Editing Crawling

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|ssbb=y}}
[[File:SSBUWebsiteZeroSuitSamus5.jpg|200px|thumb|{{SSBU|Zero Suit Samus}} and {{SSBU|Snake}} crawling in ''Ultimate''.]]
'''Crawling''' (also known as "crouchwalking") is a technique introduced in ''[[Super Smash Bros. Brawl]]''. It allows characters to move while staying low to the ground, and can be used to avoid certain airborne [[projectile]]s. Not all characters have the ability to crawl.
'''Crawling''' (also known as '''crouch walking''') is a [[fighter ability|technique]] introduced in ''[[Super Smash Bros. Brawl]]''. While [[crouching]], certain characters can move while staying low to the ground, allowing them to potentially avoid some attacks or [[projectile]]s. In ''Brawl'', crawling characters only have access to [[down tilt]] and [[Down special move|down special]] as immediate offensive options, but subsequent entries in the series allow any regular grounded option to be used out of a crawl immediately, greatly expanding the technique's utility.  


The usefulness of crawling primarily depends on how low the character's crouch is. For example, [[Snake]] has a very low crouch that significantly reduces his height, making his crawl highly effective for dodging projectiles and attacks with high hitboxes, while {{SSBU|Steve}} has a much higher posture while crouching that barely even lowers his height let alone his hurtbox, rendering it almost useless to dodge such attacks. While most characters can change the direction they face while crawling, all crawling characters can crawl backwards.
The usefulness of crawling primarily depends on how low the character's crouch is. For example, [[Sheik (SSBB)|Sheik]] and [[Snake (SSBB)|Snake]] have very low crouches, making their crawls highly effective for dodging projectiles; while [[Bowser (SSBB)|Bowser's]] crouch is much higher, leaving him a bigger target. While most characters can change the direction they face while crawling, all crawling characters can crawl backwards.


Crawling is not often used in competitive matches, as other methods of [[approach]] tend to be more practical. The exception to this are characters with very low crawls (such as the aforementioned Snake) in certain [[matchup]]s, as their low crawl allows them to approach while being unable to be hit by opposing projectiles, such as [[Falco]]'s {{b|Blaster|Falco}}.
Characters can use their [[down tilt]] (strong downward) attacks while crawling. Some characters have down tilts that move them forward, causing them to pseudo-crawl, but the usefulness of this is questionable.


==Crawlers==
Crawling is not used often in competitive matches as it is not very helpful.
The majority of characters, including the [[Final Smash]] transformations {{b|Giga Bowser|Final Smash}} and [[Wario-Man]], have a forward crawl speed of 0.7 and a backward crawl speed of 0.5 with a few exceptions.
*{{GameIcon|SSBB}} ''Brawl'':
**{{CharHead|Luigi|SSBB}} and {{CharHead|Snake|SSBB}} have a backward crawl speed of 0.4.
*{{GameIcon|SSB4}} ''SSB4'':
**{{CharHead|Luigi|SSB4}} has a backward crawl speed of 0.4.
**{{CharHead|Wii Fit Trainer|SSB4}} has a forward and backward crawl speed of 0.3.
*{{GameIcon|SSBU}} ''Ultimate'':
**{{CharHead|Luigi|SSBU}} has a backward crawl speed of 0.4.
**{{CharHead|Wario|SSBU}}'s forward and backward crawl speeds are both 0.83.
**{{CharHead|Wii Fit Trainer|SSBU}}, {{CharHead|Simon|SSBU}}, {{CharHead|Richter|SSBU}}, and {{CharHead|Sora|SSBU}} all have a forward crawl speed of 0.4 and a backward crawl speed of 0.3.
**{{CharHead|Steve|SSBU}}'s forward and backward crawl speeds are both 0.3.


{|class="wikitable sortable" style="text-align:center"
Characters who crawl also have the advantage of [[crawl-sliding]].
!width="20%"|Fighter
!width="10%"|{{GameIcon|SSBB|24px}}
!width="10%"|{{GameIcon|SSB4|24px}}
!width="10%"|{{GameIcon|SSBU|24px}}
|-
|style="text-align:left"|[[Bowser]]
|{{Head|Bowser|s=24px|g=SSBB}}
|{{Head|Bowser|s=24px|g=SSB4}}
|{{Head|Bowser|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Diddy Kong]]
|{{Head|Diddy Kong|s=24px|g=SSBB}}
|{{Head|Diddy Kong|s=24px|g=SSB4}}
|{{Head|Diddy Kong|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Duck Hunt]]
|
|{{Head|Duck Hunt|s=24px|g=SSB4}}
|{{Head|Duck Hunt|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Greninja]]
|
|{{Head|Greninja|s=24px|g=SSB4}}
|{{Head|Greninja|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Inkling]]
|
|
|{{Head|Inkling|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Ivysaur]]
|{{Head|Ivysaur|s=24px|g=SSBB}}
|
|{{Head|Ivysaur|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Lucario]]
|{{Head|Lucario|s=24px|g=SSBB}}
|{{Head|Lucario|s=24px|g=SSB4}}
|{{Head|Lucario|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Luigi]]
|{{Head|Luigi|s=24px|g=SSBB}}
|{{Head|Luigi|s=24px|g=SSB4}}
|{{Head|Luigi|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Pac-Man]]
|
|{{Head|Pac-Man|s=24px|g=SSB4}}
|{{Head|Pac-Man|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Pichu]]
|
|
|{{Head|Pichu|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Pikachu]]
|{{Head|Pikachu|s=24px|g=SSBB}}
|{{Head|Pikachu|s=24px|g=SSB4}}
|{{Head|Pikachu|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Richter]]
|
|
|{{Head|Richter|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Rosalina]] & [[Luma]]
|
|{{Head|Rosalina & Luma|s=24px|g=SSB4}}
|{{Head|Rosalina & Luma|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Sheik]]
|{{Head|Sheik|s=24px|g=SSBB}}
|{{Head|Sheik|s=24px|g=SSB4}}
|{{Head|Sheik|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Simon]]
|
|
|{{Head|Simon|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Snake]]
|{{Head|Snake|s=24px|g=SSBB}}
|
|{{Head|Snake|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Sora]]
|
|
|{{Head|Sora|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Squirtle]]
|{{Head|Squirtle|s=24px|g=SSBB}}
|
|{{Head|Squirtle|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Steve]]
|
|
|{{Head|Steve|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Wario]]
|{{Head|Wario|s=24px|g=SSBB}}
|{{Head|Wario|s=24px|g=SSB4}}
|{{Head|Wario|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Wii Fit Trainer]]
|
|{{Head|Wii Fit Trainer|s=24px|g=SSB4}}
|{{Head|Wii Fit Trainer|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Yoshi]]
|{{Head|Yoshi|s=24px|g=SSBB}}
|{{Head|Yoshi|s=24px|g=SSB4}}
|{{Head|Yoshi|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Zero Suit Samus]]
|{{Head|Zero Suit Samus|s=24px|g=SSBB}}
|{{Head|Zero Suit Samus|s=24px|g=SSB4}}
|{{Head|Zero Suit Samus|s=24px|g=SSBU}}
|}


==Crawl-sliding==
==List of characters who can crawl==
Crawl-sliding is a [[technique]] in ''[[Brawl]]'' which allows the player to slide across the ground backwards for a short period of time. This was first discovered by [[SmashBoards]] member lilscrappy561, who attempted to [[moonwalk]] as in ''[[Melee]]'' by just [[walking]] instead of [[dashing]]. If done with a [[Bunny Hood]], a character will slide even further, as if they [[wavedash]]ed. This can only be done with characters that can crawl.
*[[Bowser (SSBB)|Bowser]]
*[[Diddy Kong (SSBB)|Diddy Kong]]
*[[Ivysaur (SSBB)|Ivysaur]]
*[[Lucario (SSBB)|Lucario]]
*[[Luigi (SSBB)|Luigi]]
*[[Pikachu (SSBB)|Pikachu]]
*[[Sheik (SSBB)|Sheik]]
*[[Snake (SSBB)|Snake]]
*[[Squirtle (SSBB)|Squirtle]]
*[[Wario (SSBB)|Wario]]
*[[Yoshi (SSBB)|Yoshi]]
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]


===Performing the crawl slide===
==List of characters who can psuedo-crawl==
To do this, the player must tilt the [[control stick]] or [[d-pad]] so the character will walk. Once the character is walking, the player must then make a half circle in the opposite direction and let go of the analog stick or pad. The character will slide for a short distance unless they are wearing a Bunny Hood, in which case they will go further. It is easiest to do this with {{SSBB|Luigi}}.
The following characters can approach while using their down-tilts, which move them forward at a slow rate when used rapidly.
*[[Sonic (SSBB)|Sonic]]
*[[Marth (SSBB)|Marth]]
*[[Meta Knight (SSBB)|Meta Knight]]
*[[Olimar (SSBB)|Olimar]]
*[[Peach (SSBB)|Peach]]
*[[Samus (SSBB)|Samus]] (see notes)


===Application===
==Notes==
Crawl sliding is most often used as a double-[[cross-up]], used more by characters with short jumps. For example, {{SSBB|Bowser}} can crawl-slide behind an opponent who is in front of him while charging his forward smash, so less time is spent vulnerable.
*Pikachu's [[hitbox]] height varies depending whether it is crawling forward or backward. Normally, when Pikachu crawls forward, its tail lies low to the ground, allowing it to avoid certain projectiles like [[Fox (SSBB)|Fox's]] [[Blaster]]; but while crawling backwards, its tail is held over its body, which allows it to be hit by projectiles that would fly harmlessly above it while crawling forward.
 
===Video===
{{#widget:YouTube|id=HttB-BUcEGE}}
 
==Pseudo-crawling==
[[File:Slide Cloud SSBU.gif|thumb|Cloud using his down tilt, Slide in ''Ultimate'']]
Some characters have [[down tilt]]s that move them forward, causing them to pseudo-crawl, but the usefulness of this is questionable depending on the down tilt. There are two different types of pseudo-crawls: a full pseudo-crawl and a semi pseudo-crawl.
 
===Full pseudo-crawl===
A full pseudo-crawl involves down tilts which deliberately move the user a considerable distance forward. They solely move the user forward and they do not return them to their original position after the down tilt. These moves often have a good amount of range making them solid whiff punishers however, they can leave the user vulnerable for a punish if the down tilt is blocked or if their opponent is a long distance in front of them.
 
Characters with a full pseudo-crawl:
 
*[[Banjo]] & [[Kazooie]]
*[[Cloud]]
*[[King Dedede]] {{GameIcon|SSB4}}{{GameIcon|SSBU}}
*[[Joker]]
*[[Kazuya]]: Tombstone Crusher (forward crouching attack)
*[[Mega Man]]
*[[Min Min]]
*[[Olimar]]
*[[Pac-Man]] {{GameIcon|SSB4}}
*[[Richter]]
*[[Sephiroth]]
*[[Simon]]
*[[Sonic]] {{GameIcon|SSBB}}{{GameIcon|SSB4}}
*[[Zero Suit Samus]] {{GameIcon|SSB4}}
 
===Semi pseudo-crawl===
A semi pseudo-crawl involves down tilts which initially move the user forward but then move the user back to where they started, although they can use multiple down tilts to continue inching forward. A down tilt needs two things to semi-pseudo crawl:
 
*It grants forward momentum at the start of the animation.
*It has [[interruptibility]] frames. (Some down tilts such as {{SSBB|Captain Falcon}}'s down tilt in ''Brawl'' have the forward momentum needed but lack interruptibility frames, meaning that they cannot be used to pseudo-crawl under normal circumstances.)
 
Semi pseudo-crawls do not have the range of full pseudo-crawls but they are beneficial overall as they have more range than most down tilts yet the user moves backwards if they decide to not use another down tilt. This gives them much greater spacing potential than a full pseudo-crawl and makes them harder to punish on shield and overall giving them more utility. If continuous down tilts are used, this further increases their reach and can allow the down tilt to continuously chain into itself or lead into other moves depending on the down tilt (with {{SSBB|Meta Knight}} being one of the most prominent examples of this). Some semi pseudo-crawls also have a strange property where if they are interrupted at the right time, they will give the user a decent amount of backwards momentum sending them further back than where they started. Some examples of this include {{SSBB|Peach}}'s down tilt in ''Brawl'' and {{SSBU|Lucario}}'s down tilt in ''Ultimate''. This creates an additional movement option for the user, further increasing their utility.
 
Characters with a semi pseudo-crawl:
 
*[[Captain Falcon]] {{GameIcon|SSB4}}{{GameIcon|SSBU}}
*[[Dark Pit]] {{GameIcon|SSBU}}
*[[Hero]]
*[[Lucario]] {{GameIcon|SSBU}}
*[[Marth]] {{GameIcon|SSBB}}
*[[Meta Knight]]
*[[Peach]] {{GameIcon|SSBB}}{{GameIcon|SSB4}}
*[[Pit]] {{GameIcon|SSBU}}
*[[Snake]]
*[[Wii Fit Trainer]]
*[[Zero Suit Samus]] {{GameIcon|SSBU}}
 
==Gallery==
{{image|Missing images / gifs of characters crawling in every game.}}
<center><gallery>
Crawling-Brawl.gif|{{SSBB|Snake}} crawling in ''Brawl''.
DiddyCrawl.png|Diddy Kong crawling forwards
ZSSCrawl.png|Zero Suit Samus crawling forwards
WarioCrawl.png|Wario crawling backwards
LuigiCrawling.png|Luigi crawling forwards
</gallery></center>
 
==Trivia==
[[File:PikachuCrawlComparison.png|thumb|Depending whether Pikachu is crawling backward (left) or forward (right), the size of its hurtboxes change.]]
*Pikachu's [[hurtbox]] height varies depending whether it is crawling forward or backward. Normally, when Pikachu crawls forward, its tail lies low to the ground, allowing it to avoid certain projectiles like [[Fox]]'s {{b|Blaster|Fox}}; but while crawling backwards, its tail is held over its body, which allows it to be hit by projectiles that would fly harmlessly above it while crawling forward. Squirtle's tail acts similarly.
**Similarly, when [[Rosalina]] crawls, her hurtbox height is slightly changed, with her behind being raised slightly when crawling forward, while her behind is lowered slightly when crawling backwards.
*Most characters can turn around while crawling. To do this, they can crouch and do a down tilt and then press the [[control stick]] or [[directional pad|D-pad]] to the opposite direction they are facing, and they will turn around.
*Most characters can turn around while crawling. To do this, they can crouch and do a down tilt and then press the [[control stick]] or [[directional pad|D-pad]] to the opposite direction they are facing, and they will turn around.
*When {{SSBB|Samus}} is in a higher gravity situation (such as being metal or being in [[The Subspace Emissary]]), upon using her {{b|Bomb|Samus}}s, her morph ball will briefly hit the ground. While this is done, Samus can effectively crawl in her morph ball for a small amount of time.
*When [[Samus (SSBB)|Samus]] uses her down special in a metal or high gravity brawl while pressing forward or backwards, it will act like a crawl for a short while when the Morph Ball is on the ground.
*Compared to [[wall jump]]ing, a character's ability to crawl is much less related to whether they can crawl in their original games. For example, while Mario, Luigi, Yoshi, and Wario can crawl in ''{{s|mariowiki|Super Mario 64 DS}}'' (along with ''{{s|mariowiki|Super Mario 64}}'' for Mario) and the former two can walk while crouching in ''{{s|mariowiki|Super Mario Galaxy}}'', ''{{s|mariowiki|Super Mario Galaxy 2}}'', ''{{s|mariowiki|Super Mario 3D Land}}'', ''{{s|mariowiki|Super Mario 3D World}}'' and ''{{s|mariowiki|Super Mario Odyssey}}'', Mario cannot crawl in ''Smash Bros.'' Pit can crawl in the original ''Kid Icarus'' but is unable to do so in ''Smash Bros.'' Zero Suit Samus can crawl in ''Metroid: Zero Mission'' and in ''Smash Bros.'', while Toon Link can crawl in ''The Legend of Zelda: The Wind Waker'' but not in ''Smash Bros.'' {{SSBU|Joker}} also cannot crawl in ''Smash Bros.'', despite doing so in ''Persona 5'' as well as {{SSBU|Terry}} being able to crouch walk in early titles such as ''Fatal Fury 2'' and ''The King of Fighters '94''. Link cannot crawl in ''Smash Bros.'', despite being able to do so in ''The Legend of Zelda: Breath of the Wild'' (which serves as the basis for his appearance in ''Ultimate''). Conversely, {{SSBU|Sora}} cannot crawl (let alone crouch) in ''Kingdom Hearts'', yet is able to do so in ''Smash Bros.''
*Despite being able to crawl in games such as Super Mario 64 or walk while crouching in games like Super Mario Galaxy, [[Mario (SSBB)|Mario]] cannot crawl in Brawl.
*[[Snake]], [[Lucario]] (in ''Ultimate''), [[Pac-Man]] (in ''SSB4''), [[Wii Fit Trainer]], [[Zero Suit Samus]], [[Simon Belmont]], and [[Richter Belmont]] are the only characters who can both pseudo-crawl and crawl regularly.
**Oddly, Luigi can crawl, despite never having crawled within a Mario game, only being able to walk while crouching in Super Mario Galaxy, which Brawl treats as non-existant in all aspects but the [[Chronicle]].
*None of the DLC characters in ''SSB4'' can crawl.
*Similarly, {{SSBB|Toon Link}} could also crawl in ''The Legend of Zelda: The Wind Water'', but he can't do so in the actual game.
*Wii Fit Trainer (in ''SSB4'') and Steve have the slowest crawling speed in both directions.
[[Category:Game Controls]]
*In ''SSB4'', Wii Fit Trainer's irregular crawl allows for a tech known as [https://www.youtube.com/watch?v=QN5X-Cr2Cnk Sashimi Wiggling], where Wii Fit Trainer slides along the ground similarly to a [[wavedash]].
[[Category:Techniques]]
*[[Steve]]'s crawling is designed to resemble the [https://minecraft.wiki/w/Sneaking sneaking] mechanic from {{uv|Minecraft}}. His crawling speed is also identical to the speed of sneaking with two movement keys pressed, 1.8 meters/second (0.3 units/frame*(60 frames/second)*(0.1 meters/unit) = 1.8 meters/second).
*Sora is the only sword user in the series who is able to crawl.
 
[[Category:Game controls]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Terms]]
[[Category:Techniques (SSBU)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: