Editing Forum:List weight changes as buffs/nerfs

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{{forumheader|Proposals}}<!-- Please put your content below this line. Be sure to sign your edits with four tildes: ~~~~ -->
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{{Proposal|passed|2=<span style="font-family:Monotype Corsiva;border:outset #083 2px">'''[[User:Serpent King|<span style="color:#083;background:#ed0;padding:1px">Serpent</span>]][[User talk:Serpent King|<span style="color:#ed0;background:#083;padding:1px">King</span>]]'''</span> 20:12, January 13, 2020 (EST)}}
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After [https://www.ssbwiki.com/index.php?title=Little_Mac_(SSBU)&action=history a sort of edit war on Little Mac's SSBU page], I have noticed that most weight changes in this wiki (from one game to another, regardless of the specific games) are listed as neutral, with the simple justification that "it changes your survivability, but also your vulnerability to combos". However, looking at it more in detail, this seems more like an unwritten rule that is followed by most users (including admins) only due to a lack of profound research on the matter; it's a claim that keeps getting parroted to cover up more complex doubts, yet there have been no arguments to validate it that do more than scrap the surface. This "rule" would have been understandable in the early 2010s, when the latest game was still Brawl and there were few technical Smash tools to work with, but nowadays, there's a lot of resources and work from dataminers (including Ruben, who created the [https://rubendal.github.io/SSBU-Calculator/index.html Smash calculator], and Kurogane Hammer).
After [https://www.ssbwiki.com/index.php?title=Little_Mac_(SSBU)&action=history a sort of edit war on Little Mac's SSBU page], I have noticed that most weight changes in this wiki (from one game to another, regardless of the specific games) are listed as neutral, with the simple justification that "it changes your survivability, but also your vulnerability to combos". However, looking at it more in detail, this seems more like an unwritten rule that is followed by most users (including admins) only due to a lack of profound research on the matter; it's a claim that keeps getting parroted to cover up more complex doubts, yet there have been no arguments to validate it that do more than scrap the surface. This "rule" would have been understandable in the early 2010s, when the latest game was still Brawl and there were few technical Smash tools to work with, but nowadays, there's a lot of resources and work from dataminers (including Ruben, who created the [https://rubendal.github.io/SSBU-Calculator/index.html Smash calculator], and Kurogane Hammer).


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'''Support''', checks out. As a competitive player, I entirely agree. The variance in kill percents due to weight is greater than the variance in combos.  In fact, there's actually some combos which only work on lighter characters! Any competitive player will agree that high weight is a strength. --[[User:Spexx|Spexx]] ([[User talk:Spexx|talk]]) 21:49, December 10, 2019 (EST)
'''Support''', checks out. As a competitive player, I entirely agree. The variance in kill percents due to weight is greater than the variance in combos.  In fact, there's actually some combos which only work on lighter characters! Any competitive player will agree that high weight is a strength. --[[User:Spexx|Spexx]] ([[User talk:Spexx|talk]]) 21:49, December 10, 2019 (EST)
'''Support'''. Wow yeah, I hadn't thought about it like that. Thanks for further clarification. '''Your Senpai,''' [[User:Iron Warrior|<span style="color: red;">'''Iron'''</span>]] [[User talk:Iron Warrior|<span style="color: cyan;">'''Warrior'''</span>]] 12:33, December 12, 2019 (EST)
'''Support'''; it's not weight that changes your vulnerability to combos, it's your hurtbox. The larger you are, the more likely you are to get hit. <s>Poor Mewtwo and his damn tail...</s> [[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Festive Rurouni'''</span>]] 14:09, December 12, 2019 (EST)
'''Support'''; While weight does affect combo vulnerably (i.e. Link in the European version of 64 compared to every other version of the game), increased survivability is more important in the grand scheme of things and the example I mentioned was a rather big increase to weight. Most increases/decreases to weight are small and have a negligible affect on combos (and as multiple others have mentioned, there are other more significant factors when it comes to combo vulnerability). [[User:SuperSqank|SuperSqank]] ([[User talk:SuperSqank|talk]]) 14:37, December 12, 2019 (EST)
This is all completely true, the wiki is the only place I ever seen that claims weight changes were always a neutral change, and if I was active I would have taken care of this long ago. Another important factor for why being heavier is better in Smash 4/Ultimate is the existence of rage, where characters are directly rewarded for being able to survive to higher percents with increased knockback on all their attacks. Some other benefits of being heavier include having more favorable frame disadvantage when hit for longer, being able to avoid being knocked down for longer, and prior to Ultimate having less frame disadvantage off of weight-based throws as well as more time to DI them. In Smash 4/Ultimate if you asked competitive players if they would rather have their main be made heavier or lighter, probably nearly all of them would take the weight increase (and those that wouldn't probably aren't really knowledgeable of the effect it really has on their combo vulnerability). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 17:23, December 13, 2019 (EST)
As someone who isn't that knowledgeable about technical details, I always considered weight increase a buff. Like you said, people seem to assume that weight increase increases a fighter's survivability, but increases their vulnerablility to combos, thus they assume the change is neutral. This is not 100% true. Weight is not the only factor in determining a fighter's vulnerablility to combos, but hitstun, hurtbox size, and falling speed also play a big part in that. <s>Giygas</s> err... I mean Mewtwo is a good example for hurtbox sizes determining combo vulnerablility: Because of its large hurtbox, it is more vulnerable to combos despite being lightweight because its easy to hit. For falling speed take Fox as an example; his fast falling speed makes it harder for him to escape, leaving him vulnerable to combos such as up-tilt combos and chain grabs. Hitstun's honor would go to Smash 64 and Brawl: We all know how it works. 64's hitstun lasts forever, making even lightweights vulnerable to combos. Brawl's is nonexistent (well with the abomination known as hitstun cancelling), thus heavyweights can escape no problem. As OT said rage also plays a big part in the heavier the better: heavyweights can survive much longer and get the most benefit from rage, but lightweights will often get KO'd before they can benefit from rage. So in conclusion I '''Support'''. <span style="font-family: Algerian">'''[[User:supatoad64|<span style="color:green;">Supα</span>]][[User talk:supatoad64|<span style="color:red;">Toαd</span><span style="color:blue;">64</span>]]'''</span> [[Image:001Toad.jpg|20px]] 19:04, December 13, 2019 (EST)

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