Editing Bowser (SSB4)

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As a result, Bowser has been heavily updated in ''Super Smash Bros. 4'', with almost all of his animations being completely or at least slightly revamped from the previous game. Bowser has seen a mix of buffs and nerfs in the transition to ''Smash 4'' and while he was not greatly improved in earlier versions of the game, he has seen some rather drastic [[buff]]s as of the latest patch, which greatly help him overall.
As a result, Bowser has been heavily updated in ''Super Smash Bros. 4'', with almost all of his animations being completely or at least slightly revamped from the previous game. Bowser has seen a mix of buffs and nerfs in the transition to ''Smash 4'' and while he was not greatly improved in earlier versions of the game, he has seen some rather drastic [[buff]]s as of the latest patch, which greatly help him overall.


Bowser has seen multiple changes to his attributes which noticeably help him. His running speed has been significantly increased, which along with his new dash attack, makes it easier for him to approach and run away. He has additionally seen a helpful unique attribute known as [[Tough Guy]], which gives him [[armor]] against very low knockback attacks, which allows him to plough through jabs as well as other low knockback attacks, giving him a rather unique advantage. His weight has also been noticeably increased which noticeably improves his endurance even with the removal of [[momentum canceling]] (especially relative to the cast), which is especially helpful considering the introduction to [[rage]], which further bolsters Bowser's already high power when he is at higher percents, and his higher weight makes him an amazingly effective user of it.
Bowser has seen multiple changes to his attributes which noticeably help him. His running speed has been significantly increased, which along with his new dash attack, makes it easier for him to approach and run away. He has additionally seen a helpful unique attribute known as [[Tough Guy]], which gives him [[armor]] against very low knockback attacks, which allows him to plough through jabs as well as other low knockback attacks, giving him a rather unique advantage. His weight has also been noticeably increased which noticeably improves his endurance even with the removal of [[momentum canceling]] (especially relative to the cast), which is especially helpful considering the introduction to [[rage]], which further boosts Bowser's already strong KO potential when he is at higher percents.


Bowser's recovery has also seen some rather significant improvements. While his [[air speed]] is slower (especially relative to the cast), his air dodge has much less ending lag and his aerial [[Whirling Fortress]] grants much more height which can be increased further with mashing, making it a much better recovery move. The move can also now grab ledges from behind as it is rising and the removal of [[edge hog]]ging also greatly improves its recovery potential and makes it much harder to edgeguard against. Bowser's significantly improved recovery makes it much harder to KO him, further improving his already excellent endurance.
Bowser's recovery has also seen some rather significant improvements. While his [[air speed]] is slower (especially relative to the cast), his air dodge has much less ending lag and his aerial [[Whirling Fortress]] grants much more height which can be increased further with mashing, making it a much better recovery move. The move can also now grab ledges from behind as it is rising and the removal of [[edge hog]]ging also greatly improves its recovery potential and makes it much harder to edgeguard against. Bowser's significantly improved recovery makes it much harder to KO him, further improving his already excellent endurance.

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