Editing Button mashing

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''Ultimate'' keeps the button mashing mechanics from ''Smash 4'', with one additional restriction for button inputs: while inputs assigned to the same action can still be registered every 2 frames, alternating between inputs for different actions causes them to be registered every 3 frames instead, even if the next one is a stick input.<ref>[https://twitter.com/drafix570/status/1095699078455783424 Cooldown between inputs in ''Ultimate'']</ref> As a result, simply spinning the control stick as fast as possible remains the most optimal mashing strategy.
''Ultimate'' keeps the button mashing mechanics from ''Smash 4'', with one additional restriction for button inputs: while inputs assigned to the same action can still be registered every 2 frames, alternating between inputs for different actions causes them to be registered every 3 frames instead, even if the next one is a stick input.<ref>[https://twitter.com/drafix570/status/1095699078455783424 Cooldown between inputs in ''Ultimate'']</ref> As a result, simply spinning the control stick as fast as possible remains the most optimal mashing strategy.


==Conditions affected by mashing==
===Conditions affected by mashing===
Several conditions or effects can be influenced by button mashing, chiefly those that restrain the affected character's control. In all games where they appear, unless otherwise stated, button mashing can reduce the duration of the following conditions:
Several conditions or effects can be influenced by button mashing, chiefly those that restrain the affected character's control. In all games where they appear, unless otherwise stated, button mashing can reduce the duration of the following conditions:
*Being held in a [[grab]] (except in ''Smash 64'', where the grab has a set maximum duration and automatically transitions into a [[forward throw]]).
*Being held in a [[grab]] (except in ''Smash 64'', where the grab has a set maximum duration and automatically transitions into a [[forward throw]]).

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