Page history
May 30, 2024
Undid edit by Jordan P.: Dozens of things would be a OHKO if we counted Jigglypuff's shield break
m−151
→Final Smashes
+151
May 13, 2024
March 28, 2024
October 4, 2023
July 24, 2023
July 11, 2023
→Playable characters' standard moves
+69
→In Super Smash Bros. Brawl
+30
Large general cleanup. Klaptrap meteor smashes count (e.g. same as Wuhu Island hull) as stage hazards are allowed to go off somewhere that isn't the center or floor of a stage
−5,158
no edit summary
+30
July 10, 2023
While the top level sections no longer strictly match the order Definition-List-Gallery-Trivia, the list is so large that adding the horizontal breaks between each game just makes the article as a whole much easier for a person to read and follow. See also the Rest article
−151
Remove a lot of redundancy
−2,665
July 7, 2023
June 27, 2023
June 19, 2023
June 15, 2023
June 10, 2023
June 9, 2023
June 3, 2023
Check the definition section at the top of the page. Meteor smashes don't count cause of this definition.
−283
→Taunts
+1
Luigi’s down taunt OHKOs offstage opponents with its powerful meteor smash.
+282
November 22, 2022
November 14, 2022
Undid edit by 82.10.89.151: This is specifically for Brawl. Lucina wasn't there
m−11
→Final Smashes: Added content
+11
September 2, 2022
September 1, 2022
→In Super Smash Bros. 4: pronoun*
−1
Generic pronoun
−1
Master Core: its page names the attack self-destruction instead of explosion
+1
Rewording: since OHKOs on this page are always defined on Mario (weight 98), and not on every character, I maintained Mario as reference for the OHKOs at less than half HP left, tested and seen in the videos: https://www.youtube.com/watch?v=Bv5ApJgMLC8 mark 2:02 (Off Waves on Mario, low HP) and https://www.youtube.com/watch?v=mfvTindt7Ts mark 2:40 ca (Blade on Mario, low HP)
−82
Removed unneeded spaces
−4
Removed false statement. Lugia only OHKOs in Melee (assuming most hits chain)
−111
Created a “see also” linked to Instant KO (since people often make confusion and wonder what’s the difference) and to knockback page, which shows for example the minimum knockback needed to OHKO in ciphers
+46
August 31, 2022
Uniformed title of bosses in Melee, 4 and Brawl
+24
→Bosses: uniformed style with other sections, also Blast Wave is not an official name (Master Core’s page also calls them just waves)
−7
More elegant (linked directly to SSBB/M pages instead of having it written on the “visible page)
−5
Melee Hands: more legibility (divided the bosses to show who was referred to)
−32
→The Subspace Emissary and Boss Battles bosses: grammar (letter)
+7
Changes of OHKO difficulties when Tabuu has < 50% of his HP and damages. https://www.youtube.com/watch?v=Bv5ApJgMLC8 mark 2:02 and a test I tried shows Off Waves can barely OHKO Mario on Easy ONLY at low HP, otherwise don’t OHKO anyone. In parallel, Blade Charge with quite low HP on Very Hard can barely OHKO Mario, also seen in https://www.youtube.com/watch?v=mfvTindt7Ts mark 2:40 ca.
+116
→The Subspace Emissary and Boss Battles bosses: This section already covers Boss Battles
+21
→The Subspace Emissary bosses: Hands in Classic Mode NOT Subspace Messenger
+113
Movement Throw OHKOs middleweights is Hard, as shown in https://www.youtube.com/watch?v=nO_aytPZNQQ mark 5:13, and tested myself using Mario and Zelda (heavyweights can survive by DI on Hard). Other information tested using lightweights and also confirmed on Tabuu’s page
+40
August 12, 2022
August 7, 2022
→In Super Smash Bros. Melee: Syntax to make more legible. Removed reference to Marill (does not OHKO as stated)
−167
→In Super Smash Bros. Ultimate: I got hit by 2 waves and was only sent halfway between the stage and blast zone, def not a OHKO by many definitions
−182
→In Super Smash Bros. Ultimate: Name and QUESTION for experts. - Galeem’s own page on Wiki names the attack Intimidation, not Lens Flare (it also gives it in Japense). A QUESTION, please: how can it ever OHKO??? Galeem’s page uses knockback with NO spirits and clarifies it does NOT Ohko. I tried myself with no spirits and nerved get KOed until late 40% on Hard. And eventually, how can this attack chain multiple hits (2+ waves do not “chain” …) Last thing, does it really have a sweetspot?
−8