Editing C-Stick

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==Quirks and issues==
==Quirks and issues==
*In all games, using the C-stick to perform a down aerial while falling will result in a [[fast fall]], which is not always ideal. In ''Brawl'', this can be useful for momentum cancelling, but in ''Melee'', it makes using the C-Stick, which could not be set to tilts at the time, to input down aerials while falling will often result in an SD, forcing players to make the input ahead of time, or use the Control Stick.  
*In all games, using the C-stick to perform a down aerial while falling will result in a [[fast fall]], which is not always ideal. In ''Brawl'', this can be useful for momentum cancelling, but in ''Melee'', it makes using the C-Stick, which could not be set to tilts at the time, to input down aerials while falling will often result in an SD, forcing players to make the input ahead of time, or use the Control Stick.  
*Using the C-Stick if it is set to smash attacks, tilts or specials requires sacrificing control with the Control Stick for at least 1 frame, and in later games this can oddly occur for multiple frames if the stick isn't tapped. Additionally, in ''Smash 4'', as long as the C-Stick is being held in a direction with smash stick, inputs on the Control Stick are ignored altogether until it is returned to a neutral position. Fighters with very high base [[air acceleration]] and [[air friction]] stats are most affected.
*Using the C-Stick if it is set to smash attacks, tilts or specials requires sacrificing control with the Control Stick for at least 1 frame, and in later games this can oddly occur for multiple frames if the stick isn't tapped. Additionally, in ''Smash 4'', as long as the C-Stick is being held in a direction with smash stick, inputs on the Control Stick are ignored altogether until it is returned to a neutral position. Fighters with very high base [[air acceleration]] and [[air friction]] stats are most affected.
**Additionally, in ''Ultimate'' when the C-stick is set to smash attacks, up and down directional inputs on the C-Stick will persist indefinitely if the stick is held, inputting a very slight up or down input if the stick is angled up or down. While not a strong enough input to affect movement, or prevent grabbing the ledge in the case of being angled down, it can control certain direction, sensitive special moves, such as [[PK Thunder]], and can also tilt {{SSBU|Steve}}'s head up and down.
*Like with any input source, C-Stick inputs can be accidentally buffered.
*Like with any input source, C-Stick inputs can be accidentally buffered.
*In ''Brawl'', when the [[gameplay speed]] is set to 1/2 or 1/4, inputs made on the C-Stick may not always register. This is likely due to the new method of reducing gameplay speed not carrying inputs over if they are made for a single frame, which falls within an inactionable frame (or "sub-frame"), despite the newly introduced buffer system. This issue was fixed in future games.
*In ''Brawl'', when the [[gameplay speed]] is set to 1/2 or 1/4, inputs made on the C-Stick may not always register. This is likely due to the new method of reducing gameplay speed not carrying inputs over if they are made for a single frame, which falls within an inactionable frame (or "sub-frame"), despite the newly introduced buffer system. This issue was fixed in future games.

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