Page history
February 13, 2024
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July 1, 2022
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October 20, 2021
September 19, 2021
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July 28, 2021
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June 23, 2021
oops
m−2
some people confuse throw invulnerability with super armor so it's prolly best we add this here
+134
June 14, 2021
May 21, 2021
March 23, 2021
→Super armor: reworded a few bits and moved the shield stuff up a bit, since it's more important and not game-specific
−36
→Damage-based armor: minor tweaks, moved focus attack below since it's more specific. May even warrant removal.
+112
→Knockback-based armor: added more info
+770
March 17, 2021
March 9, 2021
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February 10, 2021
November 8, 2020
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March 1, 2020
February 29, 2020
→See also: whoops, didn't link right...
m+6
Page has been completely restructured, change has been approved by Toomai after a long period of discussion and polishing.
−14,319
January 4, 2020
January 2, 2020
December 31, 2019
December 15, 2019
October 28, 2019
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August 5, 2019
July 6, 2019
Whether or not he uses it on the ground or the air, Super Armor will always be active once the final leaping slash comes after the normal spin.
+297
One of Yoshi’s custom moves grands him Super Armor, which is more powerful than his heavy armor from his double jump.
+249