Editing Danger Zone

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==In {{for3ds}}==
==In {{for3ds}}==
Danger Zones make their debut in {{for3ds}} in [[Smash Run]]. Some "Defeat Them All!" [[Smash Run#List of Challenges|challenge rooms]] feature floors which become Danger Zones every few seconds, instantly KOing the player regardless of accumulated damage. Dotted throughout the main map are Danger Zones in the form of lava-colored spiked balls, which also KO regardless of damage.
Danger Zones make their debut in ''[[Super Smash Bros. for 3DS]]'' in [[Smash Run]]. Some "Defeat Them All!" [[Smash Run#List of Challenges|challenge rooms]] feature floors which become Danger Zones every few seconds, instantly KOing the player regardless of accumulated damage. Dotted throughout the main map are Danger Zones in the form of lava-colored spiked balls, which also KO regardless of damage.


In the "Run!" and "Climb!" [[Smash Run#List of Final Battles|final battles]], Danger Zones are placed throughout the course. They appear as either pools of lava or as bunches of spiked balls. Their effect is the same as in the Smash Run itself: if a fighter hits one, they are instantly KO'd regardless of their current damage and are revived further back/down in the stage. Unlike in the Smash Run, however, Danger Zones disappear after being hit once, allowing all players to more easily traverse the stage.
In the "Run!" and "Climb!" [[Smash Run#List of Final Battles|final battles]], Danger Zones are placed throughout the course. They appear as either pools of lava or as bunches of spiked balls. Their effect is the same as in the Smash Run itself: if a fighter hits one, they are instantly KO'd regardless of their current damage and are revived further back/down in the stage. Unlike in the Smash Run, however, Danger Zones disappear after being hit once, allowing all players to more easily traverse the stage.
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GreatCaveOffensiveDangerZone.png|Danger Zones in The Great Cave Offensive.
GreatCaveOffensiveDangerZone.png|Danger Zones in The Great Cave Offensive.
Master_Fortress_5.png|Danger Zones in Master Fortress; four "outline" Danger Zones and one "pool" Danger Zone are visible.
Master_Fortress_5.png|Danger Zones in Master Fortress; four "outline" Danger Zones and one "pool" Danger Zone are visible.
DangerZoneKOWiiU.jpg|A character exploding.
File:DangerZoneKOWiiU.jpg|A character exploding.
GreatCaveDangerZoneDeath.gif|Two characters KO'd in a Danger Zone.
File:GreatCaveDangerZoneDeath.gif|Two characters KO'd in a Danger Zone.
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</gallery>


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==Trivia==
==Trivia==
*Danger Zones may trace their design to the lava pools in the original version of [[The Great Cave Offensive]] from ''Kirby Super Star'' and ''Kirby Super Star Ultra''.
*Danger Zones may trace their design to the lava pools in the original version of [[The Great Cave Offensive]] from ''Kirby Super Star'' and ''Kirby Super Star Ultra''.
*In ''for Wii U''{{'}}s [[Stage Builder]], areas of lava strongly resembling Danger Zones can be added, but they are not named Danger Zones and do not behave the same way, only inflicting 10% damage upon contact and lacking the instant KO effect.
*In {{forwiiu}}{{'}}s [[Stage Builder]], areas of lava strongly resembling Danger Zones can be added, but they are not named Danger Zones and do not behave the same way, only inflicting 10% damage upon contact and lacking the instant KO effect.
*In both versions of ''Smash 4'', the instant-KO effect resembles the effect seen during a regular [[blast KO]], but as if viewed head-on. Despite this, there is no way to view an actual blast KO head-on like this under any circumstances.
*In both versions of ''Smash 4'', the instant-KO effect resembles the effect seen during a regular [[blast KO]], but as if viewed head-on. Despite this, there is no way to view an actual blast KO head-on like this under any circumstances.
*The Prima Games Guide for ''Super Smash Bros. for Wii U'' mentions that Danger Zones will [[Instant KO|instantly KO]] their target if that target has their damage metre knocked to 125% or higher as a result of contact. Barring hacks that alter the Danger Zones's damage, this would be true if the damage were counted ''after'' the Danger Zone's damage is applied.
*The Prima Games Guide for ''[[Super Smash Bros. for Wii U]]'' mentions that Danger Zones will [[Instant KO|instantly KO]] their target if that target has their damage metre knocked to 125% or higher as a result of contact. Barring hacks that alter the Danger Zones's damage, this would be true if the damage were counted ''after'' the Danger Zone's damage is applied.


==References==
==References==

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