Editing Bidou

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*The [[GameCube controller]]'s [[C-Stick]] acts as a configurable right stick, but it only features three shoulder buttons, so workarounds are required. The most common solution is to set the three shoulder buttons to Special, Shield, and Attack, and turn on Tap Jump. Alternatively, one can grip the right side of the controller in a claw fashion such that the player uses both their index finger and thumb for all the face buttons instead of just the thumb, allowing easier access to [[X]] and [[Y]] for Jump. The middle finger and ring finger are then resting on [[Z]] and [[R]] respectively, and one should change either X or Y to [[Grab]] for a complete control scheme and to avoid redundancy.
*The [[GameCube controller]]'s [[C-Stick]] acts as a configurable right stick, but it only features three shoulder buttons, so workarounds are required. The most common solution is to set the three shoulder buttons to Special, Shield, and Attack, and turn on Tap Jump. Alternatively, one can grip the right side of the controller in a claw fashion such that the player uses both their index finger and thumb for all the face buttons instead of just the thumb, allowing easier access to [[X]] and [[Y]] for Jump. The middle finger and ring finger are then resting on [[Z]] and [[R]] respectively, and one should change either X or Y to [[Grab]] for a complete control scheme and to avoid redundancy.
*The [[Wii Remote]] only has control stick functions on the [[directional pad]] and one shoulder button, making it impossible to perform Bidou with. Adding the [[Nunchuk]] supplies two more shoulder buttons, while opening up the directional pad for extra inputs; Shake Smash can act as the right stick, making it technically possible to perform Smash Bidou with the Wii Remote + Nunchuk combo, though Shake Smash is not as consistent as an actual right stick.
*The [[Wii Remote]] only has control stick functions on the [[directional pad]] and one shoulder button, making it impossible to perform Bidou with. Adding the [[Nunchuk]] supplies two more shoulder buttons, while opening up the directional pad for extra inputs; Shake Smash can act as the right stick, making it technically possible to perform Smash Bidou with the Wii Remote + Nunchuk combo, though Shake Smash is not as consistent as an actual right stick.
*The original [[3DS]] has only one control stick and two shoulder buttons, making it impossible to perform Bidou with. The New [[3DS]] features its own C-Stick and two additional shoulder buttons, but these cannot be configured using in-game tools; on top of this, {{for3ds}} only allows switching commands around and not assigning new commands. As the New 3DS console's C Stick can only perform Smash attacks by default, Smash Bidou is the only form of Bidou that can be naturally performed using in-game personalised controls. However, save data edits can set the C Stick to tilt or attack, making every form of Bidou available on New 3DS units. In {{forwiiu}} the additional mapping can hypothetically allow somewhat more comfortable control schemes; however, the limitations on the C-Stick and additional two triggers still apply.
*The original [[3DS]] has only one control stick and two shoulder buttons, making it impossible to perform Bidou with. The New [[3DS]] features its own C-Stick and two additional shoulder buttons, but these cannot be configured; on top of this, {{for3ds}} only allows switching commands around and not assigning new commands. As the New 3DS console's C Stick can only perform Smash attacks by default, Smash Bidou is the only form of Bidou that can be naturally performed using in-game personalised controls. However, save data edits can set the C Stick to tilt or attack, making every form of Bidou available on New 3DS units. In {{forwiiu}} the additional mapping can hypothetically allow somewhat more comfortable control schemes; however, the limitations on the C-Stick and additional two triggers still apply.


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