Editing Captain Falcon (SSBM)

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|rankingPAL = 7
|rankingPAL = 7
}}
}}
'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon''), shortened as '''C. Falcon''' on the [[victory screen]] and [[character select screen]], is a [[starter character]] in ''[[Super Smash Bros. Melee]]''.
'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon''), shortened as '''C. Falcon''' on the [[victory screen]] and [[character select screen]], is a [[starter character]] in ''[[Super Smash Bros. Melee]]''.


{{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in all regions of ''Melee'' through re-purposed voice clips [https://tcrf.net/Super_Smash_Bros.#Miscellaneous left over] from the recording sessions for ''[[Super Smash Bros.]]''
{{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in ''Melee'', albeit via recycled voice clips from ''[[Super Smash Bros. 64]]'', but slightly more low pitched.


Captain Falcon currently ranks 6th out of 26 on the ''Melee'' [[tier list]], in the A tier. This is a slightly better placing compared to his previous placement in ''Smash 64'', where he was ranked 3rd out of 12 and is his best placement in the series. One of Captain Falcon's primary strengths is his incredibly strong KO power. His [[knee smash]] is known as one of the best aerial attacks in all of ''Melee'', due to its extremely high horizontal knockback. Captain Falcon has multiple setups and [[kill confirm]]s that can all lead to a knee, which makes him the only top tier capable of reliably KOing all characters at or below 100 percent from center stage. He also has strong mobility, with the fastest dashing speed in the game, and a fast falling speed and air speed, giving him one of the best [[dashdance]]s and [[SHFFL]]s in the game. His fast falling speed and heavyweight status give him great survivability, and he is especially difficult to KO vertically. Falcon possesses a strong combo game and tech-chasing abilities, with his {{Mvsub|Captain Falcon|SSBM|up throw}}, {{Mvsub|Captain Falcon|SSBM|down throw}}, {{Mvsub|Captain Falcon|SSBM|neutral aerial}}, {{Mvsub|Captain Falcon|SSBM|up aerial}}, {{Mvsub|Captain Falcon|SSBM|down aerial}}, and [[Raptor Boost]] all acting as great combo starters, which can chain into each other or end in a knee.
Captain Falcon currently ranks 6th out of 26 on the ''Melee'' [[tier list]], in the A tier. This is considered to be a minor drop compared to his previous placement in ''Smash 64'', where he was ranked 3rd out of 12. One of Captain Falcon's primary strengths is his incredibly strong KO power. His [[knee smash]] is known as one of the best aerial attacks in all of ''Melee'', due to its extremely high horizontal knockback. Captain Falcon has multiple setups and [[kill confirm]]s that can all lead to a knee, which makes him the only top tier capable of reliably KOing all characters at or below 100 percent from center stage. He also has strong mobility, with the fastest dashing speed in the game, and a fast falling speed and air speed, giving him one of the best [[dashdance]]s and [[SHFFL]]s in the game. His fast falling speed and heavyweight status give him great survivability, and he is especially difficult to KO vertically. Falcon possesses a strong combo game and tech-chasing abilities, with his {{Mvsub|Captain Falcon|SSBM|up throw}}, {{Mvsub|Captain Falcon|SSBM|down throw}}, {{Mvsub|Captain Falcon|SSBM|neutral aerial}}, {{Mvsub|Captain Falcon|SSBM|up aerial}}, {{Mvsub|Captain Falcon|SSBM|down aerial}}, and [[Raptor Boost]] all acting as great combo starters, which can chain into each other or end in a knee.


Captain Falcon's primary weakness, however, is his slow and predictable recovery. His main recovery move, [[Falcon Dive]], travels very slowly while providing almost no protection (only possessing a small grab hitbox in front of him), while also having high landing lag after touching the stage. This makes his recovery extremely easy to edgeguard or [[edgehog]], and if Falcon chooses to land on the stage, he can be freely punished upon landing, resulting in him repeatedly being knocked off the stage. As such, getting sent far off the level almost always results in a stock loss against skilled players. Falcon also has limited reach, as he lacks a [[projectile]], has a short grab range and very few [[disjoint]]ed hitboxes. His tilt and smash attacks, in general, are slow and unsafe on block, making him reliant on SHFFL'ed aerials to initiate openings. This makes Falcon's [[approach]] options rather predictable, and combined with his lack of reach, limits his effectiveness in the [[neutral game]], especially against characters like {{SSBM|Fox}}, who can overwhelm him with fast attacks. Falcon is also susceptible to [[chain grab]]s and combos due to his heavy weight and high falling speed, most notably against {{SSBM|Falco}}, his most difficult matchup, who can combo him extensively with [[shine]] and {{Mvsub|Falco|SSBM|down aerial}}. Overall, Captain Falcon has strong matchups against most of the cast, but struggles against many characters higher on the tier list.
Captain Falcon's primary weakness, however, is his slow and predictable recovery. His main recovery move, [[Falcon Dive]], travels very slowly while providing almost no protection (only possessing a small grab hitbox in front of him), while also having high landing lag after touching the stage. This makes his recovery extremely easy to edgeguard or [[edgehog]], and if Falcon chooses to land on the stage, he can be freely punished upon landing, resulting in him repeatedly being knocked off the stage. As such, getting sent far off the level almost always results in a stock loss against skilled players. Falcon also has limited reach, as he lacks a [[projectile]], has a short grab range and very few [[disjoint]]ed hitboxes. His tilt and smash attacks, in general, are slow and unsafe on block, making him reliant on SHFFL'ed aerials to initiate openings. This makes Falcon's [[approach]] options rather predictable, and combined with his lack of reach, limits his effectiveness in the [[neutral game]], especially against characters like {{SSBM|Fox}}, who can overwhelm him with fast attacks. Falcon is also susceptible to [[chain grab]]s and combos due to his heavy weight and high falling speed, most notably against {{SSBM|Falco}}, his most difficult matchup, who can combo him extensively with [[shine]] and {{Mvsub|Falco|SSBM|down aerial}}. Overall, Captain Falcon has strong matchups against most of the cast, but struggles against many characters higher on the tier list.
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*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|Dash attack has a shorter total duration (FAF 41 → 38).}}
**{{buff|Dash attack has a shorter total duration (FAF 41 → 38).}}
**{{buff|Dash attack has a much larger hitbox (3.6667u → 5.86u).}}
**{{nerf|Dash attack has a shorter duration (frames 7-10 (clean)/11-26 (late) → 7-9/10-16) and its total duration was not fully compensated giving it more ending lag.}}
**{{nerf|Dash attack has a shorter duration (frames 7-10 (clean)/11-26 (late) → 7-9/10-16) and its total duration was not fully compensated giving it more ending lag.}}
**{{nerf|Dash attack deals less damage (12% (clean), 9% (late) → 10%/7%) and its clean hit's knockback was not fully compensated (0 (base), 100 (scaling) → 22/90).}}
**{{nerf|Dash attack deals less damage (12% (clean), 9% (late) → 10%/7%) and its clean hit's knockback was not fully compensated (0 (base), 100 (scaling) → 22/90).}}
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***{{buff|However, this also significantly improves its combo potential at higher percents when combined with its decreased ending lag.}}
***{{buff|However, this also significantly improves its combo potential at higher percents when combined with its decreased ending lag.}}
**{{nerf|Back aerial has more startup lag with a shorter duration (frames 7-18 → 10-18).}}
**{{nerf|Back aerial has more startup lag with a shorter duration (frames 7-18 → 10-18).}}
**{{nerf|Back aerial's clean hit deals less damage (16% → 14%). Its sweetspot's base knockback was not fully compensated (10 → 20), KO'ing roughly 10%-11% later, and it now has sourspots on his arm and shoulder with less base knockback (10 → 0), which KOs even later (about 18%-19% later from the sweetspot).}}
**{{nerf|Back aerial's clean hit deals less damage (16% → 14%). Its sweetspot's base knockback was not fully compensated (10 → 20) and it now has sourspots with less base knockback (10 → 0).}}
**{{nerf|Back aerial has a slightly altered animation where Falcon doesn't lean back as far as well as his arm's size not increasing as much, slightly reducing its range.}}
***{{buff|However, the move is more disjointed by comparison, due to the hitbox being moved closer to Falcon's hand. This is despite the hitbox not being increased by much in size (4.6667 → 4.69).}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|Up aerial has less ending lag (FAF 34 → 30).}}
**{{buff|Up aerial has less ending lag (FAF 34 → 30).}}
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|dairname=Step on It ({{ja|ステップオンイット|Suteppu on Itto}})
|dairname=Step on It ({{ja|ステップオンイット|Suteppu on Itto}})
|dairdmg=16%
|dairdmg=16%
|dairdesc=Stomps below him for good downward knockback and high hitstun. Minor startup and ending lag. Can [[nipple spike]] if hit within the torso region, making it a [[spike]] and even more powerful (the most powerful spike in the game). If used on a grounded opponent, this move is a great combo starter, and can KO at high percentages. This is the 4th most powerful [[meteor smash]] in the game, behind {{SSBM|Young Link}}'s sweetspotted down aerial, {{SSBM|Ganondorf}}'s down aerial, and {{SSBM|Yoshi}}'s forward aerial.
|dairdesc=Stomps below him for good downward knockback and high hitstun. Minor startup and ending lag. Can [[nipple spike]] if hit within the torso region, making it a [[spike]] and even more powerful (the most powerful spike in the game). If used on a grounded opponent, this move is a great combo starter, and can KO at high percentages. One of the strongest [[meteor smash|meteor smashes]] in the game.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=
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|ssname=Raptor Boost
|ssname=Raptor Boost
|ssdmg=7%
|ssdmg=7%
|ssdesc=Dashes forward. If he doesn't hit an opponent, he falls over. If he hits an opponent on the ground, he launches a fiery uppercut, knocking them into the air. If he hits an opponent while in midair, he punches downward, [[meteor smash]]ing them. However, this move always makes him [[helpless]], so it is very risky to use offstage.
|ssdesc=Dashes forward. If he doesn't hit an opponent, he falls over. If he hits an opponent on the ground, he launches a fiery uppercut, knocking them into the air. If he hits an opponent while in midair, he punches downward, [[Meteor smash|meteor smashing]] them. However, this move always makes him [[helpless]], so it is very risky to use offstage.
|usname=Falcon Dive
|usname=Falcon Dive
|usdmg=5% (grab), 12% (release), 6% (breakout)
|usdmg=5% (grab), 12% (release), 6% (breakout)
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|dsname=Falcon Kick
|dsname=Falcon Kick
|dsdmg=15%/13%/9% (ground), 15%/13%/11% (air), 9% (landing)
|dsdmg=15%/13%/9% (ground), 15%/13%/11% (air), 9% (landing)
|dsdesc=Rushes forward while performing a fiery kick. If he goes off a ledge, he continues dashing forward. If started in midair, he kicks down at a diagonal angle. Restores his midair jump, making it a useful move for horizontal recovery at long distances. The aerial version's hitboxes are programmed incorrectly; the hitboxes are on Falcon's right leg (like the grounded version), but Falcon performs the aerial version with his left leg, leading to the hitboxes being to the side and behind him (even if the hitboxes were programmed to be on the correct bones (8 and 7), they would still be closer to his body than to his foot).
|dsdesc=Rushes forward while performing a fiery kick. If he goes off a ledge, he continues dashing forward. If started in midair, he kicks down at a diagonal angle. Restores his midair jump, making it a useful move for horizontal recovery at long distances.
}}
 
===Stats===
{{Attributes
|cast = 26
|weight = 104
|rweight = 6-7
|dash = 2
|rdash = 1
|run = 2.3
|rrun = 1
|walk = 0.85
|rwalk = 19-21
|trac = 0.08
|rtrac = 7-13
|airfric = 0.01
|rairfric = 15-20
|air = 1.12
|rair = 4
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.04
|raddaccel = 5-11
|gravity = 0.13
|rgravity = 3-5
|fall = 2.9
|rfall = 2
|ff = 3.5
|rff = 1-2
|jumpsquat = 4
|rjumpsquat = 8-15
|jumpheight = 38.52
|rjumpheight = 3
|shorthop = 14.85
|rshorthop = 8
|djump = 28.56
|rdjump = 10
}}
}}


===[[Announcer]] call===
===[[Announcer]] call===
[[File:Captain Falcon Announcer SSBM.wav]]
[[File: Captain Falcon Announcer SSBM.wav]]


===[[List of taunts (SSBM)|Taunts]]===
===[[List of taunts (SSBM)|Taunts]]===
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*{{Sm|Jeapie|Netherlands}} - One of the best Falcon players in Europe, formerly ranked 66th on the [[2015 SSBMRank]]. He is primarily known for his extremely fast and fluid movement around platforms and offstage, with very precise wavelands and walljumps.
*{{Sm|Jeapie|Netherlands}} - One of the best Falcon players in Europe, formerly ranked 66th on the [[2015 SSBMRank]]. He is primarily known for his extremely fast and fluid movement around platforms and offstage, with very precise wavelands and walljumps.
*{{Sm|Lord|USA}} - One of the best Captain Falcon players in Northern California, formerly ranked 29th on the [[2013 SSBMRank]]. He is an infamous "hidden boss" in the community, regarded as having top 100-level skill despite rarely traveling to majors.
*{{Sm|Lord|USA}} - One of the best Captain Falcon players in Northern California, formerly ranked 29th on the [[2013 SSBMRank]]. He is an infamous "hidden boss" in the community, regarded as having top 100-level skill despite rarely traveling to majors.
*{{Sm|n0ne|Canada}} - One of the top Falcon players from 2016-2021, and arguably the most technical among them. He is renowned for his creative, mixup-heavy style, as well as his high-risk/high-reward punishes, which set him apart from other top Falcons such as {{Sm|S2J}} and {{Sm|Wizzrobe}}. He was the first Falcon to defeat {{Sm|Mew2King}} in tournament in a decade, taking three sets at [[GOML 2016]] , [[UGC Smash Open]] and [[DreamHack Austin 2017]] . He was also the first Falcon to defeat {{Sm|Mango}} in over a decade at [[Rising Stars at EGLX 2019]].
*{{Sm|n0ne|Canada}} - One of the top Falcon players from 2016-2021, and arguably the most technical among them. He is renowned for his creative, mixup-heavy style, as well as his high-risk/high-reward punishes, which set him apart from other top falcons such as {{Sm|S2J}} and {{Sm|Wizzrobe}}. He was the first Falcon to defeat {{Sm|Mew2King}} in tournament in a decade, taking three sets at [[GOML 2016]] , [[UGC Smash Open]] and [[DreamHack Austin 2017]] . He was also the first Falcon to defeat {{Sm|Mango}} in over a decade at [[Rising Stars at EGLX 2019]].
*{{Sm|S2J|USA}} - One of the three best Falcon players in the modern era and the most established among them over the past decade. He is known for his unorthodox, air-heavy style and explosive punish game that set him apart from the other two top Falcons. His gameplay coined the term "Johnny Stock," referring to his uncanny ability to string together zero-to-deaths.
*{{Sm|S2J|USA}} - One of the three best Falcon players in the modern era and the most established among them over the past decade. He is known for his unorthodox, aggressive style and explosive punish game that set him apart from the other two Falcons. His gameplay coined the term "Johnny Stock," referring to his uncanny ability to string together zero-to-deaths.
*{{Sm|Salt|USA}} - One of the best active Falcon players in the world. She is considered the best player in Texas and has had strong results following the online era of Melee, such as 1st at {{trn|Low Tide City 2023}} and 9th at {{trn|Tipped Off 14: Resurgence}}. She is currently ranked 18th on the [[SSBMRank Summer 2023]].
*{{Sm|Salt|USA}} - One of the best active Falcon players in the world, along with S2J, Gahtzu and Wizzrobe. She is considered the best player in Texas and has had strong results following the online era of Melee, such as 1st at {{trn|Low Tide City 2023}} and 9th at {{trn|Tipped Off 14: Resurgence}}. She is currently ranked 18th on the [[SSBMRank Summer 2023]].
*{{Sm|Scar|USA}} - While he is now known primarily as a [[commentator]], Scar was one of the most renowned Captain Falcon players in the world from 2009 through 2014. He ranked 62nd on the inaugural [[2013 SSBMRank]] and 89th on the [[2014 SSBMRank]]. His top 6 placement at the first {{Trn|GENESIS}} also stood as the best placement for a Falcon player at a supermajor or major in the post-MLG era, until it was first tied by Hax's 5th at {{Trn|Pound V}}, and it wasn't outright exceeded at a major until Wizzrobe placed 4th at {{trn|DreamHack Austin 2016}}, while it would take until {{trn|Smash Summit 7}} for Wizzrobe to exceed top 6 at a supermajor. Scar is additionally the namesake of the [[Scar Jump]], an advanced version of the [[wall jump]] commonly used by Falcon players.
*{{Sm|Scar|USA}} - While he is now known primarily as a [[commentator]], Scar was one of the most renowned Captain Falcon players in the world from 2009 through 2014. He ranked 62nd on the inaugural [[2013 SSBMRank]] and 89th on the [[2014 SSBMRank]]. His top 6 placement at the first {{Trn|GENESIS}} also stood as the best placement for a Falcon player at a supermajor or major in the post-MLG era, until it was first tied by Hax's 5th at {{Trn|Pound V}}, and it wasn't outright exceeded at a major until Wizzrobe placed 4th at {{trn|DreamHack Austin 2016}}, while it would take until {{trn|Smash Summit 7}} for Wizzrobe to exceed top 6 at a supermajor. Scar is additionally the namesake of the [[Scar Jump]], an advanced version of the [[wall jump]] commonly used by Falcon players.
*{{Sm|Setchi|Wales}} - Now semi-retired from Melee, Setchi is notable for having produced many advancements in Captain Falcon's defensive game, including ways of escaping combos and setplay. He also was, to date, the highest ranking European Captain Falcon player, having been ranked 42nd on the [[2019 MPGR]] and achieved results such as 2nd at {{trn|Fête}} and 3rd at {{trn|DreamHack Rotterdam 2019}}. He is known for his prowess against {{SSBM|Peach}} and {{SSBM|Falco}}, but has mostly stopped attending Melee tournaments to focus on Guilty Gear: Strive.
*{{Sm|Setchi|Wales}} - Now semi-retired from Melee, Setchi is notable for having produced many advancements in Captain Falcon's defensive game, including ways of escaping combos and setplay. He also was, to date, the highest ranking European Captain Falcon player, having been ranked 42nd on the [[2019 MPGR]] and achieved results such as 2nd at {{trn|Fête}} and 3rd at {{trn|DreamHack Rotterdam 2019}}. He is known for his prowess against {{SSBM|Peach}} and {{SSBM|Falco}}, but has mostly stopped attending Melee tournaments to focus on Guilty Gear: Strive.
*{{Sm|SilentSpectre|USA}} - Along with {{Sm|Tang}}, SilentSpectre was responsible for the immensely famous [[Wombo Combo]]. He is also one of most influential old-school Falcons, along with Isai, Darkrain, and Scar, who popularized the fast-paced and aggressive playstyle of Captain Falcon.
*{{Sm|SilentSpectre|USA}} - Along with {{Sm|Tang}}, SilentSpectre was responsible for the immensely famous [[Wombo Combo]]. He is also one of most influential old-school Falcons, along with Isai, Darkrain, and Scar, who popularized the fast-paced and aggressive playstyle of Captain Falcon.
*{{Sm|Wizzrobe|USA}} - One of the three best Falcon players in the modern era, and considered to be overall the best among them. A pioneer of the 20GX style of play, he is known for his safe, consistent and perfectionist style that relies on guaranteed and optimal tech-chases, edgeguards, and combo follow-ups, which set him apart from the other two top Falcons. Wizzrobe also set numerous placement benchmarks for Falcon; his 4th at DreamHack Austin 2016 was the first time a Falcon player made top 4 at a major in the post-MLG era, while he would later become the first post-MLG Falcon player to place top 4 at an invitational supermajor ({{trn|Smash Summit 7}}) and an open supermajor ({{trn|Get On My Level 2019}}), then would become the first Falcon player since Isai to win a supermajor or major at {{trn|Smash 'N' Splash 5}}.
*{{Sm|Wizzrobe|USA}} - One of the three best Falcon players in the modern era, and considered to be overall the best among them. A pioneer of the 20GX style of play, he is known for his safe and consistent style that relies on guaranteed and optimal tech chases, edgeguards, and combo followups, which set him apart from the other two Falcons. Wizzrobe also set numerous placement benchmarks for Falcon; his 4th at DreamHack Austin 2016 was the first time a Falcon player made top 4 at a major in the post-MLG era, while he would later become the first post-MLG Falcon player to place top 4 at an invitational supermajor ({{trn|Smash Summit 7}}) and an open supermajor ({{trn|Get On My Level 2019}}), then would become the first Falcon player since Isai to win a supermajor or major at {{trn|Smash 'N' Splash 5}}.


===Tier placement and history===
===Tier placement and history===
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*'''[[Event 5: Spare Change]]''': The player controls {{SSB|Ness}} and fights Captain Falcon in a coin battle on [[Onett]]. The player must collect 200 coins within 80 seconds in order to clear the event.
*'''[[Event 5: Spare Change]]''': The player controls {{SSB|Ness}} and fights Captain Falcon in a coin battle on [[Onett]]. The player must collect 200 coins within 80 seconds in order to clear the event.
*'''[[Event 12: Seconds, Anyone?]]''': The player chooses any character and must defeat Captain Falcon within 7 seconds in a one-stock match on {{SSBM|Mute City}}. Both players start with 100% damage.
*'''[[Event 12: Seconds, Anyone?]]''': The player chooses any character and must defeat Captain Falcon within 7 seconds in a one-stock match on {{SSBM|Mute City}}. Both players start with 100% damage.
*'''[[Event 17: Bounty Hunters]]''': The player controls {{SSBM|Samus}}, “allied” with Captain Falcon, and must deliver the finishing blow to {{SSBM|Bowser}} on [[Jungle Japes]]. The event results in failure if Captain Falcon delivers the finishing blow or if Bowser [[Self-destruct|self-destructs]].
*'''[[Event 17: Bounty Hunters]]''': The player controls {{SSBM|Samus}}, allied with Captain Falcon, and must deliver the finishing blow to {{SSBM|Bowser}} on [[Jungle Japes]]. The event results in failure if Captain Falcon delivers the finishing blow or if Bowser [[Self-destruct|self-destructs]].
*'''[[Event 20: All-Star Match 2]]''': Captain Falcon is the fourth opponent to be fought in this series of staged battles. The player battles him on {{SSBM|Mute City}}, which will transition to the next stage if Captain Falcon gets defeated. With a timer of four minutes, the player must defeat him along with Samus, {{SSBM|Link}}, {{SSBM|Zelda}}, and {{SSBM|Fox}}.
*'''[[Event 20: All-Star Match 2]]''': Captain Falcon is the fourth opponent to be fought in this series of staged battles. The player battles him on {{SSBM|Mute City}}, which will transition to the next stage if Captain Falcon gets defeated. With a timer of four minutes, the player must defeat him along with Samus, {{SSBM|Link}}, {{SSBM|Zelda}}, and {{SSBM|Fox}}.
*'''[[Event 33: Lethal Marathon]]''': As Captain Falcon, the player must race to the finish of F-Zero Grand Prix similar to Adventure Mode. However, the gameplay is sped up and the F-Zero racers can deliver almost a [[one-hit KO]].
*'''[[Event 33: Lethal Marathon]]''': As Captain Falcon, the player must race to the finish of F-Zero Grand Prix similar to Adventure Mode. However, the gameplay is sped up and the F-Zero racers can deliver almost a [[one-hit KO]].

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