Editing Handicap
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In the first two games of the series, handicap affects the [[knockback]] done by attacks, with no effect on the characters' [[damage]] percentages. | In the first two games of the series, handicap affects the [[knockback]] done by attacks, with no effect on the characters' [[damage]] percentages. | ||
When the option is set to On, each player's handicap can be set to a value between 1 and 9, with | When the option is set to On, each player's handicap can be set to a value between 1 and 9, with 5 being normal. A character with a handicap of 1 will have drastically weakened attacks in terms of knockback, and suffer much more knockback from opponents' attacks. At the other end of the spectrum, a character with a handicap of 9 will do substantially more knockback than usual, and take very little knockback from opponents. It is unclear what the technical meaning of the number is. | ||
Because the [[computer player]]s in ''Super Smash Bros.'' have their difficulty level meter over their handicap meter, their handicap will be the same as their CPU level (which is also numbers from 1 to 9). In ''Melee'', they are instead properly given two independent meters for both CPU level and handicap. | Because the [[computer player]]s in ''Super Smash Bros.'' have their difficulty level meter over their handicap meter, their handicap will be the same as their CPU level (which is also numbers from 1 to 9). In ''Melee'', they are instead properly given two independent meters for both CPU level and handicap. |