Editing Charizard (SSB4)/Up smash

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==Overview==
==Overview==
Charizard bats one wing upwards in front of it in an arching manner, while then batting its other wing upwards in an arch from behind. Its startup is exceptionally fast; with the first hitbox coming out on frame 6, it is tied with {{SSB4|Ness}}' and the [[Pits]]' up smashes for second fastest startup among up smashes in the game, with only {{SSB4|Diddy Kong}}'s [[Diddy Kong (SSB4)/Up smash|up smash]] having faster startup. This combines well with Charizard's very fast [[dash|dashing speed]], making running up smashes an especially effective option. The wings are additionally intangible, while covering a huge amount of space above Charizard, enough so that Charizard can directly challenge and beat about any downward-hitting attack in the game without getting hit, including down aerials with large disjointed hitboxes such as {{SSB4|Cloud}}'s [[Cloud (SSB4)/Down aerial|dair]] and {{SSB4|Link}}'s [[Link (SSB4)/Down aerial|dair]]. The first wing strike also reaches a decent amount in front of Charizard, so he can use it to effectively scoop up grounded opponents into the second hit.
Charizard bats one wing upwards in front of it in an arching manner, while then batting its other wing upwards in an arch from behind. Its startup is exceptionally fast; with the first hitbox coming out on frame 6, it is tied with {{SSB4|Ness}}' and the [[Pits]]' up smashes for second fastest startup among up smashes in the game, with only {{SSB4|Diddy Kong}}'s [[Diddy Kong (SSB4)/Up smash|up smash]] having faster startup. This combines well with Charizard's very fast [[dash|dashing speed]], making running up smashes an especially effective option. The wings are additionally intangible, while covering a huge amount of space above Charizard, enough so that Charizard can directly challenge and beat about any downward-hitting attack in the game without getting hit, including down aerials with large disjointed hitboxes such as {{SSB4|Cloud}}'s [[Cloud (SSB4)/Down aerial|dair]] and {{SSB4|Link}}'s [[Link (SSB4)|dair]]. The first wing strike also reaches a decent amount in front of Charizard, so he can use it to effectively scoop up grounded opponents into the second hit.


The first swing does 5% in damage, while the second deals 11% in damage, resulting in the up smash dealing a decently high 16.8% in damage if both hits connect on its first usage. The knockback of the second hit is exceptionally powerful regardless of where it hits, and it will KO around 100-130% before [[rage]], with {{SSB4|Mario}} being KO'd at about 111% above Charizard, while {{SSB4|Jigglypuff}} is KO'd at 88% and {{SSB4|King Dedede}} is KO'd at 133%. With maximum rage, up smash will KO about up to 20-30% sooner, with the aforementioned KO percentages becoming 87%, 69%, and 106% respectively. Its launch angle is also a mostly vertical 83 degrees, so when combined with its high knockback scaling, [[DI]] has little effect on extending survival from it, with optimal DI extending survival by about only 3-5%.
The first swing does 5% in damage, while the second deals 11% in damage, resulting in the up smash dealing a decently high 16.8% in damage if both hits connect on its first usage. The knockback of the second hit is exceptionally powerful regardless of where it hits, and it will KO around 100-130% before [[rage]], with {{SSB4|Mario}} being KO'd at about 111% above Charizard, while {{SSB4|Jigglypuff}} is KO'd at 88% and {{SSB4|King Dedede}} is KO'd at 133%. With maximum rage, up smash will KO about up to 20-30% sooner, with the aforementioned KO percentages becoming 87%, 69%, and 106% respectively. Its launch angle is also a mostly vertical 83 degrees, so when combined with its high knockback scaling, [[DI]] has little effect on extending survival from it, with optimal DI extending survival by about only 3-5%.

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