Editing Fox (SSB)

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'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is the main character from the {{uv|Star Fox}} series and appears as a starter character in ''[[Super Smash Bros.]]'' He is known for his amazing movement speed, running and falling fast, as well as being equipped with a small Blaster and a reflector for defensive purposes. He is voiced by Shinobu Satouchi, who also voiced him in Japanese in ''Star Fox 64''.
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is the main character from the {{uv|Star Fox}} series and appears as a starter character in ''[[Super Smash Bros.]]'' He is known for his amazing movement speed, running and falling fast, as well as being equipped with a small Blaster and a reflector for defensive purposes. He is voiced by Shinobu Satouchi, who also voiced him in Japanese in ''Star Fox 64''.


Fox ranks 4th on the [[tier list]], mainly due to his very quick movement speed and versatile [[combo]] ability. He has the second fastest [[dashing]] and [[falling speed]]s in the game, along with the fastest [[walking]] speed, and the third fastest [[air speed]], allowing him to get around very quickly, which not only helps with evading opponents, but also to get around during combos. His combo moves typically include his {{mvsub|Fox|SSB|up tilt}}, {{mvsub|Fox|SSB|down tilt}}, {{mvsub|Fox|SSB|down aerial}}, the first hit of his [[neutral attack]], etc. He is able to rack up damage in a variety of ways such as up tilt chains and repeated down aerial to down tilt chains. Fox is known for his [[Blaster Shot]], among the best [[projectile]]s in the game for numerous reasons - its [[hitstun]] allows Fox to effortlessly counter opponent [[approach]]es, while it also helps him approach. The lag of the move can also be avoided using the techniques [[short hop laser]] and [[ledgehopped double laser]]. While the majority of Fox's moves are low power, combo-orientated moves, he does have high power attacks such as his {{mvsub|Fox|SSB|up smash}} and {{mvsub|Fox|SSB|up aerial}}. Fox additionally has multiple quick, low power aerials which can easily combo offstage and reliably [[edgeguard]] opponents, along with an effective [[semi-spike]] in his {{mvsub|Fox|SSB|down smash}} and a [[set knockback]] semi-spike in his {{mvsub|Fox|SSB|down special|alt=shine}}, notable for the [[shine spike]] technique.
Fox ranks 4th on the [[tier list]], mainly due to his very quick movement speed and versatile [[combo]] ability. He has the second fastest [[dashing]] and [[falling speed]]s in the game, along with the fastest [[walking]] speed, and the third fastest [[air speed]], allowing him to get around very quickly, which not only helps with evading opponents, but also to get around during combos. His combo moves typically include his {{mvsub|Fox|SSB|up tilt}}, {{mvsub|Fox|SSB|down tilt}}, {{mvsub|Fox|SSB|down aerial}}, the first hit of his [[neutral attack]], etc. He is able to rack up damage in a variety of ways such as up tilt chains and repeated down aerial to down tilt chains. Fox is known for his {{b|Blaster|Fox}}, among the best [[projectile]]s in the game for numerous reasons - its [[hitstun]] allows Fox to effortlessly counter opponent [[approach]]es, while it also helps him approach. The lag of the move can also be avoided using the techniques [[short hop laser]] and [[ledgehopped double laser]]. While the majority of Fox's moves are low power, combo-orientated moves, he does have high power attacks such as his {{mvsub|Fox|SSB|up smash}} and {{mvsub|Fox|SSB|up aerial}}. Fox additionally has multiple quick, low power aerials which can easily combo offstage and reliably [[edgeguard]] opponents, along with an effective [[semi-spike]] in his {{mvsub|Fox|SSB|down smash}} and a [[set knockback]] semi-spike in his {{mvsub|Fox|SSB|down special|alt=shine}}, notable for the [[shine spike]] technique.


However, Fox does have some weaknesses. He has an over-reliance on his up smash and up aerial for onstage KOs, and his only reliable way to finish off the opponent outside those moves is edgeguarding. His other onstage moves are either generally lacking in power, predictable, inferior to up smash and up aerial, or all of the above. Fox is additionally a vulnerable character to combos - despite his moderate [[weight]] and size, his fast falling speed makes him vulnerable to characters such as {{SSB|Pikachu}} and {{SSB|Kirby}}, who can easily get Fox offstage, where his predictable and linear [[recovery]], along with his fast falling speed, puts him in a bad position offstage. With the banning of [[Hyrule Castle]], Fox has slightly dropped in the most recent tier list, since it is more difficult to camp on {{SSB|Dream Land}}, the only legal stage, due to its smaller size.
However, Fox does have some weaknesses. He has an over-reliance on his up smash and up aerial for onstage KOs, and his only reliable way to finish off the opponent outside those moves is edgeguarding. His other onstage moves are either generally lacking in power, predictable, inferior to up smash and up aerial, or all of the above. Fox is additionally a vulnerable character to combos - despite his moderate [[weight]] and size, his fast falling speed makes him vulnerable to characters such as {{SSB|Pikachu}} and {{SSB|Kirby}}, who can easily get Fox offstage, where his predictable and linear [[recovery]], along with his fast falling speed, puts him in a bad position offstage. With the banning of [[Hyrule Castle]], Fox has slightly dropped in the most recent tier list, since it is more difficult to camp on {{SSB|Dream Land}}, the only legal stage, due to its smaller size.
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Fox is a character who is all about speed. He has the second fastest dashing speed (second only to {{SSB|Captain Falcon}}), third fastest air speed (behind {{SSB|Yoshi}} and {{SSB|Pikachu}}), the third fastest falling speed, a fast [[roll]], and generally very fast attacks in terms of both [[startup]] and [[ending lag]]. Fox also has a good and useful [[short hop]], which he can easily perform [[Z-cancel]]led aerials out of quickly. Fox can sometimes have trouble KOing because the majority of his attacks have low knockback, excluding his up smash and up aerial, which he sometimes relies on for KO'ing onstage. This problem is bigger against characters with strong vertical endurance, such as {{SSB|Captain Falcon}}, {{SSB|Link}} and other Foxes. The up smash can easily KO most characters under around 90% (KOs at 76% on {{SSB|Dream Land}}), and can be combo'd into in a variety of ways, such as the using a Z-cancelled down aerial (which can be used during aerial approaches), or the first hit of his jab, then using the move while the opponent is in [[hitstun]]. The up aerial is mainly used as an aerial combo finisher, but can be used on its own as an effective aerial finisher. However, the generally low knockback of Fox's attacks means that he has amazing combo potential, having the ability to [[zero-death]] many other characters. Both Fox's forward and back throws can additionally [[chaingrab]] at very low percentages and combo into moves such as {{mvsub|Fox|SSB|dash attack}}, [[short hop laser]], or [[short hop double laser]]. Additionally, though Fox can have trouble KOing onstage, he does have a strong edgeguarding ability. His forward and back aerials can easily be used in offstage aerial combos or combo'd into from a move such as an up tilt at certain percentages, and his neutral aerial is a pretty powerful aerial when it first comes out. He also has two effective [[semi-spike]]s - down smash (best used near the edge), and his shine (which allows the shine spike technique, and can also be used just after an [[edge]] drop to cover the area around Fox).
Fox is a character who is all about speed. He has the second fastest dashing speed (second only to {{SSB|Captain Falcon}}), third fastest air speed (behind {{SSB|Yoshi}} and {{SSB|Pikachu}}), the third fastest falling speed, a fast [[roll]], and generally very fast attacks in terms of both [[startup]] and [[ending lag]]. Fox also has a good and useful [[short hop]], which he can easily perform [[Z-cancel]]led aerials out of quickly. Fox can sometimes have trouble KOing because the majority of his attacks have low knockback, excluding his up smash and up aerial, which he sometimes relies on for KO'ing onstage. This problem is bigger against characters with strong vertical endurance, such as {{SSB|Captain Falcon}}, {{SSB|Link}} and other Foxes. The up smash can easily KO most characters under around 90% (KOs at 76% on {{SSB|Dream Land}}), and can be combo'd into in a variety of ways, such as the using a Z-cancelled down aerial (which can be used during aerial approaches), or the first hit of his jab, then using the move while the opponent is in [[hitstun]]. The up aerial is mainly used as an aerial combo finisher, but can be used on its own as an effective aerial finisher. However, the generally low knockback of Fox's attacks means that he has amazing combo potential, having the ability to [[zero-death]] many other characters. Both Fox's forward and back throws can additionally [[chaingrab]] at very low percentages and combo into moves such as {{mvsub|Fox|SSB|dash attack}}, [[short hop laser]], or [[short hop double laser]]. Additionally, though Fox can have trouble KOing onstage, he does have a strong edgeguarding ability. His forward and back aerials can easily be used in offstage aerial combos or combo'd into from a move such as an up tilt at certain percentages, and his neutral aerial is a pretty powerful aerial when it first comes out. He also has two effective [[semi-spike]]s - down smash (best used near the edge), and his shine (which allows the shine spike technique, and can also be used just after an [[edge]] drop to cover the area around Fox).


Fox's [[Blaster Shot]] is an extremely useful [[projectile]] that covers a very large distance and causes opponents to [[flinch]]. This allows him to combo from a considerable distance (as it will stun the opponent, and Fox's very fast dashing speed allows him to get to them quickly). Due to its [[hitstun]], it can prevent enemy approaches, and it can also be used while approaching to give the opponent a hard time. Fox can use the Blaster Shot to easily and effectively camp, which is also one of the core tools to use if the player wants to prevent [[0-death]] combos: Fox relies on [[camping]] with his Blaster Shot to prevent opponents from getting near, using his very quick movement speed to get around the stage, while he can start a combo on the opponent when they are left vulnerable. His {{b|Reflector|Fox}}, informally known as the Shine, is also a reliable way to deal with projectiles and projectile camping from opponents.
Fox's {{b|Blaster|Fox}} is an extremely useful [[projectile]] that covers a very large distance and causes opponents to [[flinch]]. This allows him to combo from a considerable distance (as it will stun the opponent, and Fox's very fast dashing speed allows him to get to them quickly). Due to its [[hitstun]], it can prevent enemy approaches, and it can also be used while approaching to give the opponent a hard time. Fox can use the Blaster to easily and effectively camp, which is also one of the core tools to use if the player wants to prevent [[0-death]] combos: Fox relies on [[camping]] with his Blaster to prevent opponents from getting near, using his very quick movement speed to get around the stage, while he can start a combo on the opponent when they are left vulnerable. His {{b|Reflector|Fox}}, informally known as the Shine, is also a reliable way to deal with projectiles and projectile camping from opponents.


On the downside, Fox has problems with his [[recovery]] like many characters in the game. His fast [[falling speed]] and predictable and linear recovery make him easy to edgeguard and combo offstage into a [[meteor smash]] or powerful aerial finisher. His primary recovery move, [[Fire Fox]], additionally requires charge-up time, and cannot damage opponents during that time, leaving Fox vulnerable; it is also possible to hit him out of the move using a projectile such as [[Thunder Jolt]] to [[gimp]] him repeatedly. With the correct timing, hitting him out of Fire Fox while moving is also possible. Fox's aforementioned problems with recovering also put him in a bad position when too far offstage, so he must be careful when combo'ing offstage against characters who are able to fight back easily such as Pikachu and {{SSB|Mario}}. Fox is also vulnerable to combos that work on [[fastfaller]]s, but due to him being a middleweight, he is conversely resistant to combos effective on lightweights.
On the downside, Fox has problems with his [[recovery]] like many characters in the game. His fast [[falling speed]] and predictable and linear recovery make him easy to edgeguard and combo offstage into a [[meteor smash]] or powerful aerial finisher. His primary recovery move, [[Fire Fox]], additionally requires charge-up time, and cannot damage opponents during that time, leaving Fox vulnerable; it is also possible to hit him out of the move using a projectile such as [[Thunder Jolt]] to [[gimp]] him repeatedly. With the correct timing, hitting him out of Fire Fox while moving is also possible. Fox's aforementioned problems with recovering also put him in a bad position when too far offstage, so he must be careful when combo'ing offstage against characters who are able to fight back easily such as Pikachu and {{SSB|Mario}}. Fox is also vulnerable to combos that work on [[fastfaller]]s, but due to him being a middleweight, he is conversely resistant to combos effective on lightweights.
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====Special attacks====
====Special attacks====
*{{buff|[[Blaster Shot]] deals more damage (5% → 6%).}}  
*{{buff|[[Blaster]] deals more damage (5% → 6%).}}  
*{{change|Blaster Shot's angle has been altered (361° → 10°).}}
*{{change|Blaster's angle has been altered (361° → 10°).}}
*{{nerf|Blaster Shot has decreased set knockback (5 → 1).}}
*{{nerf|Blaster has decreased set knockback (5 → 1).}}
*{{buff|[[Fire Fox]] deals 3% more damage (13% → 16%) and has increased knockback (65 (base), 50 (scaling) → 60/60).}}
*{{buff|[[Fire Fox]] deals 3% more damage (13% → 16%) and has increased knockback (65 (base), 50 (scaling) → 60/60).}}
*{{change|Fire Fox now launches opponents vertically (361° → 80°).}}
*{{change|Fire Fox now launches opponents vertically (361° → 80°).}}
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|edgesdesc=Slowly rises and flip kicks.
|edgesdesc=Slowly rises and flip kicks.
|nsname=Blaster Shot
|nsname=Blaster Shot
|nspage=Blaster (Fox)
|nsdmg=6%, 5% (NTSC-J)
|nsdmg=6%, 5% (NTSC-J)
|nsdesc=The Blaster shoots a pink laser beam as a [[projectile]] that does some [[hitstun]] on opponents, allowing some followups, and making the move excellent for stopping opponent approaches, especially when coupled with the [[short hop laser]] and [[ledgehopped double laser]] techniques. Has increased fire rate while Fox is airborne allowing Fox to short hop double laser.
|nsdesc=The Blaster shoots a pink laser beam as a [[projectile]] that does some [[hitstun]] on opponents, allowing some followups, and making the move excellent for stopping opponent approaches, especially when coupled with the [[short hop laser]] and [[ledgehopped double laser]] techniques. Has increased fire rate while Fox is airborne allowing Fox to short hop double laser.
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*Fox's official artwork for ''Smash 64'' gives his jacket a greenish color, in contrast to the tan color it is given in-game.
*Fox's official artwork for ''Smash 64'' gives his jacket a greenish color, in contrast to the tan color it is given in-game.
*The sound effect heard when using Reflector would later be used for picking up items in future ''Super Smash Bros.'' games, starting with ''[[Super Smash Bros. Melee]]''.
*The sound effect heard when using Reflector would later be used for picking up items in future ''Super Smash Bros.'' games, starting with ''[[Super Smash Bros. Melee]]''.
*''Super Smash Bros.'' marks the only time a {{uv|Star Fox}} character is introduced as a starter.
*This marks the only time to introduce a {{uv|Star Fox}} character as a starter.
**This also marks the only game in which Fox is the sole {{uv|Star Fox}} fighter.
**This also marks the only game that Fox is the sole {{uv|Star Fox}} fighter.


{{SSBCharacters}}
{{SSBCharacters}}

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