Editing Kirby (SSBB)

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Possibly due to being considered by many the worst character in ''Melee'', Kirby has been significantly [[buff]]ed in the transition to ''Brawl'', and many of the flaws that severely crippled him have been addressed. Kirby has seen significant improvements to his aerial game, his recovery, his grab, and his hitboxes/range. The changes in mechanics also helped out Kirby as he still maintains a strong combo game despite the introduction of [[hitstun canceling]], and the introduction of tripping benefits some of his moves such as his down tilt. The changes to [[lock]]s also benefits him as he can use his jab and down tilt to lock his opponents and build up a lot of damage. Lastly, the overall slower pace of the game combined with his improved range makes it a lot harder for his opponents to zone him out.
Possibly due to being considered by many the worst character in ''Melee'', Kirby has been significantly [[buff]]ed in the transition to ''Brawl'', and many of the flaws that severely crippled him have been addressed. Kirby has seen significant improvements to his aerial game, his recovery, his grab, and his hitboxes/range. The changes in mechanics also helped out Kirby as he still maintains a strong combo game despite the introduction of [[hitstun canceling]], and the introduction of tripping benefits some of his moves such as his down tilt. The changes to [[lock]]s also benefits him as he can use his jab and down tilt to lock his opponents and build up a lot of damage. Lastly, the overall slower pace of the game combined with his improved range makes it a lot harder for his opponents to zone him out.


Despite his buffs, Kirby also received a few [[nerf]]s, mainly to his damage output as well as the frame data on some of his moves, which also affect his KO power and safety: while some moves such as his forward smash are stronger, his up smash has a much weaker sweetspot, his forward tilt is noticeably weaker and has a sourspot on the tip of his foot, worsening its edgeguarding potential, his down smash is slower, his forward and up aerials have lost their KO potential, his dash attack is slower and more inconsistent due to its multiple hits and his neutral aerial is much laggier and has a much worse autocancel window. Kirbycide can also no longer kill his victim first, making [[sacrificial KO]]s a much larger risk.
Despite his buffs, he also received a few [[nerf]]s, mainly to his damage output as well as the frame data on some of his moves. Kirbycide can also no longer kill his victim first, making [[sacrificial KO]]s a much larger risk.


Nevertheless, Kirby has been significantly buffed overall, resulting in him going from arguably the worst character in ''Melee'' to an average character in ''Brawl''.
Nevertheless, Kirby has been significantly buffed overall, resulting in him going from arguably the worst character in ''Melee'' to an average character in ''Brawl''.
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**{{buff|Its clean hit and feet intangibility have a longer duration (frames 7-9 → 10-14).}}
**{{buff|Its clean hit and feet intangibility have a longer duration (frames 7-9 → 10-14).}}
**{{nerf|It has more startup lag with a shorter duration (frames 7-22 → 10-22).}}
**{{nerf|It has more startup lag with a shorter duration (frames 7-22 → 10-22).}}
**{{nerf|It is no longer interruptible, giving it more ending lag (FAF 50 → 56).}}
**{{nerf|It is no longer interruptible giving it more ending lag (FAF 50 → 56).}}
**{{change|Its late hit no longer deals consistent damage (10% → 11%/9%).}}
**{{change|Its late hit no longer deals consistent damage (10% → 11%/9%).}}


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