Editing Bowser Jr. (SSBU)
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Up smash underwent several hitbox, knockback and angle adjustments in order to improve its consistency, while down smash's overall lag was decreased. Clown Kart Dash became safer thanks to its armor threshold being noticeably increased. Lastly, Abandon Ship!'s recovery potential was improved, thanks to its start-up lag being decreased. | Up smash underwent several hitbox, knockback and angle adjustments in order to improve its consistency, while down smash's overall lag was decreased. Clown Kart Dash became safer thanks to its armor threshold being noticeably increased. Lastly, Abandon Ship!'s recovery potential was improved, thanks to its start-up lag being decreased. | ||
In update 13.0.1 Bowser Jr received some more buffs and a nerf. Clown Kart Dash was given more base knockback on | In update 13.0.1 Bowser Jr received some more buffs and a nerf. Clown Kart Dash was given more base knockback on it’s spin, dash attacks damage was increased and it’s first and last hits had their base knockback decreased. Down tilt’s first and second hit were given less knockback growth and less base knockback, and it’s final hit had it’s launch angle adjusted to launch at a lower angle. However, Bowser Jr’s down tilt also received a nerf, only the first hit of his down tilt will hit opponents that are hanging on the ledge preventing the full move from connecting properly. | ||
As a result of these changes, Bowser Jr. fares better than he did at ''Ultimate''{{'}}s launch. | As a result of these changes, Bowser Jr. fares better than he did at ''Ultimate''{{'}}s launch. |