Editing Bury
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Bury attacks typically [[meteor smash]] airborne opponents, often giving them good [[edgeguarding]] abilities. This is solely a design convention and is not a property of the bury effect. | Bury attacks typically [[meteor smash]] airborne opponents, often giving them good [[edgeguarding]] abilities. This is solely a design convention and is not a property of the bury effect. | ||
==Technical Data== | |||
In ''Ultimate'', the Bury formula is '''75 + 1.5 * KB + 0.5 * Opponent's %'''. This will calculate the ''mash frames'', which are deducted based on how fast the victim can mash. | |||
There are three exceptions to this formula, that being {{SSBU|King K. Rool}} and {{SSBU|R.O.B.}}'s [[down throw]]s, and {{SSBU|Donkey Kong}}'s [[Headbutt]]. | |||
* King K. Rool's down throw is '''60+(0.75 * Damage after throw)''' | |||
* R.O.B.'s down throw is '''30+(0.4 * Damage after throw)''' | |||
Donkey Kong's Headbutt is slightly different, with two variants based on an aerial or grounded hit. | |||
* Grounded Mash Frames: '''130 + (Side B damage / 2) + (Opponent's %)''' | |||
* Aerial Mash Frames: '''115 + (Side B damage / 2) + (Opponent's %)''' | |||
There are two types of [[mash]]ing: Directional, and Button Mashing. These mash values are specific to Bury itself, but can also be applied to Grabs, Sleeping, {{SSBU|Isabelle}}'s [[Fishing Rod]] and [[Wrecking Crew]]'s barrels. Otherwise, they are different. | |||
* Directional inputs will lower the frames by 8 if the player pulls it off on every frame. | |||
* Button inputs will lower it by 14.4, but only every other frame, making it strictly worse. | |||
==Plunge== | ==Plunge== |