Editing Aether

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==Origin==
==Origin==
[[File:AetherOrigin.png|thumb|Aether in Fire Emblem: Radiant Dawn.]]
[[File:AetherOrigin.png|thumbnail|Aether in Fire Emblem: Radiant Dawn.]]
Aether is a powerful [[fireemblemwiki:Skills|skill]] available to Ike upon promotion in ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and ''[[fireemblemwiki:Fire Emblem: Radiant Dawn|Radiant Dawn]]'', and later to [[Chrom]] and [[Lucina]] (or any of Chrom's other female children) in ''[[fireemblemwiki:Fire Emblem: Awakening|Awakening]]''. Aether is strikingly similar to the generic mercenary's critical hit animation from the ''Game Boy Advance'' Fire Emblem titles, and because Ike is a mercenary, this can be considered a reference. When activated, the skill deals two strikes to an enemy, combining the effects of the skills {{iw|fireemblemwiki|Sol|skill}} and {{iw|fireemblemwiki|Luna|skill}}. When Ike uses Aether in ''Radiant Dawn'', he throws his sword upward, jumps, catches it, then comes down with a spinning cut that heals Ike equal to the [[damage]] inflicted (the effect of Sol), followed by a second rising strike that is performed as Ike puts space between himself and his opponent, which treats the foe's Defense as if it was halved or 0 (the effect of Luna in ''Path of Radiance'' and ''Radiant Dawn'' respectively). However, neither effect is applied to Aether in ''Smash'', and only the Sol portion of Aether's animation is incorporated. Its animation was changed in ''Awakening'', which went on to become the basis for [[Awakening Aether|Chrom's Final Smash]] in ''Ultimate'', though said animation has not been seen since.
Aether is a powerful [[fireemblemwiki:Skills|skill]] available to Ike upon promotion in ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and ''[[fireemblemwiki:Fire Emblem: Radiant Dawn|Radiant Dawn]]'', and later to [[Chrom]] and [[Lucina]] (or any of Chrom's other female children) in ''[[fireemblemwiki:Fire Emblem: Awakening|Awakening]]''. Aether is strikingly similar to the generic mercenary's critical hit animation from the ''Game Boy Advance'' Fire Emblem titles, and because Ike is a mercenary, this can be considered a reference. When activated, the skill deals two strikes to an enemy, combining the effects of the skills {{iw|fireemblemwiki|Sol|skill}} and {{iw|fireemblemwiki|Luna|skill}}. When Ike uses Aether in ''Radiant Dawn'', he throws his sword upward, jumps, catches it, then comes down with a spinning cut that heals Ike equal to the [[damage]] inflicted (the effect of Sol), followed by a second rising strike that is performed as Ike puts space between himself and his opponent, which treats the foe's Defense as if it was halved or 0 (the effect of Luna in ''Path of Radiance'' and ''Radiant Dawn'' respectively). However, neither effect is applied to Aether in ''Smash'', and only the Sol portion of Aether's animation is incorporated. Its animation was changed in ''Awakening'', which went on to become the basis for [[Awakening Aether|Chrom's Final Smash]] in ''Ultimate'', though said animation has not been seen since.


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