Editing Giga Bowser (SSBM)

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|universe = Super Smash Bros.
|universe = Super Smash Bros.
|universesymbol = SmashBros
|universesymbol = SmashBros
|game = SSBM
|game         = SSBM
}}
}}
'''Giga Bowser''' ({{ja|ギガクッパ|Giga Koopa}}), is an [[unplayable character]] in ''[[Super Smash Bros. Melee]]'' and only playable via [[hacking]]. He has no voice actor, but uses pitched-down versions of {{SSBM|Bowser}}'s voice clips from ''Mario Kart 64''.
'''Giga Bowser''' ({{ja|ギガクッパ|Giga Koopa}}), is an [[unplayable character]] in ''[[Super Smash Bros. Melee]]'' and only playable via [[hacking]]. He has no voice actor, but uses pitched-down versions of {{SSBM|Bowser}}'s voice clips from ''Mario Kart 64''.


When playable, Giga Bowser is considered to be one of the strongest characters in the game, expressed as such by notable players like {{Sm|Mew2King}}.<ref>https://www.youtube.com/watch?v=W8HS6RJJSH4&pp=ygUUbWV3MmtpbmcgZ2lnYSBib3dzZXI%3D</ref> This is primarily because of his [[Whirling Fortress]] equivalent being [[intangible]] from frame 1 to 26 which, with extremely strong [[KO]] potential, makes it very difficult to pressure him. He notably has a better [[jumpsquat]] than Bowser, jumps higher, is invulnerable to being [[grab]]bed, and has vastly better hitboxes. However, with extremely high [[weight]], once launched, Giga Bowser can struggle mightily against characters like {{SSBM|Jigglypuff}}, in this case being one of the easiest characters to land [[Rest]] against in the game. He also has a very poor [[wavedash]] and has such slow aerials that conventional techniques like [[SHFFL]]ing and [[l-canceling]] don't really benefit him that much.  
When playable, Giga Bowser is considered to be one of the strongest characters in the game, expressed as such by notable players like {{Sm|Mew2King}}<ref>https://www.youtube.com/watch?v=W8HS6RJJSH4&pp=ygUUbWV3MmtpbmcgZ2lnYSBib3dzZXI%3D</ref>. This is primarily because of his [[Whirling Fortress]] equivalent being [[intangible]] from frame 1 to 26 which, with extremely strong [[KO]] potential, makes it very difficult to pressure him. He notably has a better [[jumpsquat]] than Bowser, jumps higher, is invulnerable to being [[grab]]bed, and has vastly better hitboxes. However, with extremely high [[weight]], once launched, Giga Bowser can struggle mightily against characters like {{SSBM|Jigglypuff}}, in this case being one of the easiest characters to land [[Rest]] against in the game. He also has a very poor [[wavedash]] and has such slow aerials that conventional techniques like [[SHFFL]]ing and [[l-canceling]] don't really benefit him that much.  


In the event of winning in [[VS Mode]] or [[Special Smash]], without additional modifications, Giga Bowser crashes the game upon the [[results screen]] being reached, due to lacking a winning animation. Losing allows the game to progress, where the game erroneously calls him {{SSBM|Sheik}}.  
In the event of winning in [[VS Mode]] or [[Special Smash]], without additional modifications, Giga Bowser crashes the game upon the [[results screen]] being reached, due to lacking a winning animation. Losing allows the game to progress, where the game erroneously calls him {{SSBM|Sheik}}.  
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==Codes==
==Codes==
Giga Bowser can be played as using the following Action Replay codes and choosing any character on the [[Character select screen]]. Alternatively, he can be enabled with [[Debug mode]].
Giga Bowser can be played as using the following Action Replay codes and choosing any character on the [[Character select screen]]. Alternatively, he can be enabled with [[Debug mode]].
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Player Slot
!Player Slot
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|neutral1dmg=5%
|neutral1dmg=5%
|neutral2dmg=6%
|neutral2dmg=6%
|neutraldesc=Giga Bowser slashes with his left claw, and then his right claw. Resembles a swiping action he performs in ''Super Mario 64''. Some KO potential at higher percentages. One of the few moves Giga Bowser has that's on par with Bowser's respective move.
|neutraldesc=Giga Bowser slashes with his left claw, and then his right claw. Resembles a swiping action he performs in ''Super Mario 64''. Some KO potential at higher percentages.
|ftiltname=&nbsp;
|ftiltname=&nbsp;
|ftiltangles=3
|ftiltangles=3
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|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=13%
|utiltdmg=13%
|utiltdesc=Swats the air above him with his left claw. Strong combo starter and kill tool, with wide range to act as an anti-air. Much weaker than Bowser's up tilt.
|utiltdesc=Swats the air above him with his left claw. Strong combo starter and kill tool, with wide range to act as an anti-air.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=10% (hit 1), 9% (hit 2)
|dtiltdmg=10% (hit 1), 9% (hit 2)
|dtiltdesc=Giga Bowser slashes along the ground with his claws. While not reliably connecting, it's more reliable than {{SSBM|Bowser}}'s by sheer hitbox size. However, unlike Bowser's down tilt, it lacks KO power (Bowser's can KO at around 150%, while Giga Bowser's cannot KO until about 260%). Can reach very far off-stage thanks to Giga Bowser's size.
|dtiltdesc=Giga Bowser slashes along the ground with his claws. While not reliably connecting, it's more reliable than {{SSBM|Bowser}}'s by sheer hitbox size. Can reach very far off-stage thanks to Giga Bowser's size.
|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=13% (clean), 10% (late)
|dashdmg=13% (clean), 10% (late)
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|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg=13%
|nairdmg=13%
|nairdesc=Giga Bowser spins in his shell with an [[electric]] effect. Tied with forward aerial for his fastest aerial at frame 8, and makes for a strong landing tool with occasional combo utility. Like Bowser's neutral aerial, it lacks KO power.
|nairdesc=Giga Bowser spins in his shell with an [[electric]] effect. Tied with forward aerial for his fastest aerial at frame 8, and makes for a strong landing tool with occasional combo utility.
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=13% (left claw), 11% (left arm), 11% (right shoulder, unused)
|fairdmg=13% (left claw), 11% (left arm), 11% (right shoulder)
|fairdesc=Giga Bowser slashes forward in midair. It has good knockback and good damage output throughout, which makes it a very viable [[edgeguarding]] and KOing option thanks to his massive range. Weaker than Bowser's. If [[edge cancel]]ed, it can lead into a [[grab]]. Due to a programming error, the second and third hitboxes (arm and right shoulder) share the same hitbox ID (1), so this renders the right shoulder hitbox effectively unused.
|fairdesc=Giga Bowser slashes forward in midair. It has good knockback and good damage output throughout, which makes it a very viable [[edgeguarding]] and KOing option thanks to his massive range. If [[edge cancel]]ed, it can lead into a [[grab]].
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg=12%
|bairdmg=13%
|bairdesc=Bowser thrusts his shell backwards. It is a viable [[edgeguarding]] option due to being a [[semi-spike]]. Unlike Bowser, Giga Bowser's has no weak hit.
|bairdesc=Bowser thrusts his shell backwards. It is a viable [[edgeguarding]] option due to being a [[semi-spike]]. Unlike Bowser, Giga Bowser's has no weak hit.
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=17%
|uairdmg=17%
|uairdesc=Giga Bowser whips his head above him horizontally. Among the slowest aerials in the game, but also extremely powerful, KOing opponents at extremely low [[percentage]]s (exactly on par with Bowser's up aerial for the most powerful up aerial in the game). Additionally, if landed at a low percentage, another is possible to confirm; it's also possible out of a [[Koopa Klaw]] forward throw.
|uairdesc=Giga Bowser whips his head above him horizontally. Among the slowest aerials in the game, but also extremely powerful, KOing opponents at extremely low [[percentage]]s. Additionally, if landed at a low percentage, another is possible to confirm; it's also possible out of a [[Koopa Klaw]] forward throw.
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=3% (hits 1-9)
|dairdmg=3% (hits 1-9)
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[[File:Bowser Giga Bowser Size Comparison.png|thumb|200px|Size comparison between Giant Bowser vs Giga Bowser, and Bowser vs Tiny Giga Bowser]]
[[File:Bowser Giga Bowser Size Comparison.png|thumb|200px|Size comparison between Giant Bowser vs Giga Bowser, and Bowser vs Tiny Giga Bowser]]
* Giga Bowser is as large as a Giant {{SSBM|Bowser}}, while with a [[Poison Mushroom]] effect, he is as large as a regular Bowser.  
* Giga Bowser is as large as a Giant {{SSBM|Bowser}}, while with a [[Poison Mushroom]] effect, he is as large as a regular Bowser.  
* Due to his size, Giga Bowser's down throw will not work against {{SSBM|Pichu}}, even in the PAL versions; changing Giga Bowser's size to 0.5 will make it work correctly.


==References==
==References==

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