Editing Bomb (Link)

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'''Bomb''' ({{ja|爆弾|Bakudan}}, ''Bomb'') is [[Young Link]]'s and [[Toon Link]]'s [[down special move]], and was previously [[Link]]'s down special move up until ''[[Super Smash Bros. Ultimate]]''.
'''Bomb''' ({{ja|爆弾|Bakudan}}, ''Bomb'') is [[Young Link]]'s and [[Toon Link]]'s [[down special move]], and was previously [[Link]]’s down special move up until ''Super Smash Bros. Ultimate''.


==Overview==
==Overview==
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===Link===
===Link===
[[File:BombSSBB.jpg|thumb|Link throws a Bomb in ''Brawl''.]]
[[File:BombSSBB.jpg|thumb|Link throws a Bomb in ''Brawl''.]]
Link's bomb, a character-specific item, can be thrown at other opponents, where it will explode on impact. The character hit by the bomb will take about 6% [[damage]]. If the bomb is dropped, then other characters can pick it up and use it as an [[item]]. The bomb can also be caught by other characters. When the bomb is flashing red, that indicates that it is about to explode. If a bomb explodes on the character holding it, then they will take a minor amount of damage. In ''[[Super Smash Bros. 4]]'', however, if Link hits an enemy with a thrown bomb, he will take no damage even if he is in the blast radius. As the bomb is an item, Link cannot use the move if he is already holding another item. Link's bomb is unique in the fact that it can deal damage to anyone, including the user's team members.
Link's bomb, a character-specific item, can be thrown at other opponents, where it will explode on impact. The character hit by the bomb will take about 6% [[damage]]. If the bomb is dropped, then other characters can pick it up and use it as an [[item]]. The bomb can also be caught by other characters. When the bomb is flashing red, that indicates that it is about to explode. If a bomb explodes on the character holding it, then they will take a minor amount of damage. In ''SSB4'', however, if Link hits an enemy with a thrown bomb, he will take no damage even if he is in the blast radius. As the bomb is an item, Link cannot use the move if he is already holding another item. Link's bomb is unique in the fact that it can deal damage to anyone, including the user's team members.


The bombs from ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' use graphics from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. In ''[[Super Smash Bros. Brawl]]'' and ''SSB4'', Link's bombs are from ''{{iw|zeldawiki|The Legend of Zelda: Twilight Princess}}''. In ''Ultimate'', Link's [[Remote Bomb]]s are based on their appearance in ''Breath of the Wild'', and are remotely detonated rather than detonated on a fuse, due to the way bombs work in that game.
The bombs from ''Smash 64'' and ''Melee'' use graphics from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. In ''Brawl'' and ''SSB4'', Link's bombs are from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}''. In ''Ultimate'', Link’s [[Remote Bomb]]s are based on their appearance in ''Breath of the Wild'', and are remotely detonated rather than detonated on a fuse, due to the way bombs work in that game.


In ''Smash 64'', if Link throws the bomb with A, it will only explode when its fuse runs out; however, if it is thrown with the move's command, it will explode on impact. Afterwards, the bombs will always explode on impact with an opponent or a solid surface, only ricocheting off opponents' shields. The only difference between both inputs is that a command input will throw the bomb farther.
In ''Smash 64'', if Link throws the bomb with A, it will only explode when its fuse runs out; however, if it is thrown with the move's command, it will explode on impact. Afterwards, the bombs will always explode on impact with an opponent or a solid surface, only ricocheting off opponents' shields. The only difference between both inputs is that a command input will throw the bomb farther.
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|'''Action'''
|'''Action'''
!''[[SSB]]''
!''[[SSB]]''
!''[[Melee]]''
!''[[Melee]]''  
!''[[Brawl]]''
!''[[Brawl]]''
!''[[SSB4]]''
!''[[SSB4]]''
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In ''Ultimate'' Toon Link's bombs are slightly more volatile than his counterparts, immediately exploding on impact with floors or other surfaces even when z-dropped from a short hop or thrown lightly, though they may still land on the ground should he drop them after taking a hit.
In ''Ultimate'' Toon Link's bombs are slightly more volatile than his counterparts, immediately exploding on impact with floors or other surfaces even when z-dropped from a short hop or thrown lightly, though they may still land on the ground should he drop them after taking a hit.


Toon Link's bomb explosions also use graphics from ''{{iw|zeldawiki|The Legend of Zelda: The Wind Waker}}''.
Toon Link's bomb explosions also use graphics from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''.


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:


===Link===
=== Link ===
{{CustomSet|Link|Down|name1=Bomb|desc1=Pull out a throwable bomb that explodes on impact or when the fuse runs out.|name2=Giant Bomb|desc2=Pull out a huge bomb that makes a huge boom. (Where the heck does Link keep these things?!)|name3=Meteor Bomb|desc3=Pull out a short-fused bomb that has a meteor effect on airborne foes.|altlink1=Bomb (Link)}}
{{CustomSet|Link|Down|name1=Bomb|desc1=Pull out a throwable bomb that explodes on impact or when the fuse runs out.|name2=Giant Bomb|desc2=Pull out a huge bomb that makes a huge boom. (Where the heck does Link keep these things?!)|name3=Meteor Bomb|desc3=Pull out a short-fused bomb that has a meteor effect on airborne foes.|altlink1=Bomb (Link)}}
# '''Bomb''': Default.
# '''Bomb''': Default.
# '''Giant Bomb''': A massive bomb with a huge explosion hitbox, which deal more damage and knockback. However, they cannot blow up when thrown at the opponent, instead bouncing harmlessly off them, and blow up based on time or an attack. They deal 8% to 10% damage, dependent on range.
# '''Giant Bomb''': A massive bomb with a huge explosion hitbox, which deal more damage and knockback. However, they cannot blow up when thrown at the opponent, instead bouncing harmlessly off them, and blow up based on time or an attack. They deal 8% to 10% damage, dependent on range.
## In {{for3ds}}, this variation is a [[List of challenges (SSB4-3DS)|Challenge]] unlock, only obtainable by destroying a total of 300 blocks in [[Trophy Rush]].
## In {{for3ds}}, this variation is a [[List of challenges (SSB4-3DS)|Challenge]] unlock, only obtainable by destroying a total of 300 blocks in [[Trophy Rush]].  
# '''Meteor Bomb''': Weaker bombs with a noticeably short fuse. However, they meteor smash anyone hit by them with moderate knockback, which can affect Link as well if a bomb detonates in his hand. On the ground, it will halt opponents in their tracks, giving considerable stun. It is not practical for recoveries in any way as the bombs simply meteor smash Link, though it allows him to survive vertical KOs longer with luck. They deal 5%.
# '''Meteor Bomb''': Weaker bombs with a noticeably short fuse. However, they meteor smash anyone hit by them with moderate knockback, which can affect Link as well if a bomb detonates in his hand. On the ground, it will halt opponents in their tracks, giving considerable stun. It is not practical for recoveries in any way as the bombs simply meteor smash Link, though it allows him to survive vertical KOs longer with luck. They deal 5%.


===Toon Link===
=== Toon Link ===
{{CustomSet|ToonLink|Down|name1=Bomb|desc1-ntsc=Pull out a throwable bomb. It'll explode after a while or when it hits something.|desc1-pal=Pulls out a bomb you can throw. The bomb will blow up after a while or when it hits something.|name2=Time Bomb|desc2-ntsc=The bomb explodes only when its fuse runs out. Does less damage but launches foes.|desc2-pal=Pulls out a bomb that only explodes with time. Deals low damage, but can send fighters flying.|name3=Short-Fuse Bomb|desc3-ntsc=A powerful bomb with a very short fuse. The explosion sends fighters flying upward.|desc3-pal=Pulls out a powerful bomb with a very short fuse. The explosion sends fighters flying upwards.|altlink1=Bomb (Toon Link)}}
{{CustomSet|ToonLink|Down|name1=Bomb|desc1-ntsc=Pull out a throwable bomb. It'll explode after a while or when it hits something.|desc1-pal=Pulls out a bomb you can throw. The bomb will blow up after a while or when it hits something.|name2=Time Bomb|desc2-ntsc=The bomb explodes only when its fuse runs out. Does less damage but launches foes.|desc2-pal=Pulls out a bomb that only explodes with time. Deals low damage, but can send fighters flying.|name3=Short-Fuse Bomb|desc3-ntsc=A powerful bomb with a very short fuse. The explosion sends fighters flying upward.|desc3-pal=Pulls out a powerful bomb with a very short fuse. The explosion sends fighters flying upwards.|altlink1=Bomb (Toon Link)}}
# '''Bomb''': Default.
# '''Bomb''': Default.
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===Bombchu===
===Bombchu===
:''Not to be confused with the item the technique derives its name from, [[Bombchu]].''
:''Not to be confused with the item the technique derives its name from, [[Bombchu]].''
After performing a {{h2|Bomb (Link)|Bomb drop/C4}} in ''Melee'', hitting that bomb with a weak move (<6% damage) will cause it to slide across the stage, an easy setup is to throw or [[Z-drop]] a bomb on or next to another bomb. The timing for when to hit the bomb is somewhat random, though the window opens a little before the bomb starts flashing. Bombchus primarily move towards the left, with rightward ones either barely moving or exploding outright. The bomb will not explode on contact, it will only explode when the fuse runs out. They don't have much utility, but it can be performed while the opponent is respawning, giving the player an extra option in the downtime.
After performing a {{h2|Bomb (Link)|Bomb drop/C4}} in ''Melee'', hitting that bomb with a weak move (<6% damage) will cause it to slide across the stage, an easy setup is to throw or [[z-drop]] a bomb on or next to another bomb. The timing for when to hit the bomb is somewhat random, though the window opens a little before the bomb starts flashing. Bombchus primarily move towards the left, with rightward ones either barely moving or exploding outright. The bomb will not explode on contact, it will only explode when the fuse runs out. They don't have much utility, but it can be performed while the opponent is respawning, giving the player an extra option in the downtime.


===Bomb rocket===
===Bomb rocket===
This is a technique in ''Melee'' that allows {{SSBM|Link}} and {{SSBM|Young Link}} to reach a greater height than simply using [[double jump]] and [[up special]]. This technique consists getting hit by a bomb while on the knockdown state or a miss [[tech]], then  immediately jumping or doing an up special, this will carry the momentum of the bomb into the jump or the up special. This technique is dependent on [[damage percent]] so Link and Young Link won't be able to perform it until a high percent and the effect of the technique will be higher as the percent climbs up. This technique can be used to secure kills, reach platforms quickly and [[edgeguard]] particularly high opponents.
This is a technique in ''Melee'' that allows [[Link (SSBM)|Link]] and [[Young Link (SSBM)|Young Link]] to reach a greater height than simply using [[double jump]] and [[Up-B|up-b]]. This technique consists getting hit by a bomb while on the knockdown state or a miss [[tech]], then  immediately jumping or doing an up-b, this will carry the momentum of the bomb into the jump or the up-b. This technique is dependent on [[damage percent]] so Link and Young Link won't be able to perform it until a high percent and the effect of the technique will be higher as the percent climbs up. This technique can be used to secure kills, reach platforms quickly and [[edgeguard]] particularly high opponents.


===Bomb launching===
===Bomb launching===
This is a technique in ''Melee'' that allows {{SSBM|Link}} and {{SSBM|Young Link}} to launch themselves from the side of platforms. This technique consists in triggering a slideoff from a platform using a bomb, this can be performed at any [[damage percent]] but the most distance is achieved at high percents. An easy way to execute this technique is by standing at the very edge of a platform and [[Item throw|throwing]] down a bomb using the [[c-stick]] and holding it down while holding the [[analog stick]] out to trigger a slideoff. This technique can be used to [[edgeguard]] or secure kills.
This is a technique in ''Melee'' that allows [[Link (SSBM)|Link]] and [[Young Link (SSBM)|Young Link]] to launch themselves from the side of platforms. This technique consists in triggering a slideoff from a platform using a bomb, this can be performed at any [[damage percent]] but the most distance is achieved at high percents. An easy way to execute this technique is by standing at the very edge of a platform and [[Item throw|throwing]] down a bomb using the [[c-stick]] and holding it down while holding the [[analog stick]] out to trigger a slideoff. This technique can be used to [[edgeguard]] or secure kills.


===Goron roll===
===Goron roll===
[[File:Goron roll.gif|150px|thumb|Young Link performing a goron roll.]]
[[File:Goron roll.gif|150px|thumb|Young Link performing a goron roll.]]
This is a technique in ''Melee'' that allows {{SSBM|Link}} and {{SSBM|Young Link}} to [[techroll]] on command. The properties of this technique change between Link and Young Link but the both are quicker than the normal [[roll]]. To perform this technique Link or Young Link must [[Item throw|throw]] down a bomb while standing and [[techroll]], this is only possible at high percent, one way to make this easy is to down throw using the [[c-stick]], holding the stick down and techroll. This can be used a way to mix up movement, reach opponents quickly and escape pressure.
This is a technique in ''Melee'' that allows [[Link (SSBM)|Link]] and [[Young Link (SSBM)|Young Link]] to [[techroll]] on command. The properties of this technique change between Link and Young Link but the both are quicker than the normal [[roll]]. To perform this technique Link or Young Link must [[Item throw|throw]] down a bomb while standing and [[techroll]], this is only possible at high percent, one way to make this easy is to down throw using the [[c-stick]], holding the stick down and techroll. This can be used a way to mix up movement, reach opponents quickly and escape pressure.


===Acid drop===
===Acid drop===
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===Bomb to aerial===
===Bomb to aerial===
Bombs can also be used to setup aerial attacks. When a bomb is thrown or z-dropped on a airborne opponent underneath, the opponent will be sent upwards for a guaranteed aerial follow-up. The most commonly chosen follow-ups are Link/Young Link's nair for its speed and his dair for its KO power. Toon Link's down air is notable for being a meteor smash. As such, a bomb can be used as an effective meteor smash setup, provided the opponent is close enough.
Bombs can also be used to setup aerial attacks. When a bomb is thrown or z-dropped on a airborne opponent underneath, the opponent will be sent upwards for a guaranteed aerial follow-up. The most commonly chosen follow-ups are Link/Young Link's nair for its speed and his dair for its KO power. Toon Link's down air is notable for being a meteor smash. As such, a bomb can be used as an effective meteor smash setup, provided the opponent is close enough.  
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==Bomb dash==
==Bomb dash==
The '''bomb dash''' is a glitch that can be performed in ''[[Super Smash Bros. Melee]]'' by either {{SSBM|Link}} or {{SSBM|Young Link}}.<ref>[https://www.youtube.com/watch?v=Su5HF5mhOUY]</ref> It is done by taking out a bomb and then [[short hop]]ping off the stage to grab the [[ledge]]. Then, perform an [[edge hop]]. Before landing, drop the bomb with [[Z button|Z]]. Then, perform everything once more and, if performed correctly, the bomb should dash across the stage.
The '''bomb dash''' [https://www.youtube.com/watch?v=Su5HF5mhOUY] is a glitch that can be performed in ''[[Super Smash Bros. Melee]]'' by either {{SSBM|Link}} or {{SSBM|Young Link}}. It is done by taking out a bomb and then [[short hop]]ping off the stage to grab the [[ledge]]. Then, perform an [[edge hop]]. Before landing, drop the bomb with [[Z button|Z]]. Then, perform everything once more and if performed correctly, the bomb should dash across the stage.


==Origin==
==Origin==
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Bombs are operated by being placed on the ground, and in several games they can be picked up and thrown: a few seconds after its activation, a bomb starts flashing and finally blows up, creating an explosion that, in addition to destroying walls and obstacles and damaging enemies, can damage even Link himself. They are however much larger than they appear in ''Smash'': rather than holding them in his hand, Link has to carry them above his head with both arms. In most games Link can carry a limited number of bombs in the inventory, though replacements can be dropped by enemies, found in chests or bought in stores.
Bombs are operated by being placed on the ground, and in several games they can be picked up and thrown: a few seconds after its activation, a bomb starts flashing and finally blows up, creating an explosion that, in addition to destroying walls and obstacles and damaging enemies, can damage even Link himself. They are however much larger than they appear in ''Smash'': rather than holding them in his hand, Link has to carry them above his head with both arms. In most games Link can carry a limited number of bombs in the inventory, though replacements can be dropped by enemies, found in chests or bought in stores.


Link's Giant Bomb custom could be a reference to the {{iw|zeldawiki|Super Bomb}} which appeared in ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'', an enormous bomb which Link has to lug around the overworld and which is required to access specific areas. While the Super Bomb itself made no further appearances, later games introduced similar items like {{iw|zeldawiki|Powder Keg}}s.
Link's Giant Bomb custom could be a reference to the {{s|zeldawiki|Super Bomb}} which appeared in ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'', an enormous bomb which Link has to lug around the overworld and which is required to access specific areas. While the Super Bomb itself made no further appearances, later games introduced similar items like {{s|zeldawiki|Powder Keg}}s.
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|zh_tw={{rollover|炸彈|Zhàdàn|?}}
|zh_tw={{rollover|炸彈|Zhàdàn|?}}
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==References==
{{reflist}}


{{Multiple Special Moves|Link|Young Link|Toon Link}}
{{Multiple Special Moves|Link|Young Link|Toon Link}}

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