Editing Aerial attack

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*[[Back aerial]]: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a reliable aerial KO move.
*[[Back aerial]]: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a reliable aerial KO move.
*[[Up aerial]]: Many are useful juggling tools with good chainability and a wide range, being a big part of many fighters' aerial combos.
*[[Up aerial]]: Many are useful juggling tools with good chainability and a wide range, being a big part of many fighters' aerial combos.
*[[Down aerial]]: Almost always a multi-hit, [[stall then fall]], and/or [[meteor smash]], making them capable tools for offstage edgeguarding.
*[[Down aerial]]: Almost always a [[drill (archetype)|drill]], [[stall then fall]], and/or [[meteor smash]], making them capable tools for offstage edgeguarding.


Certain characters with a [[tether grab]] also possess a [[grab aerial]], which is used by pressing the grab button. Similarly, characters who can [[glide]] possess a [[glide attack]], which is used when attacking out of a glide.
Certain characters with a [[tether grab]] also possess a [[grab aerial]], which is used by pressing the grab button. Similarly, characters who can [[glide]] possess a [[glide attack]], which is used when attacking out of a glide.

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