House of Boom: Difference between revisions

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→‎Trivia: Rewrote part of the Trivia section. The no-opponent glitch can happen with multiple cinematic Final Smashes.
(Consistency with other special move pages and saving bytes; per proposal.)
(→‎Trivia: Rewrote part of the Trivia section. The no-opponent glitch can happen with multiple cinematic Final Smashes.)
 
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==Trivia==
==Trivia==
*The actual "House of Boom" is a pre-rendered cinematic for everything besides Steve and the victim. Noticeable {{iw|wikipedia|ghosting|television}} and compression artifacts can be seen during the explosion, and characters who wear dresses or capes will not have their clothes conform to the shape of the floor.
*The actual "House of Boom" is a pre-rendered cinematic for everything besides Steve and the victim. Noticeable {{iw|wikipedia|ghosting|television}} and compression artifacts can be seen during the explosion, and characters who wear dresses or capes will not have their clothes conform to the shape of the floor.
**This makes it one of four Final Smashes to incorporate a pre-rendered segment, along with [[All-Out Attack]], [[Gigaslash]], and [[Supernova]]. Like them, the animation is rendered at 30 frames per second (likely as a space-saving measure), as opposed to the rest of the game running at 60 frames per second. The damage percentages are also absent during these attacks. Unlike the former two, the game can be paused during House of Boom's cutscene.
**This makes it one of four Final Smashes to incorporate a pre-rendered segment, along with [[All-Out Attack]], [[Gigaslash]], and [[Supernova]]. Like them, the animation is rendered at 30 frames per second (likely as a space-saving measure), as opposed to the rest of the game running at 60 frames per second. The damage percentages are also absent during these attacks. Unlike the former two, the game can be paused during House of Boom's cutscene, a trait that is shared with Supernova.
**Consequentially, two bugs can occur:
***If the [[Bomber]] is used at the same time as the Final Smash hitting, the cutscene can be slowed down by the Bomber.
***If the HOME menu is entered during the cinematic, part or all of the cinematic is skipped, leaving the modeled effects out of sync.
*The opponent hit by the Final Smash uses their [[trip]] animation when thrown in.
*The opponent hit by the Final Smash uses their [[trip]] animation when thrown in.
*Very faintly at the beginning of the Final Smash cutscene, it is possible to hear the 'Cave 8' and 'Cave 17' sounds that play in dark areas in ''Minecraft''.
*Very faintly at the beginning of the Final Smash cutscene, it is possible to hear the 'Cave 8' and 'Cave 17' sounds that play in dark areas in ''Minecraft''.
*This and [[Sealing the Keyhole]] are the only cinematic Final Smashes where the [[Finish Zoom]] can happen.
*This Final Smash and [[Sealing the Keyhole]] are the only cinematic Final Smashes where the [[Finish Zoom]] can happen.
**However, the latter can only activate Final Zoom in [[Stamina Mode]] if the opponent's damage is under 100% due to its [[Instant KO]] feature.
**However, the latter can only activate Final Zoom in [[Stamina Mode]] or if the opponent's damage is under 100% due to its [[Instant KO]] feature.
*A glitch can occur in Stamina Mode, where Steve can use his Final Smash on a knocked out character right before they disappear. In that case, the character will not appear in the cutscene.
*The explosion graphics during the cutscene are identical to those in ''Minecraft: Bedrock Edition''.
*The explosion graphics during the cutscene are identical to those in ''Minecraft: Bedrock Edition''.


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