Editing Box glitch

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y}}
{{cleanup|The reason this page needs an clean up is '''LESS DETAIL'''}}
The '''box glitch''' is a {{s|Wikipedia|collision detection}} [[glitch]] found in ''[[Super Smash Bros. Melee]]''. It traps a character "between" a floor and a ceiling that is below that floor, making all vertical movement impossible. The glitch can be performed on any [[stage]] that has a floor and a ceiling below that floor at a close distance, and a wall facing both and connected to either of them.
The '''Box Glitch''' is a glitch in [[Super Smash Bros. Melee]] in which a character can trap an enemy in an invisible box
== Characters ==
*[[Falco]]
*[[Mario]]


==Description==
== Stages ==
The box glitch occurs when a character moves down through a floor from above, and collides with a wall besides a ceiling under the floor. Alternatively, the glitch also activates when a character moves up through a ceiling and hits a wall besides a floor, above the ceiling.
*[[Jungle Japes]]


Visually, a trapped character appears to be on the floor normally, but from a collision detection standpoint, that character is also under the ceiling. In many instances, the affected character's movement is restricted further by walls at the edges of the ceiling.
== Instruction ==
In order preform this glitch the character must select Falco on the Jungle Japes stage. Start by heading to the far left of the main platform (right under the lamp). When Mario comes near Falco, grab him and throw him downwards. After a few attempts, Mario will be trapped in an "invisible box" where all his jumps are shortened significantly and his attack's range are blocked.


The glitch can be broken by [[throw]]ing the affected character, as throws temporarily disable collisions and allow the character to escape the "box."
==External Links==
[http://youtube.com/watch?v=h5uVCO57Lq8 Box glitch]


==Instructions (Jungle Japes)==
[http://youtube.com/watch?v=RKrGeNTQVew Dr. mario box gltich]
The box glitch was originally found on [[Jungle Japes]], where it can be performed by {{SSBM|Fox}} or {{SSBM|Falco}} using a [[down throw]] on {{SSBM|Mario}}, {{SSBM|Luigi}}, or {{SSBM|Dr. Mario}}.


There is an elevated part of a ceiling below the main platform of the level. This elevated ceiling is surrounded by inward facing walls under the main platform, which are formed by the wooden logs that point toward the camera. To perform the box glitch, the thrower has to [[grab]] the victim near one of those walls below, and then [[down throw]] them such that they hit the floor just beside the wall underneath the floor. If successful, the victim will be trapped in a "box" between the walls, and will be unable to move up or down. The boundaries of the "box" are the normal walls, the floor, and the ceiling. The victim can bounce and tech off these boundaries like they can on any other surface.
{{stub}}
 
[[Category:Glitches]]
==Video==
{{#widget:YouTube|id=ctYqLsnoSrc}}
 
[[Category:Glitches (SSBM)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: