Editing Angel Ring

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There is a small [[push]] effect in front of Pit once the move is ended, making it harder to [[punishment|punish]] from the front. Combined with the move's ability to continuously reflect ranged attacks, Angel Ring can be useful for pressuring heavy projectile users, characters lacking good approach options, or opponents stuck in areas too tight to easily maneuver around the prolonged attack. One notable example would be using Angel Ring to pursue {{SSBB|Samus}}, as Samus cannot simply stop Pit with her [[Charge Shot]] or pressure using [[missile]]s. Instead, the Samus player would have to rely more on grabs or dodge through the attack's startup in order to hit from behind.
There is a small [[push]] effect in front of Pit once the move is ended, making it harder to [[punishment|punish]] from the front. Combined with the move's ability to continuously reflect ranged attacks, Angel Ring can be useful for pressuring heavy projectile users, characters lacking good approach options, or opponents stuck in areas too tight to easily maneuver around the prolonged attack. One notable example would be using Angel Ring to pursue {{SSBB|Samus}}, as Samus cannot simply stop Pit with her [[Charge Shot]] or pressure using [[missile]]s. Instead, the Samus player would have to rely more on grabs or dodge through the attack's startup in order to hit from behind.
==Origin==
Pit could not use any sort of move like this prior to ''Super Smash Bros. Brawl'', as his bow did not double as a pair of blades.
This is the only one of Pit's Special Moves not based on one of the Three Sacred Treasures from ''Kid Icarus''.


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