Editing Combo

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{{for|the American smasher|Smasher:Combo}}
{{for|the American smasher|Smasher:Combo}}
[[File:SSB64 Greenhouse Combo.gif|thumb|The [[Greenhouse]], a {{SSB|Pikachu}} combo in ''[[Super Smash Bros.]]'' created by {{Sm|Isai}}.]]
[[File:SSB64 Greenhouse Combo.gif|thumb|The [[Greenhouse]], a {{SSB|Pikachu}} combo in ''[[Super Smash Bros.]]'' created by {{Sm|Isai}}.]]
[[File:Kencombo.gif|200px|thumb|The [[Ken Combo]], a well-known {{SSBM|Marth}} combo in ''[[Super Smash Bros. Melee]]'' popularised by {{Sm|Ken}}.]]
[[File:Kencombo.gif|200px|thumb|right|The [[Ken Combo]], a well-known {{SSBM|Marth}} combo in ''[[Super Smash Bros. Melee]]'' popularised by {{Sm|Ken}}.]]
[[File:SSBB Kirby Throw Combo.gif|thumb|A {{mvsub|Kirby|SSBB|forward throw}} combo performed by {{SSBB|Kirby}} in ''[[Super Smash Bros. Brawl]]''.]]
[[File:SSBB Kirby Throw Combo.gif|thumb|A {{mvsub|Kirby|SSBB|forward throw}} combo performed by {{SSBB|Kirby}} in ''[[Super Smash Bros. Brawl]]''.]]
[[File:Smash4SheikCombo.gif|250px|thumb|A {{SSB4|Sheik}} combo performed by {{Sm|VoiD}} on {{Sm|Tyrant}}'s {{SSB4|Meta Knight}} in ''[[Super Smash Bros. for Wii U]]''.]]
[[File:Smash4SheikCombo.gif|250px|thumb|right|A {{SSB4|Sheik}} combo performed by {{Sm|VoiD}} on {{Sm|Tyrant}}'s {{SSB4|Meta Knight}} in ''[[Super Smash Bros. for Wii U]]''.]]
A '''combo''', short for '''combination''', is a sequence of [[attack]]s that is guaranteed (or very likely) to occur if the first attack hits the enemy. The exact definition of a combo may change from player to player. Some definitions may include:
A '''combo''', short for '''combination''', is a sequence of [[attack]]s that is guaranteed (or very likely) to occur if the first attack hits the enemy. The exact definition of a combo may change from player to player. Some definitions may include:
*A single attack that consists of multiple hits that can string into each other (see [[natural combo]]).
*A single attack that consists of multiple hits that can string into each other (see [[natural combo]]).
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Below is a list of commonly used terms referring to specific types of combos, along with examples of each:
Below is a list of commonly used terms referring to specific types of combos, along with examples of each:


*True combo: a combo that is impossible to escape from if performed correctly, though many require properly reacting to DI. There also exist combos that look true at a glance, but actually do have an escape window that the opponent simply failed to execute. These are sometimes referred to as ''Invalid Combos''.
*True combo: a combo that is impossible to escape from if performed correctly, though many require properly reacting to DI. There also exist combos that look true at a glance, but actually do have an escape window that the opponent simply failed to execute. These are sometimes refered to as ''Invalid Combos''.
*Throw combo: a combo initiated from a throw, usually a [[down throw]], followed up with one or more aerials. Sheik's down-throw to forward-air is one example in ''Melee''.
*Throw combo: a combo initiated from a throw, usually a [[down throw]], followed up with one or more aerials. Sheik's down-throw to forward-air is one example in ''Melee''.
*[[Kill confirm]]: a combo where a weaker, often faster and safer move links into a powerful kill move at a certain percent range. Fox's neutral-air to up smash is an example from SSB4.
*[[Kill confirm]]: a combo where a weaker, often faster and safer move links into a powerful kill move at a certain percent range. Fox's neutral-air to up smash is an example from SSB4.
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*{{SSBU|Toon Link}}: Can perform a wall of pain with his back aerial.
*{{SSBU|Toon Link}}: Can perform a wall of pain with his back aerial.
*{{SSBU|Wii Fit Trainer}}: Just like ''Smash 4'', her landing neutral air can combo into virtually any other attack, most notably more neutral airs and even [[Header]] for massive damage. Landing such that only the first hit of neutral air connects also combos into a slightly charged up smash, killing the majority of the cast by 50% with Deep Breathing. This kill confirm was made even more potent in Update {{SSBU|8.0.0}} when up smash was given reduced startup, giving the kill confirm more leeway and allowing up smash to be charged longer in some cases.
*{{SSBU|Wii Fit Trainer}}: Just like ''Smash 4'', her landing neutral air can combo into virtually any other attack, most notably more neutral airs and even [[Header]] for massive damage. Landing such that only the first hit of neutral air connects also combos into a slightly charged up smash, killing the majority of the cast by 50% with Deep Breathing. This kill confirm was made even more potent in Update {{SSBU|8.0.0}} when up smash was given reduced startup, giving the kill confirm more leeway and allowing up smash to be charged longer in some cases.
*{{SSBU|Young Link}}: Down tilt can combo into forward aerial, which can lead into a short hop [[Fire Arrow]] into up aerial. Along with other combos involving special moves, such as grounded [[Spin Attack]] into back aerial into an aerial [[Spin Attack]], Young link also has kill confirms such as landing the first hit of forward aerial into an up smash.
*{{SSBU|Yoshi}}: Up tilt can combo into neutral and up aerial. At high percents, up tilt to up aerial can be a KO confirm.
*{{SSBU|Yoshi}}: Up tilt can combo into neutral and up aerial. At high percents, up tilt to up aerial can be a KO confirm.


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