Editing Dr. Mario (SSBM)

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''Melee'' marks Dr. Mario's first 3D appearance as well as his first appearance in the ''Super Smash Bros.'' series, as he stems from a series of ''Mario'' puzzle games. As a [[clone]] of {{SSBM|Mario}}, Dr. Mario and Mario have nearly identical movesets with obvious differences in attack physics. Dr. Mario's voice consists of the same voice clips regular Mario has; they come from ''Super Mario 64'' and were originally performed by Charles Martinet.
''Melee'' marks Dr. Mario's first 3D appearance as well as his first appearance in the ''Super Smash Bros.'' series, as he stems from a series of ''Mario'' puzzle games. As a [[clone]] of {{SSBM|Mario}}, Dr. Mario and Mario have nearly identical movesets with obvious differences in attack physics. Dr. Mario's voice consists of the same voice clips regular Mario has; they come from ''Super Mario 64'' and were originally performed by Charles Martinet.


Dr. Mario currently ranks 13th on the ''Melee'' [[tier list]], at the end of B- tier, two places higher than Mario's rank and his best placement in the series. His [[combo]] ability possesses unique qualities, such as an unusual-functioning reverse-[[sex kick]]. His [[approach]] options are also very good, with a long [[wavedash]] and a good air game, as well as a very good [[SHFFL]]. Dr. Mario also has a good [[projectile]], which itself can be used to aid his approach while subsequently keeping away others. However, Dr. Mario's primary weakness is his abysmal [[recovery]], which is one of the worst in the game, due to its predictability and few methods of increasing its distance. Dr. Mario also suffers from lack of range in his attacks, leaving him vulnerable against characters with disjointed hitboxes such as {{SSBM|Marth}}.
Dr. Mario currently ranks 13th on the ''Melee'' [[tier list]], at the end of B- tier, two places higher than Mario's rank and his best placement in the series. His relatively high mid-tier placement is a consequence of his [[combo]] ability with overall uniqueness as a fighter, such as an unusual-functioning reverse-[[sex kick]]. His [[approach]] options are also very good, with a long [[wavedash]] and a good air game, as well as a very good [[SHFFL]]. Dr. Mario also has a good [[projectile]], which itself can be used to aid his approach. However, Dr. Mario's primary weakness is his abysmal [[recovery]], which is one of the worst in the game, due to its predictability and few methods of increasing its distance. Dr. Mario also suffers from lack of range in his attacks, leaving him vulnerable against characters with disjointed hitboxes such as {{SSBM|Donkey Kong}} and {{SSBM|Marth}}, of which the latter arguably serves as his worst matchup.


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