Editing Captain Falcon (SSBU)/Up special
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Falcon Dive}} | {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Falcon Dive}} | ||
{| class="wikitable" style="float:right; margin:4pt;" | {| class="wikitable" style="float:right; margin:4pt;" | ||
!colspan=5| Captain Falcon Up Special Hitbox Visualizations | !colspan=5| Captain Falcon Up Special Hitbox Visualizations | ||
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[[File:CaptainFalconFalconDiveHitSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's up special, Falcon Dive, after it connects.]] | [[File:CaptainFalconFalconDiveHitSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's up special, Falcon Dive, after it connects.]] | ||
==Overview== | ==Overview== | ||
Captain Falcon begins to dive diagonally upward after a short delay, as Captain Falcon's main recovery move. The move's grab hitbox begins on frame 14, allowing it to be used as an out of shield option. Captain Falcon will be put into [[helpless]] immediately after, but will be able to drift forward decently fast, allowing for some surprisingly long high recoveries, usually as a recovery mix-up. However, if Captain Falcon happens to grab an opponent during his upward movement, he will launch the opponent with an explosion (usually toward the stage), and will not be put into helpless. The move is great as a late percent KO move, especially near the ledge. At certain percentages, the move will eventually become untechable and slightly dangerous to challenge. | Captain Falcon begins to dive diagonally upward after a short delay, as Captain Falcon's main recovery move. The move's grab hitbox begins on frame 14, allowing it to be used as an out of shield option. Captain Falcon will be put into [[helpless]] immediately after, but will be able to drift forward decently fast, allowing for some surprisingly long high recoveries, usually as a recovery mix-up. However, if Captain Falcon happens to grab an opponent during his upward movement, he will launch the opponent with an explosion (usually toward the stage), and will not be put into helpless. The move is great as a late percent KO move, especially near the ledge. At certain percentages, the move will eventually become untechable and slightly dangerous to challenge. | ||
However, the move is not without its weaknesses. The overall recovery portion of the move is average, and it has no damaging hitbox but only a grab hitbox, meaning any meaningful disjoint can easy hit the move without risking being grabbed. Furthermore, despite an endlag reduction buff, it is still possible to [[Tech Check]] the move. As an out of shield option, because Captain Falcon is put into helpless, the move is relatively easy to punish after a whiff. | However, the move is not without its weaknesses. The overall recovery portion of the move is average, and it has no damaging hitbox but only a grab hitbox, meaning any meaningful disjoint can easy hit the move without risking being grabbed. Furthermore, despite an endlag reduction buff, it is still possible to [[Tech Check]] the move. As an out of shield option, because Captain Falcon is put into helpless, the move is relatively easy to punish after a whiff. | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' |