Editing Dash-dance

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==In competitive play==
==In competitive play==
===In ''[[Super Smash Bros.]]''===
===In ''[[Super Smash Bros]].''===
In the original ''Super Smash Bros.'', dash-dancing takes longer to perform, because no matter how fast it is performed, there is a small turnaround animation (except for {{SSB|Captain Falcon}}). This long window leads to generally fewer applications for dash-dancing than seen in ''Melee''; however, this also allows for [[pivot]]ing to be easier to perform than in ''Melee''.
In the original ''Super Smash Bros.'', dash-dancing takes longer to perform, because no matter how fast it is performed, there is a small turnaround animation (except for {{SSB|Captain Falcon}}). This long window leads to generally fewer applications for dash-dancing than seen in ''Melee''; however, this also allows for [[pivot]]ing to be easier to perform than in ''Melee''.


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====Extended dash-dancing====
====Extended dash-dancing====
To compensate for dash-dancing's continued ineffectiveness, a number of competitive players perform a similar technique known as '''extended dash-dancing''', which returns from ''Brawl''. This maneuver combines [[fox-trotting]] and dash-dancing: the player inputs a dash and returns the control stick to a neutral position, and then inputs another dash in the same direction and quickly flicks the control stick in the opposite direction, which causes the character to change directions without going into their turn-around animation. The timing for this varies depending on each character's fox-trot window. In terms of appearance, extended dash-dancing is slower than dash-dancing in ''Melee''; this makes it less versatile while being more difficult to perform due to more frequent inputs and tighter timings, but it is still a useful technique that improves many characters' mobility. If one is adept with the inputs, mixing up between the two techniques is possible, potentially confusing opponents and pressuring them to approach or [[dodge]].
To compensate for dash-dancing's continued ineffectiveness, a number of competitive players perform a similar technique known as '''extended dash-dancing''', which returns from ''Brawl''. This maneuver combines [[fox-trotting]] and dash-dancing: the player inputs a dash and returns the control stick to a neutral position, and then inputs another dash in the same direction and quickly flicks the control stick in the opposite direction, which causes the character to change directions without going into their turn-around animation. The timing for this varies depending on each character's fox-trot window. In terms of appearance, extended dash-dancing is slower than dash-dancing in ''Melee''; this makes it less versatile while being more difficult to perform due to more frequent inputs and tighter timings, but it is still a useful technique that improves many characters' mobility. If one is adept with the inputs, mixing up between the two techniques is possible, potentially confusing opponents and pressuring them to approach or [[dodge]].  


In ''Brawl'' and ''SSB4'', a dash can be cancelled with a new dash on frame 16. If a character's dash animation is shorter than 16 frames, they must return the control stick to neutral in order to avoid entering their run animation before they can dash again, so characters with longer dash animation have an easier time extended dash-dancing.
In ''Brawl'' and ''SSB4'', a dash can be cancelled with a new dash on frame 16. If a character's dash animation is shorter than 16 frames, they must return the control stick to neutral in order to avoid entering their run animation before they can dash again, so characters with longer dash animation have an easier time extended dash-dancing.  


Extended dash-dancing has varying degrees of usefulness on each character:
Extended dash-dancing has varying degrees of usefulness on each character:
*Characters such as {{SSB4|Captain Falcon}}, {{SSB4|Little Mac}}, {{SSB4|Lucina}}, {{SSB4|Marth}}, {{SSB4|Roy}}, {{SSB4|Wii Fit Trainer}}, and {{SSB4|Donkey Kong}} can use extended dash-dancing easily as their dash animations last 16 or more frames.
*Characters such as {{SSB4|Captain Falcon}}, {{SSB4|Little Mac}}, {{SSB4|Lucina}}, {{SSB4|Marth}}, {{SSB4|Roy}}, {{SSB4|Wii Fit Trainer}}, and {{SSB4|Donkey Kong}} can use extended dash-dancing easily as their dash animations last 16 or more frames.  
*Characters like {{SSB4|Shulk}} and Wii Fit Trainer benefit from using extended dash-dancing over alternating foxtrots because their foxtrots cannot be interrupted quickly.
*Characters like {{SSB4|Shulk}} and {{SSB4|Wii Fit Trainer}} benefit from using extended dash-dancing over alternating foxtrots because their foxtrots cannot be interrupted quickly.  
*Characters such as {{SSB4|Bayonetta}}, {{SSB4|Corrin}}, {{SSB4|Diddy Kong}}, {{SSB4|Fox}}, {{SSB4|Falco}}, {{SSB4|Luigi}}, {{SSB4|Mario}}, {{SSB4|Sheik}}, and {{SSB4|Zero Suit Samus}} gain little benefit from extended dash-dancing without frame-perfect inputs because they can simply fox-trot in alternating directions for similar results without any extra effort, due to the lenient interruptibility window after their initial dash.
*Characters such as {{SSB4|Bayonetta}}, {{SSB4|Corrin}}, {{SSB4|Diddy Kong}}, {{SSB4|Fox}}, {{SSB4|Falco}}, {{SSB4|Luigi}}, {{SSB4|Mario}}, {{SSB4|Sheik}}, and {{SSB4|Zero Suit Samus}} gain little benefit from extended dash-dancing without frame-perfect inputs because they can simply fox-trot in alternating directions for similar results without any extra effort, due to the lenient interruptibility window after their initial dash.
*{{SSB4|Cloud}}, {{SSB4|Lucario}}, and {{SSB4|Mr. Game & Watch}} gain no advantage from extended dash-dancing over alternating fox-trots even with perfect timing, as their dashes have the fastest interruptibility in the game at frame 18.
*{{SSB4|Cloud}}, {{SSB4|Lucario}}, and {{SSB4|Mr. Game and Watch}} gain no advantage from extended dash-dancing over alternating fox-trots even with perfect timing, as their dashes have the fastest interruptibility in the game at frame 18.  


===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===

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