Editing Bowser Jr. (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 69: Line 69:
Up smash underwent several hitbox, knockback and angle adjustments in order to improve its consistency, while down smash's overall lag was decreased. Clown Kart Dash became safer thanks to its armor threshold being noticeably increased. Lastly, Abandon Ship!'s recovery potential was improved, thanks to its start-up lag being decreased.
Up smash underwent several hitbox, knockback and angle adjustments in order to improve its consistency, while down smash's overall lag was decreased. Clown Kart Dash became safer thanks to its armor threshold being noticeably increased. Lastly, Abandon Ship!'s recovery potential was improved, thanks to its start-up lag being decreased.


In update 13.0.1 Bowser Jr received some more buffs and a nerf. Clown Kart Dash was given more base knockback on its spin, dash attacks damage was increased and its first and last hits had their base knockback decreased. Down tilt’s first and second hit were given less knockback growth and less base knockback, and its final hit had its launch angle adjusted to launch at a lower angle. However, Bowser Jr’s down tilt also received a nerf, only the first hit of his down tilt will hit opponents that are hanging on the ledge preventing the full move from connecting properly.
In update 13.0.1 Bowser Jr received some more buffs and a nerf. Clown Kart Dash was given more base knockback on it’s spin, dash attacks damage was increased and it’s first and last hits had their base knockback decreased. Down tilt’s first and second hit were given less knockback growth and less base knockback, and it’s final hit had it’s launch angle adjusted to launch at a lower angle. However, Bowser Jr’s down tilt also received a nerf, only the first hit of his down tilt will hit opponents that are hanging on the ledge preventing the full move from connecting properly.


As a result of these changes, Bowser Jr. fares better than he did at ''Ultimate''{{'}}s launch.
As a result of these changes, Bowser Jr. fares better than he did at ''Ultimate''{{'}}s launch.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: