Editing Edge hopping

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==Overview==
==Overview==
Edge hopping is very simple in concept. It entails dropping from the ledge (by pressing either "back" or "down" on the [[control stick]]) and immediately [[double jump]]ing. The player now has many options when in this state, providing many layers of [[mindgames]]. Players can use their aerial drift to return to the stage, or they follow the double-jump with an [[air dodge]] or aerial attack; they can even grab the ledge again, using their [[intangibility]] frames to [[ledgestall]] depending on the game, or, in ''Melee'', [[waveland]] on-stage, which is known as a [[ledgedash]]. The player can also follow the midair jump by a [[wall jump]] on certain stages, depending on level geometry and the height of the character's wall jump, in order to surprise the opponent.
Edge hopping is very simple in concept. It entails dropping from the ledge (by pressing either "back" or "down" on the [[control stick]]) and immediately [[double jump]]ing. The player now has many options when in this state, providing many layers of [[mindgames]]. Players can use their aerial drift to return to the stage, or they follow the double-jump with an [[air dodge]] or aerial attack; they can even grab the ledge again, using their [[intangibility]] frames to [[ledgestall]] depending on the game, or, in ''Melee'', [[waveland]] on-stage, which is known as a [[ledgedash]]. The player can also follow the midair jump by a [[wall jump]] on certain stages, depending on level geometry are and the height of the character's wall jump, in order to surprise the opponent.


Edge hopping is the most flexible way to return to the stage- players may perform almost any aerial attack or special attack that can be done in the air, or air dodge in any direction, directly after edge hopping. However, if the opponent can read the edge hopper and interrupt them during the process, they can be hit off-stage without a second jump, a very unsafe position that is basically a [[self-destruct]] for some characters. It should be noted that characters experience fewer [[intangibility]] frames when edge hopping than when rolling or jumping from the ledge.
Edge hopping is the most flexible way to return to the stage- players may perform almost any aerial attack or special attack that can be done in the air, or air dodge in any direction, directly after edge hopping. However, if the opponent can read the edge hopper and interrupt them during the process, they can be hit off-stage without a second jump, a very unsafe position that is basically a [[self-destruct]] for some characters. It should be noted that characters experience fewer [[intangibility]] frames when edge hopping than when rolling or jumping from the ledge.

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