Editing Frame delay

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 40: Line 40:
==In competitive play==
==In competitive play==
Frame delay is a controversial conversation in the ''Smash'' series, particularly with ''Smash 4'' and ''Ultimate''. Frame delay was not considered a big deal in ''Brawl'' due to being exclusive to online modes that were already problematic and offline tournaments reigning supreme at the time. ''Smash 4'' applying delay to the entire game, including offline modes, was met with considerably more hostility. Some saw this as a lazy way to address players with poor online connections by punishing everyone else until everyone is at an even playing field. Another concern is the delay objectively making reaction times slower, making certain interactions theoretically possible but mathematically impossible to react to. Others saw this implementation as ultimately necessary, as it would make the transition from offline to online less jarring and would make online an overall smoother experience. ''Ultimate'' reducing the delay was met with slightly positive reception, though many still say the delay is too extreme and needs to be lowered further.
Frame delay is a controversial conversation in the ''Smash'' series, particularly with ''Smash 4'' and ''Ultimate''. Frame delay was not considered a big deal in ''Brawl'' due to being exclusive to online modes that were already problematic and offline tournaments reigning supreme at the time. ''Smash 4'' applying delay to the entire game, including offline modes, was met with considerably more hostility. Some saw this as a lazy way to address players with poor online connections by punishing everyone else until everyone is at an even playing field. Another concern is the delay objectively making reaction times slower, making certain interactions theoretically possible but mathematically impossible to react to. Others saw this implementation as ultimately necessary, as it would make the transition from offline to online less jarring and would make online an overall smoother experience. ''Ultimate'' reducing the delay was met with slightly positive reception, though many still say the delay is too extreme and needs to be lowered further.
==Trivia==
*In ''Ultimate'', the [[Joy-Con]]s ignore frame delay and will [[rumble]] as soon as the game determines that a hit has occurred. This means the Joy-Cons will rumble perceptibly earlier than the hit will be displayed on screen, and for fast enough attacks, even before the attack animation begins.


[[Category:Unofficial lingo]]
[[Category:Unofficial lingo]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: