Editing Handicap

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In the first two games of the series, handicap affects the [[knockback]] done by attacks, with no effect on the characters' [[damage]] percentages.
In the first two games of the series, handicap affects the [[knockback]] done by attacks, with no effect on the characters' [[damage]] percentages.


When the option is set to On, each player's handicap can be set to a value between 1 and 9, with 9 being normal in ''Super Smash Bros.'', and 5 being normal in ''Melee''. A character with a handicap of 1 will have drastically weakened attacks in terms of knockback, and suffer much more knockback from opponents' attacks. At the other end of the spectrum, a character with a handicap of 9 will do substantially more knockback than usual, and take very little knockback from opponents. It is unclear what the technical meaning of the number is.
When the option is set to On, each player's handicap can be set to a value between 1 and 9, with 5 being normal. A character with a handicap of 1 will have drastically weakened attacks in terms of knockback, and suffer much more knockback from opponents' attacks. At the other end of the spectrum, a character with a handicap of 9 will do substantially more knockback than usual, and take very little knockback from opponents. It is unclear what the technical meaning of the number is.


Because the [[computer player]]s in ''Super Smash Bros.'' have their difficulty level meter over their handicap meter, their handicap will be the same as their CPU level (which is also numbers from 1 to 9). In ''Melee'', they are instead properly given two independent meters for both CPU level and handicap.
Because the [[computer player]]s in ''Super Smash Bros.'' have their difficulty level meter over their handicap meter, their handicap will be the same as their CPU level (which is also numbers from 1 to 9). In ''Melee'', they are instead properly given two independent meters for both CPU level and handicap.

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