Editing Captain Falcon (SSBM)

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Captain Falcon's primary weakness, however, is his slow and predictable recovery. His main recovery move, [[Falcon Dive]], travels very slowly while providing almost no protection (only possessing a small grab hitbox in front of him), while also having high landing lag after touching the stage. This makes his recovery extremely easy to edgeguard or [[edgehog]], and if Falcon chooses to land on the stage, he can be freely punished upon landing, resulting in him repeatedly being knocked off the stage. As such, getting sent far off the level almost always results in a stock loss against skilled players. Falcon also has limited reach, as he lacks a [[projectile]], has a short grab range and very few [[disjoint]]ed hitboxes. His tilt and smash attacks, in general, are slow and unsafe on block, making him reliant on SHFFL'ed aerials to initiate openings. This makes Falcon's [[approach]] options rather predictable, and combined with his lack of reach, limits his effectiveness in the [[neutral game]], especially against characters like {{SSBM|Fox}}, who can overwhelm him with fast attacks. Falcon is also susceptible to [[chain grab]]s and combos due to his heavy weight and high falling speed, most notably against {{SSBM|Falco}}, his most difficult matchup, who can combo him extensively with [[shine]] and {{Mvsub|Falco|SSBM|down aerial}}. Overall, Captain Falcon has strong matchups against most of the cast, but struggles against many characters higher on the tier list.
Captain Falcon's primary weakness, however, is his slow and predictable recovery. His main recovery move, [[Falcon Dive]], travels very slowly while providing almost no protection (only possessing a small grab hitbox in front of him), while also having high landing lag after touching the stage. This makes his recovery extremely easy to edgeguard or [[edgehog]], and if Falcon chooses to land on the stage, he can be freely punished upon landing, resulting in him repeatedly being knocked off the stage. As such, getting sent far off the level almost always results in a stock loss against skilled players. Falcon also has limited reach, as he lacks a [[projectile]], has a short grab range and very few [[disjoint]]ed hitboxes. His tilt and smash attacks, in general, are slow and unsafe on block, making him reliant on SHFFL'ed aerials to initiate openings. This makes Falcon's [[approach]] options rather predictable, and combined with his lack of reach, limits his effectiveness in the [[neutral game]], especially against characters like {{SSBM|Fox}}, who can overwhelm him with fast attacks. Falcon is also susceptible to [[chain grab]]s and combos due to his heavy weight and high falling speed, most notably against {{SSBM|Falco}}, his most difficult matchup, who can combo him extensively with [[shine]] and {{Mvsub|Falco|SSBM|down aerial}}. Overall, Captain Falcon has strong matchups against most of the cast, but struggles against many characters higher on the tier list.
BUT HE AIN'T FALCO!!


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