Editing Bowser (SSB4)

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'''Bowser''' ({{ja|クッパ|Kuppa}}, ''Koopa'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was indirectly announced during the [[Electronic Entertainment Expo|E3]] [[Nintendo Direct]] on June 11th, 2013.<ref>[https://www.youtube.com/watch?v=13D1I5s236o Nintendo Direct@E3 2013]</ref> Instead of using his voice actor Kenny James who has voiced Bowser since ''Super Mario Galaxy'' in 2007, Bowser retains his realistic roar voice clips from ''[[Super Smash Bros. Brawl]]'', although they have been heavily altered.
'''Bowser''' ({{ja|クッパ|Kuppa}}, ''Koopa'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was indirectly announced during the [[Electronic Entertainment Expo|E3]] [[Nintendo Direct]] on June 11th, 2013.<ref>[https://www.youtube.com/watch?v=13D1I5s236o Nintendo Direct@E3 2013]</ref> Instead of using his voice actor Kenny James who has voiced Bowser since ''Super Mario Galaxy'' in 2007, Bowser retains his realistic roar voice clips from ''[[Super Smash Bros. Brawl]]'', although they have been heavily altered.


Bowser is ranked 24th out of 54 on the [[tier list]], placing him in the C tier, a significant improvement over his bottom-tier placement in ''Brawl'', where he was ranked 33rd out of 38, and is the first time in the series that Bowser has not been ranked as a bottom-tier character, thus resulting in his best placement in the series yet. This is due to his substantially enhanced mobility, in addition to much more effective combo and grab games, all of which were among his biggest weaknesses in ''Melee'' and ''Brawl''. Aside from his new benefits, he retains his excellent endurance, overall high damage output, and very strong KOing options. Lastly, the implementation of [[rage]] supplements his already considerable power.
Bowser is ranked 24th out of 54 on the [[tier list]], placing him in the C tier. This is a significant improvement over his bottom-tier placement in ''Brawl'', where he was ranked 33rd out of 38, and is the first time in the series that Bowser has not been ranked as a bottom-tier character, thus resulting in his best placement in the series yet. All of the weaknesses that plagued him in Brawl and Melee have been remedied: he is much more mobile,<ref name="Upgraded">[http://www.youtube.com/watch?v=vQD1yJinzeQ Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013]</ref> has much greater range, and has noticeably improved combo and grab games. Aside from his new benefits, he retains his excellent endurance, overall high damage output, and very strong KOing options. Lastly, the implementation of [[rage]] supplements his already outstanding power.


However, Bowser retains an extremely poor defensive game. Despite the addition of universal [[armor]] in [[Tough Guy]], Bowser's disadvantage state is considered to be among the worst in ''SSB4''; his only effective [[out of shield]] option is [[Whirling Fortress]], and both his [[roll]]s and [[sidestep]]s are short-distanced and grant a minimal amount of intangibility frames. His large size and status as a super heavyweight also make him extremely susceptible to combos, which is further compounded by his lack of effective combo breakers. Although Bowser retains [[Fire Breath]] as a projectile, his large size nevertheless makes him vulnerable to [[camp]]ing. Bowser's recovery is also unimpressive, as Whirling Fortress' general linearity and predictability make him vulnerable to [[gimp]]ing.
However, Bowser retains an extremely poor defensive game, despite the addition of universal [[armor]] in [[Tough Guy]] and it is considered among the worst in ''SSB4''; Bowser's only effective [[out of shield]] option is [[Whirling Fortress]], and both his [[roll]]s and [[sidestep]]s are short-distanced and grant a minimal amount of intangibility frames. His large size and status as a super heavyweight also make him extremely susceptible to combos, which is further compounded by his lack of effective combo breakers. Although Bowser retains [[Fire Breath]] as a projectile, his large size nevertheless makes him vulnerable to [[camp]]ing. Bowser's recovery is also unimpressive, as Whirling Fortress' general linearity and predictability make him vulnerable to [[gimp]]ing.


Bowser's perception in the metagame has fluctuated over ''SSB4''{{'}}s lifespan. He was initially considered a poor character in the first year of release for ''SSB4'', but after update [[1.1.3]] re-purposed his [[up throw]] into a potent combo starter, even leading into kills at certain percentages when comboed into up aerial, Bowser began to experience greater tournament success and a larger playerbase. {{Sm|Greward}} has won a few regional and national tournaments, while {{Sm|LordMix}} and {{Sm|Nairo}} have been able to win difficult matchups against high-level players of top-tier characters; LordMix has defeated {{Sm|Vinnie}}'s {{SSB4|Rosalina & Luma}} and {{Sm|VoiD}}'s {{SSB4|Sheik}}, while Nairo has defeated {{Sm|ZeRo}}'s {{SSB4|Diddy Kong}}, {{Sm|Tweek}}'s {{SSB4|Cloud}}, {{Sm|Zinoto}}'s {{SSB4|Diddy Kong}}, and {{Sm|Mr.E}}'s {{SSB4|Marth}}. However, Bowser’s current tier placement is debatable, as his representation and results noticeably declined after Nairo stopped using the character.
Bowser's perception in the metagame has fluctuated over ''SSB4''{{'}}s lifespan. He was initially considered a poor character in the first year of release for ''SSB4'', but after update [[1.1.3]] re-purposed his [[up throw]] into a potent combo starter, even leading into kills at certain percentages when comboed into up aerial, Bowser began to experience greater tournament success and a larger playerbase. {{Sm|Greward}} has won a few regional and national tournaments, while {{Sm|LordMix}} and {{Sm|Nairo}} have been able to win difficult matchups against high-level players of top-tier characters; LordMix has defeated {{Sm|Vinnie}}'s {{SSB4|Rosalina & Luma}} and {{Sm|VoiD}}'s {{SSB4|Sheik}}, while Nairo has defeated {{Sm|ZeRo}}'s {{SSB4|Diddy Kong}}, {{Sm|Tweek}}'s {{SSB4|Cloud}}, {{Sm|Zinoto}}'s {{SSB4|Diddy Kong}}, and {{Sm|Mr.E}}'s {{SSB4|Marth}}. However, Bowser’s current tier placement is debatable, as his representation and results noticeably declined after Nairo stopped using the character.
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==Attributes==
==Attributes==
[[File:Bowser SSB4 Pivot Grab.gif|300px|thumb|Bowser's pivot grab is infamous for its range.]]
[[File:Bowser SSB4 Pivot Grab.gif|300px|thumb|Bowser's pivot grab is infamous for its range.]]
Unlike in ''Melee'' and ''Brawl'', Bowser boasts a respectable level of speed to go alongside his renowned power. While he retains slow [[Walk|walking speed]] and [[air acceleration]] and the slowest [[jumpsquat]], and while his [[air speed]] and [[falling speed]] are much lower relative to the cast compared to ''Brawl'', his [[Dash|dashing speed]] and [[double jump]]'s height have both been significantly increased, and he also retains high [[gravity]]. This grants him mobility that is average overall, yet fairly balanced compared to most other heavy characters. As the [[Weight|heaviest]] character in the game, Bowser has the best horizontal endurance of them all, although due to his slow falling speed, his vertical endurance is not the best, but rather the third best, being surpassed only by his fellow super heavies {{SSB4|King Dedede}} and {{SSB4|Donkey Kong}}.
Unlike in ''Melee'' and ''Brawl'', Bowser boasts a respectable level of speed to go alongside his renowned power.<ref name="Upgraded"/> While he retains slow [[Walk|walking speed]] and [[air acceleration]] and the slowest [[jumpsquat]], and while his [[air speed]] and [[falling speed]] are much lower relative to the cast compared to ''Brawl'', his [[Dash|dashing speed]] and [[double jump]]'s height have both been significantly increased, and he also retains high [[gravity]]. This grants him mobility that is average overall, yet fairly balanced compared to most other heavy characters. As the [[Weight|heaviest]] character in the game, Bowser has the best horizontal endurance of them all, although due to his slow falling speed, his vertical endurance is not the best, but rather the third best, being surpassed only by his fellow super heavies {{SSB4|King Dedede}} and {{SSB4|Donkey Kong}}.


Bowser's greatest strength is his immense power. Since most of his attacks are highly damaging, Bowser has an easy time racking up damage, especially when compared to combo-oriented characters like {{SSB4|Luigi}} and {{SSB4|Sheik}}. In addition, most of his moves have high knockback, granting him numerous (if not the largest number of) KOing options. Some of his moves are among the strongest of the cast, including the one of the strongest [[meteor smash]]es in his down aerial, one of the strongest [[semi-spike]]s in his back aerial and the second-strongest forward smash, which is surpassed only marginally by King Dedede and maximum [[Aura]] {{SSB4|Lucario}}'s. The introduction of [[rage]] further amplifies the power of his moves without reducing the efficiency of his combos. Bowser's great endurance can also allow him to take full advantage of it, as it is very difficult to KO him without a strong attack. Furthermore, Bowser has great [[range]] in many of his attacks, allowing him to [[space]] opponents more easily than many other characters. Combined with the aforementioned perks, Bowser is proficient at [[edgeguarding]].
Bowser's greatest strength is his immense power. Since most of his attacks are highly damaging, Bowser has an easy time racking up damage, especially when compared to combo-oriented characters like {{SSB4|Luigi}} and {{SSB4|Sheik}}. In addition, most of his moves have high knockback, granting him numerous (if not the largest number of) KOing options. Some of his moves are among the strongest of the cast, including the one of the strongest [[meteor smash]]es in his down aerial, one of the strongest [[semi-spike]]s in his back aerial and the second-strongest forward smash, which is surpassed only marginally by King Dedede and maximum [[Aura]] {{SSB4|Lucario}}'s. The introduction of [[rage]] further amplifies the power of his moves without reducing the efficiency of his combos. Bowser's great endurance can also allow him to take full advantage of it, as it is very difficult to KO him without a strong attack. Furthermore, Bowser has great [[range]] in many of his attacks, allowing him to [[space]] opponents more easily than many other characters. Combined with the aforementioned perks, Bowser is proficient at [[edgeguarding]].
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In ''Super Smash Bros. Brawl'', Bowser was considered to be an unviable low tier as while he had solid KO power, great endurance, good range, a good Out of Shield game and a solid grab game, due to his effective [[Flying Slam]] command grab and his short grab release animation, he suffered from having very poor frame data, a highly exploitable recovery and his combination of having a huge body, high [[weight]] and high [[gravity]] made him a punching bag for many characters. He overall struggled to approach (especially against projectiles) as he was a huge target without solid enough mobility and he was a very easy target for multiple characters to chain grab, making him struggle against a large portion of the cast.
In ''Super Smash Bros. Brawl'', Bowser was considered to be an unviable low tier as while he had solid KO power, great endurance, good range, a good Out of Shield game and a solid grab game, due to his effective [[Flying Slam]] command grab and his short grab release animation, he suffered from having very poor frame data, a highly exploitable recovery and his combination of having a huge body, high [[weight]] and high [[gravity]] made him a punching bag for many characters. He overall struggled to approach (especially against projectiles) as he was a huge target without solid enough mobility and he was a very easy target for multiple characters to chain grab, making him struggle against a large portion of the cast.


As a result, Bowser has been heavily updated in ''Super Smash Bros. 4'', with almost all of his animations being completely or at least slightly revamped from the previous game. Bowser has seen a mix of buffs and nerfs in the transition to ''Smash 4'' and while he was not greatly improved in earlier versions of the game, he has seen some rather drastic [[buff]]s as of the latest patch, which greatly help him overall.
As a result, Bowser has been heavily updated in ''Super Smash Bros. 4'', with almost all of his animations being completely or at least slightly revamped from the previous game.<ref name="Upgraded"/> Bowser has seen a mix of buffs and nerfs in the transition to ''Smash 4'' and while he was not greatly improved in earlier versions of the game, he has seen some rather drastic [[buff]]s as of the latest patch, which greatly help him overall.


Bowser has seen multiple changes to his attributes which noticeably help him. His running speed has been significantly increased, which along with his new dash attack, makes it easier for him to approach and run away. He has additionally seen a helpful unique attribute known as [[Tough Guy]], which gives him [[armor]] against very low knockback attacks, which allows him to plough through jabs as well as other low knockback attacks, giving him a rather unique advantage. His weight has also been noticeably increased which noticeably improves his endurance even with the removal of [[momentum canceling]] (especially relative to the cast), which is especially helpful considering the introduction to [[rage]], which further bolsters Bowser's already high power when he is at higher percents, and his higher weight makes him an amazingly effective user of it.
Bowser has seen multiple changes to his attributes which noticeably help him. His running speed has been significantly increased, which along with his new dash attack, makes it easier for him to approach and run away. He has additionally seen a helpful unique attribute known as [[Tough Guy]], which gives him [[armor]] against very low knockback attacks, which allows him to plough through jabs as well as other low knockback attacks, giving him a rather unique advantage. His weight has also been noticeably increased which noticeably improves his endurance even with the removal of [[momentum canceling]] (especially relative to the cast), which is especially helpful considering the introduction to [[rage]], which further bolsters Bowser's already high power when he is at higher percents, and his higher weight makes him an amazingly effective user of it.

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