Editing Door

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*Through hacks, it is possible to play as [[Giga Bowser]] in the Subspace Emissary, revealing that he is incapable of using doors. As a result, without a partner to traverse doors for him, Giga Bowser can only complete levels that lack doors, those being [[Midair Stadium]], [[The Ruined Hall]], [[Battleship Halberd Bridge]], and [[The Canyon]].
*Through hacks, it is possible to play as [[Giga Bowser]] in the Subspace Emissary, revealing that he is incapable of using doors. As a result, without a partner to traverse doors for him, Giga Bowser can only complete levels that lack doors, those being [[Midair Stadium]], [[The Ruined Hall]], [[Battleship Halberd Bridge]], and [[The Canyon]].
*Some doors seem to share a certain quirk with those in the {{uv|Kirby}} series. Specifically, the day-changing doors bear strong similarities to certain round-trip doors from the ''[[Kirby Super Star]]'' game mode "Milky Way Wishes" (specifically in the stage {{s|wikirby|Floria}}) and the stage {{s|wikirby|Extra Planet α}} in ''{{s|wikirby|Kirby Star Allies}}''. Both of these stages have doorways that, when entered, return the player to the same stage with some minor changes. While Extra Planet Alpha shifts from morning to afternoon to night, instead of the time of day changing on Floria, the season changes (Spring, Summer, Fall/Autumn, Winter). Both of these stages use this for puzzle-solving elements.
*Some doors seem to share a certain quirk with those in the {{uv|Kirby}} series. Specifically, the day-changing doors bear strong similarities to certain round-trip doors from the ''[[Kirby Super Star]]'' game mode "Milky Way Wishes" (specifically in the stage {{s|wikirby|Floria}}) and the stage {{s|wikirby|Extra Planet α}} in ''{{s|wikirby|Kirby Star Allies}}''. Both of these stages have doorways that, when entered, return the player to the same stage with some minor changes. While Extra Planet Alpha shifts from morning to afternoon to night, instead of the time of day changing on Floria, the season changes (Spring, Summer, Fall/Autumn, Winter). Both of these stages use this for puzzle-solving elements.
**Similarly, there are {{s|mariowiki|Magic Door}}s in ''{{s|mariowiki|Super Mario Bros. 3}}'' that share a similar function. Though these change the enemies and scenery between normal-sized and giant-sized.
**Similarly, there are {{s|mariowiki|Magic Doors}} in ''{{s|mariowiki|Super Mario Bros. 3}}'' that share a similar function. Though these change the enemies and scenery between normal-sized and giant-sized.
*Doors normally let the player exit the level, but sometimes a shining light replaces this.
*Doors normally let the player exit the level, but sometimes a shining light replaces this.


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