Editing File replacement
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There are some new additions to file replacement in ''Super Smash Bros. 4'', which include: | There are some new additions to file replacement in ''Super Smash Bros. 4'', which include: | ||
* Adding new music tracks without the need to replace existing ones (eg. adding the piece "One Winged Angel" to [[Midgar]], which only has two songs). Additionally, with the re-introduction of individual fanfares (for characters like {{SSB4|Meta Knight}} and {{SSB4|Rosalina}}), all characters who share a fanfare can once again be given their own. | * Adding new music tracks without the need to replace existing ones (eg. adding the piece "One Winged Angel" to [[Midgar]], which only has two songs). Additionally, with the re-introduction of individual fanfares (for characters like {{SSB4|Meta Knight}} and {{SSB4|Rosalina}}), all characters who share a fanfare can once again be given their own. | ||
* Giving characters extra sounds in-game via their alternate costumes, rather than replacing their SFX entirely (eg. Fierce Deity costume uses Link's voice from | * Giving characters extra sounds in-game via their alternate costumes, rather than replacing their SFX entirely (eg. Fierce Deity costume uses Link's voice from ''Smash 64'' and ''Melee'', with the default Link still using his ''Brawl'' voice). However, not all characters (specifically DLC newcomers like {{SSB4|Cloud}}) have this feature as of yet, | ||
* Adding unique names plates and announcer calls for alternate costumes on the [[character selection screen]]. Names, portraits and aliases can also be edited on the [[Boxing Ring]] stage. | * Adding unique names plates and announcer calls for alternate costumes on the [[character selection screen]]. Names, portraits and aliases can also be edited on the [[Boxing Ring]] stage. | ||
* The ability to port character animations from ''Brawl'' to ''SSB4'' and vice versa, being more efficient to create custom animations or movesets. | * The ability to port character animations from ''Brawl'' to ''SSB4'' and vice versa, being more efficient to create custom animations or movesets. |