Editing Banjo & Kazooie (SSBU)

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|dtiltname=Beak Barge ({{ja|くちばしアタック|Kuchibashi Atakku}}, ''Beak Attack'')
|dtiltname=Beak Barge ({{ja|くちばしアタック|Kuchibashi Atakku}}, ''Beak Attack'')
|dtiltdmg=6% (beak), 5% (close), 3% (late)
|dtiltdmg=6% (beak), 5% (close), 3% (late)
|dtiltdesc=Kazooie's [https://banjokazooiewiki.com/wiki/Beak_Barge Beak Barge]. It is a [[semi-spike]] with good range and long-lasting hitbox (10 frames), all of which make it a good tool for on-stage edgeguarding and [[2 frame punish]]ing. It lowers the duo's profile to an even greater extent than their crouch, enabling them to duck under some moves like {{SSBU|Wolf}}'s {{b|Blaster|Wolf}} shots. As a launched opponent will usually [[tumble]] onto the stage, this move often allows for read-dependent follow-ups such as neutral aerial (against taller/larger character) down smash, or another down tilt; its disjoint distance also makes it a great [[tech-chasing]] option in other situations, although its power and speed are somewhat poor, being the duo's slowest tilt attack at 12 frames. Finally, it acts as a pseudo-crawl and can [[cross-up]] against shields when performed close enough to their opponent.
|dtiltdesc=Kazooie's [https://banjokazooiewiki.com/wiki/Beak_Barge Beak Barge]. It is a [[semi-spike]] with good range and decent duration, all of which make it a good tool for on-stage edgeguarding and [[2 frame punish]]ing. It lowers the duo's profile to an even greater extent than their crouch, enabling them to duck under some moves like {{SSBU|Wolf}}'s {{b|Blaster|Wolf}} shots. As a launched opponent will usually [[tumble]] onto the stage, this move often allows for read-dependent follow-ups such as neutral aerial (against taller/larger character) down smash, or another down tilt; its disjoint distance also makes it a great [[tech-chasing]] option in other situations, although its power and speed are somewhat poor, being the duo's slowest tilt attack at 12 frames. Finally, it acts as a pseudo-crawl and can [[cross-up]] against shields when performed close enough to their opponent.
|dashname=Forward Roll ({{ja|ローリングアタック|Rōringu Atakku}}, ''Rolling Attack'')
|dashname=Forward Roll ({{ja|ローリングアタック|Rōringu Atakku}}, ''Rolling Attack'')
|dashdmg=12% (clean), 8% (late)
|dashdmg=12% (clean), 8% (late)

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