Editing Fast fall
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
{{redirect|FF|the Final Fantasy series|Final Fantasy (universe)}}{{for|the Fatal Fury series|Fatal Fury (universe)}} | {{redirect|FF|the Final Fantasy series|Final Fantasy (universe)}}{{for|the Fatal Fury series|Fatal Fury (universe)}} | ||
:''Not to be confused with [[falling speed]], which measures how fast a character falls naturally.'' | :''Not to be confused with [[falling speed]], which measures how fast a character falls naturally.'' | ||
[[ | [[Image:ff.gif|thumb|Differences with fast falling: the Samus on the left uses the technique, while the Samus on the right does not.]] | ||
A '''fast fall''' is the act of falling more quickly than usual in mid-air. It is performed by [[tap]]ping down on the [[control stick]] while falling, as long as the character is not [[tumbling]]. The character will continue to fast fall until landing on a platform, sustaining [[knockback]], or jumping. [[Gravity]] is ignored once a fast fall is begun; the character's downward velocity is simply set to their fast falling speed without accelerating. Fast falling is a technique commonly used to speed up a character's game, especially after a [[short hop]]. It is a part of [[SHFFL]]ing in Melee, an [[advanced technique]]. | A '''fast fall''' is the act of falling more quickly than usual in mid-air. It is performed by [[tap]]ping down on the [[control stick]] while falling, as long as the character is not [[tumbling]]. The character will continue to fast fall until landing on a platform, sustaining [[knockback]], or jumping. [[Gravity]] is ignored once a fast fall is begun; the character's downward velocity is simply set to their fast falling speed without accelerating. Fast falling is a technique commonly used to speed up a character's game, especially after a [[short hop]]. It is a part of [[SHFFL]]ing in Melee, an [[advanced technique]]. |