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| | In any of the games in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, the '''[[combo]] counter''' refers to a function in [[Training mode]] designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. Grabs and landing or teching will reset the combo counter. |
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| In any of the games in the ''{{b|Super Smash Bros.|series}}'' series, the '''[[combo]] counter''' refers to a function in [[Training mode]] designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. This causes a quirk where each hit in multi-hit attacks is counted, leading to exploits that can make challenges easier. [[Grab]]s and landing or [[tech]]ing will reset the combo counter.
| | There are two [[Challenges]] in ''[[Super Smash Bros. Brawl]]'' involving the combo counter; |
| | *First row, #28: Get a 10-hit combo with a character in Training. |
| | *Second row, #9: Have 400 hits in combos between all of your characters in Training. |
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| In ''[[Super Smash Bros. Melee]]'', the maximum number of consecutive hits that the game can record is 32,767. This irregular value can most likely be explained by binary data storage, as it's equal to 2<sup>15</sup> – 1. | | In both ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', an infamous method of raising combos with Mewtwo and Lucario, respectively, involves going up against a wall, such as one in [[Fourside]] in ''Melee'', charging the Neutral B and continuously pressing Start to reset the CPU's damage to keep it stuck in the attack. |
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| ==Challenges==
| | Another trick is making a custom stage with a wall and cornering the opponent, the using King Dedede`s A combo. Due to it being held forever, the opponent will constantly bounce into the attack, but not touch the ground. |
| There are several [[Challenges]] throughout the series that unlock rewards involving the combo counter:
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| ===''Brawl''===
| | Another trick available in both Melee and Brawl is to begin Training Mode and set the CPU's Damage counter to 999% and grabbing and Grab-punching the CPU. by doing so, the high damage counter will prevent the CPU from breaking its grasp, while the continuous hits rack up numbers on the Combo Counter. |
| *[[Banana Peel]] [[Trophy]]: Get a 10-hit combo with a character in Training.
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| *[[Ouendan]] Trophy: Have 400 hits in combos between all of your characters in Training.
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| ===''Smash 4''===
| | A slightly similar trick can be accomplished in Brawl by throwing Smart Bombs in a timed fashion so that each Bomb detonates right as the previous one finishes. In addition, characters such as [[Mr. Game and Watch]] and [[Sheik]] can use their rapid A combo to rack up hits on a cornered opponent. |
| *{{GameIcon|SSB4-3DS}} [[Huge Header]] (custom move): Get a max combo of 10 or more in Training.
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| *{{GameIcon|SSB4-3DS}} Beam Sword Agility Badge ([[equipment]]): Get a max combo of 40 or more in Training.
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| *{{GameIcon|SSB4-3DS}} Leaper Agility Badge (equipment): Get a max combo of 400 or more between all fighters in Training.
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| *{{GameIcon|SSB4-3DS}} Protective Gear (outfit): Get a max combo of 100 or more in Training.
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| *{{GameIcon|SSB4-WIIU}} {{SSB4MusicLink|Nintendo|Title Theme (Wii Sports Resort)}} (music):Get a max combo of 30 or more in Training.
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| *{{GameIcon|SSB4-WIIU}} Unharmed Speed Demon Agility Badge (equipment):Get a max combo of 50 or more in Training.
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| ===''Ultimate''===
| | In addition, Melee's [[Freeze glitch]] allows infinite combos on any frozen characters. |
| *[[Lion]] [[spirit]]: Get 20 continuous hits in Training.
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| == Exploits ==
| | For some reason, [[pummel]]ing will always increase the combo counter in ''Brawl''. So the easiest way to get a high combo counter number is to set the opponent to be humanly controlled, set their damage to 999%, grab, and quickly spam the pummel button. |
| *An infamous method of raising combos with Mewtwo (in ''Melee'') and Lucario involves going up against a wall, such as one in [[Fourside]] in ''Melee'', charging their neutral special and continuously pressing Start to reset the CPU's damage to keep it stuck in the attack.
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| **Another trick available in ''Brawl'' and ''Smash 4'' is to set the CPU's damage to 999%, grabbing it and [[pummel]]ing repeatedly; each pummel racks up a number on the combo counter, and the high damage causes the CPU to be grabbed for much longer than usual, allowing the player to pummel a large amount of times.
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| *In ''Brawl'' onward, [[Smart Bomb]]s can rack up a large number on the combo counter by being thrown in a timed fashion so that each Bomb detonates right as the previous one finishes.
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| *Characters such as [[Mr. Game & Watch]] and [[Sheik]] can use their rapid [[jab]] to rack up hits on a cornered opponent. {{SSBB|King Dedede}}'s rapid jab in ''Brawl'' can be easily exploited in this way on a [[custom stage]] by hitting the opponent between two walls. In ''Smash 4'', this is not possible due to rapid jabs (and other multi-hitting moves) pushing the attacker back after landing many hits on the foe, breaking the combo.
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| *In ''Melee'', the [[Freeze glitch]], [[Soul breaker]] glitch and the Ice Climbers variation of the [[Black hole glitch]] allow infinite combos on any affected characters; these glitches also enable the player to reach the maximum of 32,767 combos without hacking.
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| ==Trivia==
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| *In ''SSB'', the game wrongly resets the counter to 0 when a character bounces off a wall, is [[grab]]bed, or gets sucked into a tornado on [[Hyrule Castle]].
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| [[Category:Game mechanics]]
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