Editing All-Star Rest Area
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Due to a glitch, if the player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter. This glitch was fixed in subsequent installments. | Due to a glitch, if the player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter. This glitch was fixed in subsequent installments. | ||
The All-Star Rest Area is available through ''Melee'''s {{SSBM|debug menu}} (known internally as '''HEAL'''), and it can be used as a stage for versus battles. However, the stage's design renders it impossible to KO opponents. Furthermore, if player 1 touches the teleporter, either the screen will fade to black as usual and [[game crash|freeze the game]], or the match concludes. | The All-Star Rest Area is available through ''Melee'''s {{SSBM|debug menu}} (known internally as '''HEAL'''), and it can be used as a stage for versus battles. However, the stage's design renders it impossible to KO opponents, unless attacks are modified to inflict extremely high levels of knockback, after which players can potentially [[blast through|clip through the stage's walls]]. Furthermore, if player 1 touches the teleporter, either the screen will fade to black as usual and [[game crash|freeze the game]], or the match concludes. | ||
Characters can move out of the screen in the All-Star Rest Area but will not suffer [[Hoop damage]]. | Characters can move out of the screen in the All-Star Rest Area but will not suffer [[Hoop damage]]. |