Editing Bowser (SSB4)

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However, Bowser has some glaring flaws. One of his biggest problems is air-to-ground transitioning. All of his aerials have at least 20 frames of landing lag, with his back and down aerials having 40 frames each, which is exacerbated by his jumpsquat being the slowest in the game. As none of his aerials have favorable [[autocancel]] windows, returning to the ground is very difficult for him, or even impossible without [[Air dodge|air dodging]] and/or fast-falling, due to his slow aerial mobility. As a result, Bowser is quite vulnerable to combos and heavily susceptible to [[juggling]], making it easy for opponents to rack up damage on him, further worsened by his large size. His down aerial is his only move that can help mitigate these issues, but its aforementioned landing lag and [[stall-then-fall]] status can make it quite unreliable most of the time. His moveset, while fast compared to most heavyweights, is slow when compared to the rest of the cast, limiting his combo starters to only up throw and [[jab cancel]]ed neutral attack, and making it difficult for him to keep up with faster opponents, such as {{SSB4|Sonic}}. This also compounds another noticeable problem: his ability to escape pressure. Due to his slow [[roll]]s and [[sidestep]], with the former also being short-distanced, Bowser's only real method of dealing with pressure is Whirling Fortress, which can be [[punish]]ed if executed too late. Some of his moves are also inevitable KOs if used off-stage, namely his two stall-then-falls, down aerial and Bowser Bomb, as well as Flying Slam. Lastly, despite his recovery being rather long-distanced, it is among the slowest of the cast, making aggressive edgeguarding more than enough to KO Bowser.
However, Bowser has some glaring flaws. One of his biggest problems is air-to-ground transitioning. All of his aerials have at least 20 frames of landing lag, with his back and down aerials having 40 frames each, which is exacerbated by his jumpsquat being the slowest in the game. As none of his aerials have favorable [[autocancel]] windows, returning to the ground is very difficult for him, or even impossible without [[Air dodge|air dodging]] and/or fast-falling, due to his slow aerial mobility. As a result, Bowser is quite vulnerable to combos and heavily susceptible to [[juggling]], making it easy for opponents to rack up damage on him, further worsened by his large size. His down aerial is his only move that can help mitigate these issues, but its aforementioned landing lag and [[stall-then-fall]] status can make it quite unreliable most of the time. His moveset, while fast compared to most heavyweights, is slow when compared to the rest of the cast, limiting his combo starters to only up throw and [[jab cancel]]ed neutral attack, and making it difficult for him to keep up with faster opponents, such as {{SSB4|Sonic}}. This also compounds another noticeable problem: his ability to escape pressure. Due to his slow [[roll]]s and [[sidestep]], with the former also being short-distanced, Bowser's only real method of dealing with pressure is Whirling Fortress, which can be [[punish]]ed if executed too late. Some of his moves are also inevitable KOs if used off-stage, namely his two stall-then-falls, down aerial and Bowser Bomb, as well as Flying Slam. Lastly, despite his recovery being rather long-distanced, it is among the slowest of the cast, making aggressive edgeguarding more than enough to KO Bowser.


Bowser benefits greatly from [[Character customization|custom moves]]. Compared to Fire Breath, Fire Shot is slower and has noticeable intervals between each fireball, but has more range and deals consistent damage, which make it better for Bowser's [[neutral game|neutral]] and edgeguarding games. Dash Slam is drastically weaker, but has a lower launch angle and propels Bowser forward, making it easier for him to grab opponents. Dash Slash deals less damage, but deals high knockback, hits throughout most of its animation and maintains the default version's autocanceling, granting Bowser a very reliable move for [[approach]]ing and setting up combos. Both Flying Slam alternatives can also improve his recovery. Lastly, Flying Fortress is less viable as an out of shield option, due to having more start up lag, but it grants twice as much vertical distance at high speed, significantly improving Bowser's vertical recovery.
Bowser benefits greatly from [[Character customization|custom moves]]. Compared to Fire Breath, Fire Shot is slower and has noticeable intervals between each fireball, but has more range and deals consistent damage, which make it better for Bowser's [[neutral game|neutral]] and edgeguarding games. Dash Slam is drastically weaker, but has a lower launch angle and propels Bowser forward, making it easier for him to grab opponents. Dash Slash deals less damage, but deals high knockback, hits throughout most of its animation and maintains the default version's autocanceling, granting Bowser a very reliable move for [[approach]]ing and setting up combos. Both Flying Slam alternatives can also improve his recovery. Lastly, Flying Fortress is less viable as an out of shield option, but it grants twice as much vertical distance at high speed, significantly improving Bowser's vertical recovery.


Overall, Bowser is a surprisingly speedy powerhouse who relies on a defensive, bait and punish-oriented playstyle. As such, he requires timing his attacks carefully or focusing on punishing his opponents' mistakes in order to avoid serious punishment himself. While Bowser's overall representation in high-level and top-level play has been smaller than higher tiered characters, players such as {{Sm|LordMix}} and {{Sm|Nairo}} have managed to achieve notable results, with many players arguing his tier placement should be higher. The most notable instance of this is {{Sm|ZeRo}}, who considers Bowser to be a high-tier character.
Overall, Bowser is a surprisingly speedy powerhouse who relies on a defensive, bait and punish-oriented playstyle. As such, he requires timing his attacks carefully or focusing on punishing his opponents' mistakes in order to avoid serious punishment himself. While Bowser's overall representation in high-level and top-level play has been smaller than higher tiered characters, players such as {{Sm|LordMix}} and {{Sm|Nairo}} have managed to achieve notable results, with many players arguing his tier placement should be higher. The most notable instance of this is {{Sm|ZeRo}}, who considers Bowser to be a high-tier character.

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