Editing Cruel mode
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4 | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | ||
'''Cruel Melee''', '''Cruel Brawl''' and '''Cruel Smash''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' | '''Cruel Melee''', '''Cruel Brawl''' and '''Cruel Smash''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', respectively. Like [[Endless mode]], this mode challenges the player to defeat as many opponents as possible ([[Fighting Wire Frames]] in ''Melee'', [[Fighting Alloy Team]] in ''Brawl'', and [[Fighting Mii Team]] in ''Smash 4''), with no [[KO]] limit or time limit before the mode ends; high scores in this mode are recorded by the number of opponents defeated. | ||
However, Cruel mode features a complete reversal of what is normally encountered in other Multi-Man modes. While | However, Cruel mode features a complete reversal of what is normally encountered in other Multi-Man modes. While other modes all give a high [[knockback]] multiplier to the player's attacks, making the opponents very easy to knock out in one hit, Cruel mode instead applies this knockback multiplier to all of the opponents. In addition, no [[item]]s will spawn at all in the mode. | ||
With | With five opponents on-screen at once, all attacking the player and with any one of their attacks being an easy [[OHKO]], attaining high scores in this mode is considered one of the toughest accomplishments in the game. Due to the relentless difficulty, players often have to resort to exploiting the AI; for example, in Cruel Melee, scores in the thousands can be obtained by exploiting an AI standstill bug, performed by standing absolutely still on the rightmost edge of the small right platform. This causes any CPUs, including the Wire Frames, to cease all movement and stand indefinitely unless the player is within attack range. In both Cruel Melee and Cruel Brawl, [[planking]] can be an effective strategy; stalling under the stage will often cause the Wire Frames or Alloys to [[self-destruct]] when attempting to [[edge-guard]] the player (as they still do not have any [[recovery]] special moves). In ''Super Smash Bros. 4'', most possible exploits have been fixed as enemies will no longer follow the player if he/she jumps far off the ledge, and will instead wait until the player gets back on stage. Without AI exploitation, getting scores even higher than single-digit numbers is considered extremely difficult. | ||
==Rewards== | ==Rewards== | ||
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===In {{forwiiu}}=== | ===In {{forwiiu}}=== | ||
*Defeat 1 opponent (Solo only): {{b|Duck Hunt|stage}} stage. | *Defeat 1 opponent (Solo only): {{b|Duck Hunt|stage}} stage. | ||
**This will also challenge the player to defeat {{SSB4|Duck Hunt}} in order to unlock them | **This will also challenge the player to defeat {{SSB4|Duck Hunt}} in order to unlock them. | ||
**This challenge is immune to the [[Golden Hammer]]. | **This challenge is immune to the [[Golden Hammer]]. | ||
*Defeat 8 opponents: [[List of SSB4 trophies (Super Mario Bros. series)|Toadsworth]] trophy. | *Defeat 8 opponents: [[List of SSB4 trophies (Super Mario Bros. series)|Toadsworth]] trophy. | ||
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*Defeat 8 opponents as {{SSB4|Lucina}} (Solo only): Vampire Brawn Badge [[equipment]]. | *Defeat 8 opponents as {{SSB4|Lucina}} (Solo only): Vampire Brawn Badge [[equipment]]. | ||
**This challenge is immune to the Golden Hammer. | **This challenge is immune to the Golden Hammer. | ||
==Trivia== | ==Trivia== | ||
*The ''Super Smash Bros. Melee'' incarnation of this mode is | *The ''Super Smash Bros. Melee'' incarnation of this mode is famous for its involvement in the [[Sonic (universe)#Sonic & Tails Rumor|Sonic and Tails Rumor]] spread by ''Electronic Gaming Monthly'' magazine as an April Fool's Joke. The rumor suggested that after defeating 20 Fighting Wire Frames in a single round, the player would be challenged to defeat [[Sonic]] and Tails of the [[Sonic (universe)|''Sonic'' series]], where victory would result in [[unlockable character|unlocking]] the characters. | ||
*In ''Super Smash Bros. Brawl'', the track ''{{SSBBMusicLink|Super Smash Bros. Brawl|Cruel Brawl}}'' that plays during Cruel Brawl cannot be played from ''Brawl'' | *In ''Super Smash Bros. Brawl'', the track ''{{SSBBMusicLink|Super Smash Bros. Brawl|Cruel Brawl}}'' that plays during Cruel Brawl cannot be played from ''Brawl's'' [[Sound Test]], and it cannot be even selected as music for [[custom stage]]s. It would later become available in ''Smash 4's'' Sound Test. | ||
*In ''Melee'', {{SSBM|Jigglypuff}}'s [[Rest]] is strong enough to [[OHKO]] the wireframes in Cruel Melee. | *In ''Melee'', {{SSBM|Jigglypuff}}'s [[Rest]] is strong enough to [[OHKO]] the wireframes in Cruel Melee. | ||
==Videos== | ==Videos== | ||
Cruel | Videos of characters in Cruel Brawl. | ||
*[http://www.youtube.com/watch?v=bJ7TN3zcyvM Jigglypuff Demonstration] | *[http://www.youtube.com/watch?v=bJ7TN3zcyvM Jigglypuff Demonstration] | ||
*[http://www.youtube.com/ | *[http://www.youtube.com/v/Ifha0Qlhf9E Marth Demonstration] | ||
*[http://www.youtube.com/watch?v=qBBSD9AWHtY Mr. Game & Watch Demonstration] | *[http://www.youtube.com/watch?v=qBBSD9AWHtY Mr. Game & Watch Demonstration] | ||
*[http://www.youtube.com/watch?v=dZvxYTiZc-g Toon Link Demonstration] | *[http://www.youtube.com/watch?v=dZvxYTiZc-g Toon Link Demonstration] | ||
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*[http://www.youtube.com/watch?v=Tt3U2P0gRzc Meta Knight Demonstration] | *[http://www.youtube.com/watch?v=Tt3U2P0gRzc Meta Knight Demonstration] | ||
*[http://www.youtube.com/watch?v=rcU4hwtRlu8 Lucario Demonstration] | *[http://www.youtube.com/watch?v=rcU4hwtRlu8 Lucario Demonstration] | ||
[[Category:Co-op modes]] | [[Category:Co-op modes]] | ||
[[Category:Multi-Man modes]] | [[Category:Multi-Man modes]] | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Modes (SSBM)]] | [[Category:Modes (SSBM)]] | ||
[[Category:Modes (SSBB)]] | [[Category:Modes (SSBB)]] | ||
[[Category:Modes (SSB4-3DS)]] | [[Category:Modes (SSB4-3DS)]] | ||
[[Category:Modes (SSB4-Wii U)]] | [[Category:Modes (SSB4-Wii U)]] |