven false, and should not be themselves taken as evidence that wavedashing was intentionally put or left in ''Melee''. | As a unique animation is used for falling while helpless, characters enter a different animation than usual once they land on the ground. This is called "landfallspecial" internally in ''[[Melee]]''. Because [[air dodging]] enters this state and [[waveland]]ing involves air dodging into the ground, when wavedashing is performed, ''Melee''{{'}}s {{SSBM|debug menu}} shows "landfallspecial" as the character state. This originally led some players to believe that the "landfallspecial" designation was specifically designed for wavedashing and that developers intentionally put wavedashing in the game, further fueling the various debates over wavedashing's legitimacy. At one point, the myth morphed to where, instead of just "landfallspecial", there was purportedly another debug mode designation — cited as "superdashtechnique", "superdashattack", or other supposed variants — created solely for the wavedashing animation. All incarnations of this story have been proven false, and should not be themselves taken as evidence that wavedashing was intentionally put or left in ''Melee''. | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*The moves [[Fire]], [[Robo Burner]], [[Spring Jump]], and [[Cypher]] do not cause helplessness in ''Brawl'', although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Through [[Grab release glitch|a programming oversight]], this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.). | *The moves [[Fire]], [[Robo Burner]], [[Spring Jump]], and [[Cypher]] do not cause helplessness in ''Brawl'', although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Through [[Grab release glitch|a programming oversight]], this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.). | ||
*If [[Kirby]] copies a move that causes helplessness, he will be affected just as the original character would be. These moves are [[Giant Punch]] (''Melee'' through '' | *If [[Kirby]] copies a move that causes helplessness, he will be affected just as the original character would be. These moves are [[Giant Punch]] (''Melee'' through ''Ultimate''), [[Mach Tornado]], [[PK Flash]] (until ''Ultimate''), [[PK Freeze]] (until ''Ultimate''), and [[Rollout]] (only ''Melee''). | ||
*In | *In ''Brawl'', certain characters are unable to naturally become helpless, as they lack any moves that cause it. These characters are {{SSBB|Jigglypuff}}, {{SSBB|Sonic}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Snake}}, {{SSBB|R.O.B.}}, and {{SSBB|Zero Suit Samus}}. | ||
**R.O.B. is not programmed to have a helpless state in ''Brawl'', and attempting to see it via hacking causes the game to crash. All other characters | **In fact, R.O.B. is not programmed to have a helpless state in ''Brawl'', and attempting to see it via hacking causes the game to crash. All other characters have a helpless state, even if they cannot enter it without hacking. In ''Smash 4'' and ''Ultimate'', [[Pac-Jump]]'s red trampoline can put any character in a helpless state, and so all characters, including R.O.B., have one in these games. | ||
*In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state. | *In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state. | ||
**Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before | **Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the animations ends. | ||
*[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless. | *[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless. | ||
**Meta Knight is also the only character with two different helpless animations; one with his wings, and one without. | **Meta Knight is also the only character with two different helpless animations; one with his wings, and one without. | ||
* | *In ''Smash 4'', a number of helpless animations cannot be seen without Pac-Man's red trampoline, including {{SSB4|Mega Man}}, {{SSB4|R.O.B}}, {{SSB4|Mr. Game & Watch}}, {{SSB4|Sonic}}, and {{SSB4|Jigglypuff}}. | ||
**In ''Ultimate'', this extends to {{SSBU|Chrom}}, {{SSBU|Snake}}, and {{SSBU|Ivysaur}}. | |||
*The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]]. | *The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]]. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Game controls]] | [[Category:Game controls]] |