Editing Dash-dance

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===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
In ''Super Smash Bros. Ultimate'', the dashing mechanics have been altered. In addition to the small window at the start of the initial dash inherited from ''Brawl'' and ''SSB4'', a dash dance can be performed in a similar fashion to [[foxtrot]]s due to the interrupt frame for the initial dash animation being universally earlier, occurring on frame 15 for all characters. As such, any character is free to dash back without the laggy skid animation as long as the run phase of the dash has not begun. This revised dash-dancing mechanic benefits characters with fast initial dashes the most, such as {{SSBU|Zero Suit Samus}}, {{SSBU|Little Mac}}, {{SSBU|Charizard}}, {{SSBU|Bowser}}, and {{SSBU|Marth}}.
In ''Super Smash Bros. Ultimate'', the dashing mechanics have been altered. In addition to the small window at the start of the initial dash inherited from ''Brawl'' and ''SSB4'', a dash dance can be performed in a similar fashion to [[foxtrot]]s due to the interrupt frame for the initial dash animation being universally earlier. As such, any character is free to dash back without the laggy skid animation as long as the run phase of the dash has not begun. This revised dash-dancing mechanic benefits characters with fast initial dashes the most, such as {{SSBU|Zero Suit Samus}}, {{SSBU|Little Mac}}, {{SSBU|Charizard}}, {{SSBU|Bowser}}, and {{SSBU|Marth}}.


Unlike in previous games, however, ''Ultimate'' now features a new additional initial dash turnaround animation for all characters which is initiated when performing an initial dash in the opposite direction; this animation is similar to the regular initial dash animation, except that at the beginning of animation, characters visibly turn themselves around to face the opposite direction. While most of the characters are unaffected by it, this new animation has adversely affected {{SSBU|Captain Falcon}} more than everyone else, since his initial dash turnaround animation during its initial frames actually slides his model toward the direction he was originally facing. This is especially noteworthy since Falcon, who has the second-fastest running speed, relies heavily on his ground game when compared to other characters.
Unlike in previous games, however, ''Ultimate'' now features a new additional initial dash turnaround animation for all characters which is initiated when performing an initial dash in the opposite direction; this animation is similar to the regular initial dash animation, except that at the beginning of animation, characters visibly turn themselves around to face the opposite direction. While most of the characters are unaffected by it, this new animation has adversely affected {{SSBU|Captain Falcon}} more than everyone else, since his initial dash turnaround animation during its initial frames actually slides his model toward the direction he was originally facing. This is especially noteworthy since Falcon, who has the second-fastest running speed, relies heavily on his ground game when compared to other characters.

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