Editing Bowser Jr. (SSBU)

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'''Bowser Jr.''' ({{ja|クッパJr.|Kuppa Jr.}}, ''Koopa Jr.'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. He returns with his Junior Clown Car, and the [[Koopalings]] return as [[Alternate costume|alternate costumes]] alongside him. As in {{for3ds}}, he is unlockable, instead of being available from the start. Bowser Jr. is classified as [[Fighter number|Fighter #58]].
'''Bowser Jr.''' ({{ja|クッパJr.|Kuppa Jr.}}, ''Koopa Jr.'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. He returns with his Junior Clown Car, and the [[Koopalings]] return as [[Alternate costume|alternate costumes]] alongside him. As in {{for3ds}}, he is unlockable, instead of being available from the start. Bowser Jr. is classified as [[Fighter number|Fighter #58]].


As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Caety Sagoian}}'s portrayals of Bowser Jr. from various {{uv|Mario}} spin-off games, along with {{s|mariowiki|Lani Minella}}'s portrayals of Larry, Morton, Wendy, and Lemmy, {{s|mariowiki|Mike Vaughn}}’s portrayals of Iggy and Ludwig, and {{s|mariowiki|Dan Falcone}}'s portrayal of Roy from the ''New Super Mario Bros.'' games, were repurposed for ''Ultimate'', in place of the Koopalings' respective voice actors (except Roy) from ''Mario Kart 8'' onward.
As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Caety Sagoian}}'s portrayals of Bowser Jr. from various ''{{uv|Mario}}'' spin-off games, along with {{s|mariowiki|Lani Minella}}'s portrayals of Larry, Morton, Wendy, and Lemmy, {{s|mariowiki|Mike Vaughn}}’s portrayals of Iggy and Ludwig, and {{s|mariowiki|Dan Falcone}}'s portrayal of Roy from the ''New Super Mario Bros.'' games, were repurposed for ''Ultimate'', in place of the Koopalings' respective voice actors (except Roy) from ''Mario Kart 8'' onward.


Bowser Jr. is ranked 70th out of 82 on the current [[tier list]], placing him at the top of the D- tier. This is a very slight improvement over his 47th out of 54 placement in ''SSB4''. Bowser Jr. has a unique type of playstyle using his signature Clown Kart for his neutral game. His Clown Kart now takes priority for his hurtbox, taking regular damage compared to himself. Bowser Jr. has capable normals for racking up damage. For example, his rapid jab is noteworthy for being a viable KO tool and is rather quick too, coming out on frame 4. His tilts also serve some purpose as good poking tools that linger. His grab game is also strong as his up throw leads into multiple up aerials and a strong advantage state and combo game with juggling and his down throw is good for racking up damage and stage positioning. His forward and back throws are also solid as they are good setups for edgeguards or potent KO moves at higher percentages. His other aerials, like his forward aerial and back aerial, are solid disjoints to help Jr's range and viable KO moves. Bowser Jr's smash attacks are also useful as solid finishers, with forward smash coming out fairly quick and little endlag, up smash is a quick out-of-shield option, coming out on frame 7, and down smash is a fast smash attack that hits on both sides simultaneously. Bowser Jr's special moves also have their fair share of strengths. His [[Clown Kart Dash]] is a strong burst option that greatly improves Bowser Jr's approach and can also combo into certain moves like up aerial and the hammer swing from [[Abandon Ship!]]. Clown Kart Dash can also be used for [[mindgames]] or for playing defensively to slow down the pace of the match. [[Clown Cannon]] is useful for forcing approaches and he can fire two at a time which can apply shield pressure. [[Mechakoopa]] is his main stage control move that can also be used for [[mindgames]] or KO setups due to its property as an item.
Bowser Jr. is ranked 70th out of 82 on the current [[tier list]], placing him at the top of the D- tier. This is a very slight improvement over his 47th out of 54 placement in ''SSB4''. Bowser Jr. has a unique type of playstyle using his signature Clown Kart for his neutral game. His Clown Kart now takes priority for his hurtbox, taking regular damage compared to himself. Bowser Jr. has capable normals for racking up damage. For example, his rapid jab is noteworthy for being a viable KO tool and is rather quick too, coming out on frame 4. His tilts also serve some purpose as good poking tools that linger. His grab game is also strong as his up throw leads into multiple up aerials and a strong advantage state and combo game with juggling and his down throw is good for racking up damage and stage positioning. His forward and back throws are also solid as they are good setups for edgeguards or potent KO moves at higher percentages. His other aerials, like his forward aerial and back aerial, are solid disjoints to help Jr's range and viable KO moves. Bowser Jr's smash attacks are also useful as solid finishers, with forward smash coming out fairly quick and little endlag, up smash is a quick out-of-shield option, coming out on frame 7, and down smash is a fast smash attack that hits on both sides simultaneously. Bowser Jr's special moves also have their fair share of strengths. His [[Clown Kart Dash]] is a strong burst option that greatly improves Bowser Jr's approach and can also combo into certain moves like up aerial and the hammer swing from [[Abandon Ship!]]. Clown Kart Dash can also be used for [[mindgames]] or for playing defensively to slow down the pace of the match. [[Clown Cannon]] is useful for forcing approaches and he can fire two at a time which can apply shield pressure. [[Mechakoopa]] is his main stage control move that can also be used for [[mindgames]] or KO setups due to its property as an item.

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